Author Topic: Beggars Guild  (Read 5366 times)

Siofra

  • Hydlaa Resident
  • *
  • Posts: 92
    • View Profile
Re: Beggars Guild
« Reply #15 on: September 06, 2006, 09:15:53 am »
I dont see there as really being too much of a conflict with the guild idea I have suggested. In fact, when I first proposed my idea here I tried to take the focus *away* from it being a beggars guild. Of course, it can certainly have beggars in it, but it is designed more as a platform for people to experiment with RP for off center characters (if they so wish).

Syilph

  • Hydlaa Citizen
  • *
  • Posts: 257
    • View Profile
Re: Beggars Guild
« Reply #16 on: September 06, 2006, 10:01:27 am »
I like the uninvitation concept, it is a really good way to gain some extra trias and a very original ideea.
Congratulations for originality ;)
Also, I think that I might know a certain Benko who claims to be a jester but he is always poor, so he might qualify as a guild member. And, besides that, he doesn't have to be a beggar, he will just bore people to death with his tricks or jokes, thus raising the chance to get an "uninvitation" from somebody when he is around ^_^

PS: Still waiting for that bacground story :D

Nilrem

  • Hydlaa Notable
  • *
  • Posts: 881
    • View Profile
Re: Beggars Guild
« Reply #17 on: September 06, 2006, 06:59:30 pm »
Mmm...
seems I've not been able to clarify certain concepts, I'll try again ^^

@Lolitra, Celorrim Purrty Twins: Thanks for the kind words, but I've to state that unlikely you'll find any of its members in game (at least, not played by me) although it's an idea that anyone can adopt, and play it, I don't think anyone will do it. The existance of the guild, in game, is none. It only existed in my imaginary, and I wanted to share this part of society, so other players, when go online, know that there are guilds around, and, if they want, they can use them for their RP.

@Tharos: The Dark Empire has sunk so low? How can it feel menaced by a bunch of beggars, armed with... dirt? In any case, no blackmailing here, if someone writes a letter in this guild will have hands cleaned enough, and the parchment will have a polite letter, you can call it white-yellowish mailing ;)
Feel free to use the way of getting info, though. It's just an alternative to those players that have always to use a trained fly, that eavesdrops conversations, and then passes the report to their owners. You don't know how much a fly gets bound to his/her owner, specially if the latter hasn't taken a bath in quite some time, so it makes it easier for the fly to return.

@Zhai: I'm not sure if you mean that you did not get it, or if you're reluctant to believe it. The concept is really surrealistic, and, as I mentioned in the first post, I owe it to Terry Pratchett. On a future, if the guild is stablished in Hydlaa city, and the uninvitation concept is accepted as it is accepted the night and day cycles, we might have something like this. A rich couple plans to marry. They then send personalized invitations to their beloved individuals, and even to famous guilds of the city, so they all can assist to the wedding. At the same time, they send a message to the Beggars Guild, but not with an invitation. They send an uninvitation. Consisting in? "Dear Beggars, I hope attached bag would suffice for your non-presence to our marriage" to which the Beggars, after checking the amount of money sent to them for their no-presence, would answer politely as ever "The guild whishes you both the best in your grouped future". Currently, though, the guild isn't as stablished, so, certain people, the ones forming the council (some details on later posts, perhaps) have to somehow, force to be uninvited. That can be indeed an art, and they use the announcement people does for their major events, in order to know who they've to contact, to offer them the entire no-presence of the guild they represent.

@Arka: Indeed, beggars belief. That's the thing. Put in players minds that there's more than what you barely see when you join the game, that the lands are there. That cities do not move, that the new implemented areas aren't new places appeared out of  nowhere, it's all there, already. About the handkerchiefs... Oh my, I'm just seeing them selling those handkerchiefs to the queues of karts waiting to enter Akkaio dsar for instance, or offering to clean the animals that carry the goods from one city to another ^^ (Absolute copying here what can be seen in major cities nowadays with cars and such) but, the idea for this beggars is a bit different, although, if someone wants to play that, go ahead!

@Weavers: Unfortunately I don't get the first and third sentences of your reply. Agreed with you that not all the beggars will be following this guild. But, then again, in my imaginary, there was one guild of beggars, that grouped the majority of them, this is mainly required for the uninvitation concept to work as intended, and also because I think that, weak as beggars are, they wouldn't chose to segregate. Then again, the guild doesn't exist in game, so noone's claiming to have all the players that play a beggar under this guild. The intention of this thread is not make an in game guild, but spread a feeling, or an idea.
The guild members aren't wearing a piece of paper stating that they belong to BG, and, while surely there are recognizable by other traits, the one you described seems not to fit my visualization. A too actively searched begging, I'd say. This beggars I picture obey the nature laws, all tends to its lower level of energy in equilibrium. If something this guild has, is members with equilibrium, even if lacking a leg. They form part of the landscape, they're in that spot in the street, laying lazily in there since before the walls were painted. I'll try to picture a bit the "common beggar" so to say, later on, though.

@Siofra: I'm sorry if I sounded as if I was saying there was conflict between both guilds, but, what I tried to say is more or less what you typed. I'm pleased to see that you had also your ideas of a more complete society. I guess I could not expect from you sentences such as "there are no beggars", "everyone's rich" or "noone ever dies in here" ;)

@Syilph: Well, as the first post says, the idea isn't original, but from Terry Pratchett's. I liked the concept, because it was hillarious, and I felt I had to put it into the world, so I roleplayed it for some time in game, and also in the forums a bit.
Good that Benko's a kran and people will refrain from hitting him on the face ^^ yeah Benko could be himself alone one cathegory "begging by extenuation" where you get the money because the one's already fed up of you, and pays to loose you from his/her sight. In any case, as I said, the beggars I pictured were less "evolved" so to say, more mundane, lazy, laying on the street... with lots of free time to think about this and that or nothing at all. Exactly, the Beggars Guild is such a generator of talented poetists. What the Poetist Guild doesn't know, is that is such a generator of beggars.
Background history... well, with time I'll come up with something stupid enough.
Are there any MoonSeekers left?

Siofra

  • Hydlaa Resident
  • *
  • Posts: 92
    • View Profile
Re: Beggars Guild
« Reply #18 on: September 07, 2006, 09:43:47 am »
@Siofra: I'm sorry if I sounded as if I was saying there was conflict between both guilds, but, what I tried to say is more or less what you typed.

No apology neccessary. It was others that suggested a conflict of ideas, not you. I am really just jealous that your penmanship is so much better than mine could ever hope to be  :-[


Syilph

  • Hydlaa Citizen
  • *
  • Posts: 257
    • View Profile
Re: Beggars Guild
« Reply #19 on: September 07, 2006, 12:53:10 pm »
Benko is not a kran! He is a dermorian wearing a kran suit  ;D

Wired_Crawler

  • Hydlaa Citizen
  • *
  • Posts: 429
    • View Profile
Re: Beggars Guild
« Reply #20 on: September 07, 2006, 10:00:48 pm »
 :o

Beggars guild revealed! Quite surprise for me. Good luck, Nilrem  8).
"Close the world, txEn eht nepO."

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Beggars Guild
« Reply #21 on: September 07, 2006, 11:41:22 pm »
So that is where these guys went.

I have plans for a beggar character, but nothing solid yet. How about we just pretend I made one, and you can pay me trias to pretend he stays out of public. Great idea. :D

Nilrem

  • Hydlaa Notable
  • *
  • Posts: 881
    • View Profile
Re: Beggars Guild
« Reply #22 on: September 08, 2006, 10:20:50 pm »
@Under the moon: Thanks for that link, interesting reading. It clearly shows how I never read the guild section of the forums. Seems that the idea was pretty accepted, although, somehow, has never transmited inside of the game. A lost cause. Perhaps I should switch to promote the Undertakers now.

@Wired_Crawler: What can I say... You know me. PMs. I've tried to explain there.

@Syilph: er...  :-X

@Siofra: Jealous about my penmanship you say? I can assure I'm using the default letter type that the forums put. Truth is that I'm using that theme that noone uses, but I doubt this transferes to my messages. Later, I thought that perhaps you were praising my writing, judging what I wrote in this thread, though, the praise seems undeserved. Taking a look at your own thread, and comparing it to mine, any objective observer will notice how your richness of words surpasses mine. That said, I hope you won't meet me in my level, to be honest, I prefer people to go up, rather than dive into the abyss of the oceans to see how I am.
As Syilph would say: Nilrem's a kran dressed as a dermorian, so I don't need to breath.

Ok. With this I almost have filled the limit of words for anyone to read this reply, but I wanted to add something more. The ranks. Not really thought much, because, well if there's a beggar guild, I don't picture it very pyramidal. I think of them more practical, and easy to explain to anyone that joins the party. You're a beggar, a few form the council. That's all, simple and direct. Does that mean that there won't be any specialization in the beggar being? It might be, but I don't feel that those cathegories deserve to be up or down another. So, all are beggars. Lazy beggars.

Ranks:
[/b]

Beggars:

They're those ugly looking guys, wearing rags as clothing, staying motionless leaning their backs on the building walls, and mechanically raising their hand (or, if they lack both,  pushing a leather bag with their feet) while they emit a pleading sound, that you mechanically ignore on your mechanically scheduled walk towards the temple sermon.
They conform the majority of the guild.

Council:

With the task of dealing with outern relationships of the guild, this group of selected people has to have an appealing outern look. Then again, the guild advances its own time, and cares for the projected image of its members.
Having in mind noone would negotiate with an ugly looking being, they're dressed elegantly, and can be recognized by the embrodded “B.G.” letters that can be found, pompously weaved on their clothes. Some have found it fitting to call them “Bee Gees” just due to that couple of letters; amazingly, the nick has appealed many ears, and has only helped to spread their knowledge.


Yeah, I know what you're thinking. The same as me while typing this. How stupid it is to define a beggar, when almost knows what it is. I think this sentence will be the most logical and bullet proof of this entire thread. Precisely because it was stupid to define them, I added their definition. I've seen that in other guild threads there's something such as "requirements" for the members to achieve certain levels, so I might come up with something like that later. Yeah, and perhaps I'll type some words about something that may be confused as a story for the guild, but in any case the thing is done already, don't expect much more from this.
Are there any MoonSeekers left?

Nilrem

  • Hydlaa Notable
  • *
  • Posts: 881
    • View Profile
Re: Beggars Guild
« Reply #23 on: September 13, 2006, 12:38:55 pm »
Requirements:
[/size][/b]

Beggar:

Science knowledge

It is required that the aspirant has enough knowledge on science as to be able to courageously fight against, at least, one of its laws. This normally means be able to raise a hand, fighting against the gravity law, long enough as to allow the eventual tria to fall from the giver's hand, to the beggar's one. Aspirants don't have to feel pushed away by this, certainly elitist, requiriment, as this mighty fight against the universal laws, will have to be done, at most, once a day. Beggars rewarded with more lonely places, might find themselves not facing this challenge through the whole of their careers.

Senses
It's desireable that the aspirant has working hearing sense, and that is able to transmit what is heard to another member. If the aspirant can only emit gutural sounds, it will be required for said aspirant to find another potential member with the ability to translate the sounds into comprehensive words, said couple would be considered, for administrative effects, as only one member.
Completely deaf aspirants are welcome, as long as there are vacant positions for begging in places such as overcrowded markets, or near temples. Experience has proven this class of beggars to be the most adecuate to saintly tolerate the sermon's ecoes, while restlessly begging in front of the temple's doors.

Dressing

Advanced to its time, the Beggars Guild doesn't judge possible members by their clothings, further, the guild provides the adecuate uniform for each and everyone of its members, for that commitment the guild has at its service a couple of scissors and daggers that would turn into rags the most fine and elegant dress one would dare to use.

Complains have been heard about the guild rejecting new members because of their physical appearance. While not denying such accusations, the guild wants to express:

a) That there might be not enough free streets in which to settle those potentially new members, so a bit of patience is required till gaps have to be filled in the guild.

b) That in case of having various candidates, the guild has the right to decide which of them is chosen to form part of the guild, and physical appearance might, indeed, be a determining factor. A correctly placed suppuring spot does help.
« Last Edit: September 13, 2006, 01:51:18 pm by Nilrem »
Are there any MoonSeekers left?

Kymizer

  • Hydlaa Citizen
  • *
  • Posts: 296
    • View Profile
Re: Beggars Guild
« Reply #24 on: September 13, 2006, 09:34:16 pm »
hey hey hey...some ideas!!


Well, can you guys beats boxes with sticks in the streets of hydlaa to make money, and sing too (like in washington dc and new york city)...we may give you guys money for your efforts!!!
Kyzer
The Blue Dragons Clan
The Dragon Council

DaveG is the greatest...
Quote from: DaveG
Dude, you have issues...

Nilrem

  • Hydlaa Notable
  • *
  • Posts: 881
    • View Profile
Re: Beggars Guild
« Reply #25 on: September 14, 2006, 11:36:40 pm »
@Kymizer: I'm not sure I'm understanding... are you suggesting the beggars to hit boxes in order to make annoying noises so citizens would pay just to save their ears from bleeding?
Or might you be suggesting, oh heretic! ;P , that the whole temple of Laanx, made by iron, would serve better as an immense drum, that the beggars should play, causing permanent mental damage to all of those that might be praying inside of it at that very moment?
Arka suggested also about selling handkerchiefs, and I'm afraid your suggestion requires more effort from the beggars side. Under my vision, those beggars would not be very prone to physical efforts of any kind. If possible they'd also avoid any mental one too. But that's just me, everyone's free to play the beggar kind as he/she whishes to. This thread was just an attempt to make players know that there's more than what they can actually see in game, in their chars life.

***********

I did not feel very inspired today, but I felt I had to put an end to this, so I'm posting requirements for Council members. Not very elaborated and perhaps I'll add something more in the future. You'll see that I've even used the same joke again. *sigh*

Since Sylph requested for a story, and he's one of my three pillars within this game, I'm somehow "forced" to type something to pretend it's a story of the guild. Which won't be. But just to don't feel bad, I'll type something, say a chapter or two, so this will definitely die. And now that I say die, perhaps the next topic change will be the undertakers. I'll see...
In any case, the nonreallythoughtatall requirements for the Council members.

Council

In order to enter the council, one has to hold enough will and charisma, as well as a good outern appearance, enough to reach the desired goals in guilds negotiations. It's been proven that negotiations with guild leaders that feel compassion towards the interviewer did not achieve the desired results. While this might sound like a light achievement, truth is that, after years of motionless street lying, lots of beggars got too bound to their street spot, and so comfortable they are with their big amount of free time, that few dare to make the jump, not that their physical condition might allow them to jump much, after all.
Precisely those dead times between alms, have been used for some to cultivate their arts; it is common knowledge that some of the most celebrated yliakean poets have been, at some point of their lives, beggars. (yeah the endless natural law loop that feeds the poets guild with the ones exiting from the beggars guild, and the other way around *circle of life song from Lion's King soundrack sounds in the background*)
Are there any MoonSeekers left?

Nilrem

  • Hydlaa Notable
  • *
  • Posts: 881
    • View Profile
Re: Beggars Guild
« Reply #26 on: October 21, 2006, 04:47:59 pm »
As stated, one of the three pillars asked for it. So this is all your fault, Syilph ^^.
I'm going to post something. Calling it a story, or a guild history, would be too presumptuous since there's no plot at all. But since you have asked me few things, it was my duty to fulfill that, somehow. I would have liked this to be done in a brighter way.

But truth is that I've never thought deep enough as a beggar, as to create a solid story with them. Nor my ingame experiences as Miyen have been enriching enough as for me taking some of what was lived in there, to create a story. Precisely that failure in game is what made me create this thread, to try to spread the idea, and conscienciate people that there's more than warriors and wizards. That it should be possible, to create society, life outside the eternal fights of good vs evil. That one can be a cook, a dancer, a singer, a poetist, a traveller, a merchant, an alchemist...

For this first "chapter" I had the support and help of someone that I appreciate a lot, Aradia Demeter. Thanks to that help, this, what you'll read if you keep going, will be the most high chapter of all the eventually published in here. Anything remotely close to literature that anyone might think has found in this first text, is surely not of my own.

Having played this game seems more worth it, when one recalls that has been able to meet people like the aforementioned two.

So here you have it.

(I think I'll post the actual "story" to call it someway, in a new post, since normally people does not like to go through big posts, and this one will probably be skiped by many)

Edit: Permission acquired. Credits given now naming the person explicitly.  :flowers:
« Last Edit: October 25, 2006, 07:27:14 pm by Nilrem »
Are there any MoonSeekers left?

Nilrem

  • Hydlaa Notable
  • *
  • Posts: 881
    • View Profile
Re: Beggars Guild
« Reply #27 on: October 21, 2006, 09:38:37 pm »
The light was starting to shine with less intensity on the city of Hydlaa. Groups of people moved fast through the streets like tiny ants not finding the entrance hole, realizing the day was ending while feeling that there might be something left for them to do. Anything, if only to arrive home and call the day a day.

Despite the characteristics of its tenants, the beggar's guildhouse suffered the light decreasing just like its sorrounding buildings. Mercy was something not to be expected  from an immense crystal embedded at the top of a cave. That crystal was an ill-tempered one, for the very top of the cave was reserved solely for its strict and commanding presence.

With the light fading, the building resembled even more a large head of a kran, to whom an immense saw had the top of it removed, and replaced by another, more delicate one. If krans had gender, it would be the perfect symbol of a head mixing male and female rock traits.

As a whole, it would not pass as a beautiful building. The large, solid rocks of the lower floors changed to a more civilian style when reaching the height of the third floor.
Its main entrance, formed by two wide wooden panes, allowed a cart to pass easily through them.

However, this was not possible anymore. Due to urban expansion, a new building arose seemingly out of nowhere next to the Beggar's guildhouse; a bit too close for comfort. The cart might be able to make its way through the street, but Hydlaa designers did not seem to take into account that the cart had to turn, in order to enter the building.

Governments had always been aware of the space limitation that living inside a stalactite carries, but population in Hydlaa kept rising. Building massification was a product of this. Laws were made to limit the number of descendants, just as it was done with flying creatures when the air space became too filled.

Assassin guilds arose as law enforcers, helping to keep the population limited. To their surprise, governments chased them.

Messages coming from above have always been hard to get for the common population.

Look at Laanx; he still cries when remembers that his statue in the city, is actually showing his back to the temple devoted to him. What can you expect if your followers are keen to starve?

No less than a fork on your statue, and a beater on your temple.

Edit: Thanks to Auithianilize, for further polishing, and aid with unclear expressions and wrong words used.  :flowers:
« Last Edit: October 26, 2006, 05:43:13 pm by Nilrem »
Are there any MoonSeekers left?

Gharan

  • Hydlaa Notable
  • *
  • Posts: 553
    • View Profile
Re: Beggars Guild
« Reply #28 on: October 22, 2006, 07:29:51 am »
Very well thought out and original good luck with the guild.  :thumbup:

Syilph

  • Hydlaa Citizen
  • *
  • Posts: 257
    • View Profile
Re: Beggars Guild
« Reply #29 on: October 23, 2006, 11:57:46 am »
The story I've been waiting for! \o/
* Syilph likes
Keep it up, Nilrem ;)