Sorry to give a little correction, but that problem is posted in the bugtracker some time ago.
It has been reported by me in bugtracker.
Bug #2063 - quality problem with weapons.
Created: 08-31-2006
Yes .. meanwhile I found that Bug as well ..
some mentions to that
1. It is a sub posting with a total different context than the the initial post: The first post was about stacking of Items .. if you read the first line you will mention this is another subject then the 1000/50 quality issue
2. For me (as a Real world Programmer at a big Software Firm) The statement of ThomPhoenix "The second one might be an issue, but I don't think the first one is"
could be
a. missunderstood
b much more important it means "it MIGHT be" and not "it IS" which means nothing else than "maybe, I have to look for that code and talk with my Dev Collegues about that issue what we plan to do about this and maybe chnage the maximum value"
3. In fact that the First topic was total different this Bug is marked as "new" and is assigned to "nobody" this as well means that this Issue is reported as a possibel bug. That means in no way that there is no trust in your posting that this IS a bug but that code was implemented by lpancallo himself and he might had something in mind about to add the border at 1000 which is at that point totaly correct!
4. The statement "to make insane high quality weapons" sounds like People where able to craft unlimited high weapons which indeed might be wrong in some case but the Limit is give and this Limit is NOT at the 6500/50 which your second post might sound like but at 1000/50.
So
1. I beg you please create an own Bug for those items so that they could be seen and found easily!!!
2. I still think this is more a Balancing issue because the IS actual a limit and this limit is not made by the Database tables which could as well hold an element of 9999/50 Quality which gives a lot of space for GM items!
3. We waited a long time till crafting was implemented and as well all crafted Weapons will drop down to 50 Quality someday just infact of using the items and they couldn't repaired then max to 50 again. That way a crafter has not much effort of this 1000/50 weapon but not to have to reapir this weapon which was a very long time the common way! So I see no agitate in punishing People being Cheaters only while they try to maximize the efforts. As example at the time when there where weapons with more than 10 slash as well no one blamed the looters of this weapons cheaters. It was just decided in fact of Balancing Issues and other works to remove this weapons.
So I beg you sorry for sounding so offend .. but a lot of Players (me included) where shocked and speachless about the worldshout. Not that much about that from now on the maximum Quality might be below 1000 but it sounded like "You crafters are cheaters because you crafted weapons with a maximum skill of 1000!" which was not official to see. Even your Bugtracker posting speaks about insane high and 6550/50 weapons while this is something vague or total different than crafting a 1000/50 in a common way and process.
I will not in any way say that something you posted is wrong or has no weight nor will I start any flameware or something else .. it is just the way I see it and I wish to have this cleared out. I'm glad if with the next release the maximum weapon is crafted below 1000 but I'm very sad if I have the fealing that a lot players made a mistake or at least be blamed for cheating in any way!
I indeed belive and agree with you that 1000/50 might be too high .. but balancing is something which will never stop in this game .. maybe it will be dropped tomorrow to 100/50 and in two years ith might be raised up to 2000/50 .. who knows.
Also one has to improve the Blade itself over the maximum of the final blade to archive the maximum for players available because the calculation of the final Quality is something like as example
maybe a Dagger blade is made out of 6 Stocks .. 1 stock for the Handle (maybe 100/50 quality) and 5 Stocks (maybe 5000/50 quality) for the Blade ..
combining the items means that the avearage of all is calculated and an additional drop is included.
In this case (5000+100)/6=850 (quality after combination)
And at last min(1000,850*0.90)=765 (10% drop in fact of combining and let the max be 1000)
So the resulting weapon has a quality of 765/50 or a maximum of 1000 (the original calculation is somewhere hidden so don't blame me if it is 15% instead of 10% which is only a aproximated value)
If the 1000/50 Weapons are only designed for GMs than there is a logic failure in the framework but a logic failer is not a bug like only because 2+2 != 10 means not that there is something wrong with 2+2! Maybe it may sound anoying to dig on those stuff what is a bug and what is not a bug. I know the definition of a Bug in PS which as well includes that only that one has the possibility to improve somewhere doesn't mean that there is a right to do this if this is obviously wrong. But in that case it is not obviously (or in the other way round 300/50 is ALSO obviously wrong) because there is a given border which can't be crossed!
So I agree with you that 1000/50 is a bit out of balance but there is no big deal to craft 3 daggers with 300/50 in the same time I crafted a dagger with 1000/50 and therefore have the same result and effort out of it as long as all daggers will only become a common 50/50 dagger after using them!
The next thing is what shoudl I do with finaly crafted weapons? Should I kill myself for having crafted them? It was mentioned to Lower the Quality .. I Could not magicaly Lower the Quality .. if I hammer a blade the Quality only increases not decreases. So how do I now make a 300/50 blade out of a 1000/50 blade??? Start a blindness fight with all my weapons simulatneous in the hand against a horde of Ulbernauts and hoping the Vlaue will drop somewhere below 300 before the Ulbernaut has killed me??? Or does it mean to be banned from the game because I crafted a weapon with to high Quality?
Ok maybe lets say and agree at last this IS a bug, then no one would have said anything if the GM world shout would have sounded like
"Hello People of Yliakum. It was decided to have the maximum Quality of a weapon set to 300 and only have GM crafted weapons a quality of up to 1000. This means that all Weapons with a higher Quality might be lost or be dropped with the next release! Please pay attention to this and lower the resulting value of your Craftings to avoid a wipe!"
This has the same content but it sounds total different .. in fact it doesn't sound like "You all cheated and that is evil and you will be punished for that while all weapons we found will be destroyed"
I agree with you as well that someone should have a look about that and maybe chnage some numbers..!
* Sisilam maybe is just to emotional about those things ...