Author Topic: Conforming Levelling Progress to RL weeks  (Read 1866 times)

Monk_

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Re: Conforming Levelling Progress to RL weeks
« Reply #15 on: September 17, 2006, 03:41:47 am »
First post tells about stopping PL. Furher posts tells how much more people will start to RP. You can't telling it not realizing what is RP
It wasn't about stopping PLing. It was about keeping it in harmony.
When I talked about starting to RP, I was referring to people for whom levelling is an ends in itself, not part of their RP. It's better for them to learn the value of player interaction so that their pure gaming becomes RP-based.


how do you explain that you are training and suddently you are unable to learn?
The same reason school has 6 hour days and weekends. You can't overload or exhaust your mind/body.

To have some other OOC instead of this which we have now?
One system means having to say "I've had enough training for today". The other system will effect the whole role characters will have in the community and change the whole dynamic of the economy because of RL reasons.

Your system has another disadvantage. Many people will try to optimize their training and time online to the extreme limits along the progression cap, because they will have only 4h a day and to make use of Recreation Points given to them, they will have barely time to make use of all of them. They won't be thinking about the RPing in tavern and other types which don't really involve progressing. And its this what maybe you and others here would want to see.
Better to have people obsess for an average of 4 hours about making the most of their Recreation Points than have them obsess all day about trying to max out and/or overtake other serious trainers. What you describe would be the behaviour of a serious trainer. That's still actually quite a lot of training. Lots of people will choose not to use up all their points each week, but it's much more likely to be an IC decision.

play character you know you can, if it is beyond your reach, play someone else. If you decrease the time limit problem, by decreasing total training you may perform a week, then... will you decrase all possile limitations, or at least somehow make me and others more skillfull in playing all kinds of roles, so that i can plat aristocrat. Can you do that??
Just because we can't remove all limitations, doesn't mean we shouldn't remove the ones we can.

these days i spent a lot less time online, but i have no problem to find people weaker than me. Also, you are overestimating the amount of people who spent in your opinion ridiculous time online training. If it is problem, it is marginal. Besides why do you care?

Really, the main purpose for my suggestion, was to prevent players who play for a month quickly becoming more skillful than someone who has played every day for a year. The devs plan to make levelling and progression quite a slow and gradual thing. The year old player will be able to be a well-known and respected specialist who has been in their trade (eg. weapon reapair) for a long time. This system will stop a month-old player from over taking their skiills.

In the future, the upper limits of skill areas will be a lot more detailed and take a lot more progression to reach. I believe the specialists and very highly-skilled people should be those who have been a long, consistent part of Yliakum history, not those who have played constantly for a short period.
« Last Edit: September 17, 2006, 01:39:50 pm by Monk_ »

UnKind

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Re: Conforming Levelling Progress to RL weeks
« Reply #16 on: September 17, 2006, 05:39:37 am »
Don't be angry with me, but I have to sa one short thing about your point.
All this "My character is better then yours" and "Your character shouldn't be better than mine" is all the same power-gamer-attitude.

For me and for many other it is not important how much strength or endurance or whatever a character has, but how you came to know him/her, if she has been there for long and so on... I 'm playing ps for about one and a half month now and already maxed my attributes...but that's no reason for me to not respect other players, that have been playing longer, even if I'm now as strong as them or maybe even stronger...apart from that I respect even very new ones with respect, and I simply don't know what your problem is, from the rp-point of view.
Is your point all about your own power-levelling and you're depressed about other who got more time to train?
Or is ps for you all about duelling and you fear you could lose when you next challenge some newbie?

Why does the time spent on levelling affect your rp so much?
Many people are pleased if there is nearly always someone around for repairing weapons...you want them to buy a new weapon averytime their's is used up and noone can repair it, even not they themselves, because they got no points for it?
Or do you want to restrict mining? Although I got pp en masse, I wouln't touch a pick for 1000 circles and thats only for rp-reasons...
And if the reason is, that others level their mining too fast: would it ffect your own?
For Fighting: Even if I can't level, I would go on fighting, you wouldnt take people from the arena with that.
And those who are often within he arena: I haven't met 2 ppl, who weren't roleplaying...those I would call powergamers or bad rp'ers are mostly found in hydlaa plaza (cause most newbies start there, and you need some time to acclimate - and it's not meant as an insult), others I met between oja and hydlaa...

Sorry, but I simply come to the conclusion, that you want to get some special treatment for being a constant player for longer than me or others. (thats rather normal, it has always been a part of human life). But if you have neglected your physical developement, it's not the fault of some characters, that do concantrate much on it....Thats the reason for progression points....with your system they have no sense any longer...

Monk_

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Re: Conforming Levelling Progress to RL weeks
« Reply #17 on: September 17, 2006, 01:35:58 pm »
When I play PS, I am one of the 24 hour players. I have maxed every skill that interests me as much as I want. This suggestion is not to address my personal problems, and it is not very relevant to PS in it's current state.

It is an idea for the devs to consider for the long-term development of the game. I'm sure enough has been said, and they can consider the merits for themselves.