Author Topic: Moving Death Realm Portal  (Read 2145 times)

Narure

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Moving Death Realm Portal
« on: September 13, 2006, 06:55:13 pm »
I was thinking while reading the curses thread that it would make the death realm alot harder to escape if the death realm portal to the living realm moved around the death realm randomly appering in specific places. Maybe so this wouldnt make the death realm completely unescapable you could obtain an item that points in the direction the portal is at the time... Or not, it realy depends on how big and what the layout of the death realm is going to be.

grenkar

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Re: Moving Death Realm Portal
« Reply #1 on: September 13, 2006, 07:08:51 pm »
I think it's a good idea to make it more difficult to escape the death realm, but I imagine it would be hard to move the portal around.  Maybe you could have multiple portals, but some are active and the rest aren't.  And then in the first room there could be lights representing which portal(s) is/are active.

I do know that the devs already plan on making it more difficult, but I think they intend to do it by means of creating quests that you must complete to leave the death realm.

Miaua

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Re: Moving Death Realm Portal
« Reply #2 on: September 13, 2006, 07:37:54 pm »
The DR is now used like shortcut to travel Hydlaa/Oja (or Oja/Hydlaa) and all this system of easy leaving DR makes from RP death only some short trip...
And it is devaluing of RP death in my opinion...   :innocent:
I'm for implementation of some penalty for death  X-/

Nikodemus

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Re: Moving Death Realm Portal
« Reply #3 on: September 13, 2006, 07:58:33 pm »
I was once thinking about moving staircases. One time it would lead to one pather and the other to different.
Additionaly fog so you can't see furher than 20m away in most places.
Maybe some kind of puzzle which you have to move into right pattern to open portal for limited time and not necessary always in the same place.

Death penalty? The DR idea was that your soul lands there and body remain in the spot you died. It turned the other way and hopefully will be fixed in future as it will have more meaning and advantages for implementation.
So, your body get sick if you stay in DR too long.
Also as in the original idea, you wouldnt land in city after escaping from DR. So we would have the shortcut through DR problem solved.



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Miaua

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Re: Moving Death Realm Portal
« Reply #4 on: September 13, 2006, 08:32:42 pm »
 :thumbup:
Great to hear!

dying_inside

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Re: Moving Death Realm Portal
« Reply #5 on: September 13, 2006, 08:33:04 pm »
Hmm, I like the idea of moving staircases and fog.
maybe also there could be a random instance where a duplicate of you attacked you. It was exactly the same as you but it wanted to kill you.
Aside from dodging alot of nearly immortal monsters, you have the possibility to come face to face with yourself. Imagine that. Your running away from a large creature across a bridge, when out of the fog comes a familiar figure, you realise that you are looking at yourself! You are taken back as you grin cruelly and draw out your weapon, advancing on you with deadly intent!

Maybe also there could be some giant tentacles or somthing that rise up around one particular section of the walk ways and attacks any player, which cannot be attacked back, it simply deals a great amount of damage to you if it hits you. You have to make a chancing run across the bridge or you may never get out of the death realm!

RayvenD

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Re: Moving Death Realm Portal
« Reply #6 on: September 13, 2006, 09:50:39 pm »
I think the moving portal/path to portal ideas have more potential than monsters attacking you in the death realm, because new characters would be weak and unable to train so would never escape the deathrealm, which would dramatically reduce any wish to continue playing for most. Incidentally I think that 'death gaurdian' quests could be a good way of reducing the number of suicide shortcutters, especially if there were far more than one quest to have to do, this would make sure that at least for a few times you didn't walk right out of it after you got killed. an example would be:

frak>>death gaurdian give me quest
DG>>alright then, i lost a soul somewhere around here, he is a xacha named 'whydidipokethatulber.' Please give him this map of the deathrealm so that he can find his way back to me and i will pertition the gods to allow you to return to life.
frak>>yes

30 minutes later

frak>>hello whydidipokethatulber
whydidipokethatulber>>hello noble stonebreaker, how may i be of service?
frak>>are you dead?
whydidipokethatulber>>erm, yeah probably
frak>>can i help you?
whydidipokethatulber>>yes i am lost, can you help me find a way out?

you have started trading with whydidipokethatulber
trade complete
frak griffonsfire has given death realm map to whydidipokethatulber

whydidipokethatulber>>thank you friend here is a reward for your help

you have recieved nothing because he is a spirit and has no corporeal form to carry items

frak>>bugger

20 mins later

frak>>hello death guardian
DG>>hello wanderer how may i help you?
frak>>about spirit
DG>>Ah you found the bugger, well nice one there feller. I got on the blower to that talad bloke and he said you can come back to life for helpng me out.

and you are back in the ruins with an ulber running for your face.

just an idea.
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dewed

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Re: Moving Death Realm Portal
« Reply #7 on: September 14, 2006, 04:11:30 am »
and of course the spirit roams the depths of DR...   oooo   spooky!

Great idea I think, at least for a quest, if not the means of escaping DR

as for respawning where you died.. it may not be practical to put you exactly where you died, depending on how you died.. so something like an /unstick command before you totally spawn, to ensure you are on a level enough surface, and hopefully have a running chance at escaping that ulber!
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Rethius

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Re: Moving Death Realm Portal
« Reply #8 on: September 14, 2006, 04:39:27 am »
Okay, okay, I like the ideas, but I have one question, if you fell off the world and died... well... wouldn't you have to spawn at your starting point where you started when you first made your character?


Also, if you walk into akkaio and see no enkis around... because barely any of them go to akkaio ecept for when they die. So whats going to make akkaio seem like the enki home?...  When you walk in there and find only a few enkis its gonna be an eye opener mainly because you'ed likely find more kran fromt he community of vaalnor around there then actual native enkidukia... The whole thing with spawning at home villages keeps the realism and proper atmosphere of the city... If you walked into the Nolthir city it would likely be a ghost town, being at the bottom of the salagtight and all,  barely anyone would be around, they would be at hydlaa or out hunting ulbernauts, when they die, no worries right? There right where they died... Problem is whos going to travel all the way to the bottom of the salagtight?

So when you go there and expect a city of aqua beings you find only npcs... :o

As it is, akkaio is a ghost town, and thats with enkis having to respawn there, now im sure it wont be when the other parts of the city open up, but if you take out the natural thriving enkidukia community that reappear from DR, then its pretty much a ghost town with a few merchant guilds running around, and people camping on rouges...


Other then this small issue I thinkt he idea is great! :D

Nikodemus

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Re: Moving Death Realm Portal
« Reply #9 on: September 14, 2006, 12:45:22 pm »
Ojaveda is still ghoust town anyway. Akkaido is its district btw... and nothing near village.
You say that if i spawn in Ojaveda, you feel like its my city. Do you like illusions and lie to yourself? Oven though Ojaveda is Enkidukai capital city, it doesn't mean my character had to born there. He born in small village, moved to Hydlaa and if he had to tell his home, it would be Hydlaa.

Some places are attractive because of some reasons. Think why Hydlaa is and you will know what must be done if we want also Ojaveda be similiar place. Another thing is what to do to naturally convince people of different places to go rather to their race home city, rather to one city everybody like.

I agree argument: what if you fell off the world, or died in a place you can't get out off.
It is one of the rasons why devs did current spawning system the way it is.
Other time i had an idea about DR servants who because of some reasons (maybe some has pact with DR god?) clean the towns from dead bodies, and put them in their temple like building where nobody will complain about the corpses. Why DR god would want that? because Talad and Laanx told him so?
Everybody has their reasons and not always kown to the mortals. (also devs don't implement ideas which has been explained to the last details ;))
Why do they wan't to look for the dead bodies anyway? The original idea said that when your soul leave the body an magical shield appears around it and nobody can touch it. Ding! Reason why you don't loot PCs. Of course DR servants can and they also won't steal from you, because again, they have some reasons.
But it is going to happen only in settlements and towns.
What in the wilderness? /unstick? How to make the system realise that now you or in a place from which you can move?



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RayvenD

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Re: Moving Death Realm Portal
« Reply #10 on: September 14, 2006, 12:53:55 pm »
I think there should be an option which city you would like to spawn into, perhaps if more non-enki spawned in Oja and there were more quests and trasok was more like harn then maybe more people would stick around, I actually prefer the feel of oja.
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Nikodemus

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Re: Moving Death Realm Portal
« Reply #11 on: September 14, 2006, 01:32:22 pm »
I think there should be an option which city you would like to spawn into, perhaps if more non-enki spawned in Oja and there were more quests and trasok was more like harn then maybe more people would stick around, I actually prefer the feel of oja.
So that a DR trip was a real shortcut? You are in one city, you die, you reach the other city 3 times faster than normal. Drop this idea. It has been said many times it isn't going to happen. I wouldn't be suprised if you were already told it.



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RayvenD

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Re: Moving Death Realm Portal
« Reply #12 on: September 14, 2006, 02:17:10 pm »
Actually, if you read my previous posts I was advocating against shortcuts, I meant at character creation you could pre-define which city was your home town so to speak. There is no reason a dwarf should not live in oja, trasok for example seems to be doing rather well out of it. Sorry I wasn't clear. Oh and no I have never been told by anybody prior to your post.
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Narure

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Re: Moving Death Realm Portal
« Reply #13 on: September 14, 2006, 05:51:33 pm »
Erm wouldnt it just be alot easier if you spawned in the town closest to where you died... Seems like a no brainer to me

Rethius

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Re: Moving Death Realm Portal
« Reply #14 on: September 14, 2006, 06:15:48 pm »
Erm wouldnt it just be alot easier if you spawned in the town closest to where you died... Seems like a no brainer to me
Theres an idea,


now on the thing with the guys who take you to a temple and what not... I was thinking a morge system, you wake up, from death, and you're in a morge... in the nearest city... ta-da... ;)

though I think narure said it the most basic way... But for rp purposes, waking up in a morge is more authentic, some guys walk along, mistake you for dead, take you to the nearest city, and put you in a morge, little do they know you were dead, but your soul escaped DR and returned to its body, bam, you wake up in the morge with corpses all around... That way if people wonder "Hey didn'y you die?" well, technicly you did...

Point is, this would eliminate the short cut useage of DR, and at the same time, be pretty realistic.