Author Topic: new chatsystem  (Read 1795 times)

Gondric

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Re: new chatsystem
« Reply #15 on: September 16, 2006, 03:04:31 am »
with npc chat. t omake it easier why dont u just have a box come up with the npc dialogue u can possible say to him. like hello and usuless things owuldnt be there but just quest stuff. so its a bit easier to do atm its rediculous

Kymizer

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Re: new chatsystem
« Reply #16 on: September 16, 2006, 03:05:12 am »
havn't had enough time to test it out...the only annoying part was the flashing tabs :P

which Bereror said he was going to fix
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Karyuu

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Re: new chatsystem
« Reply #17 on: September 16, 2006, 03:08:02 am »
with npc chat. t omake it easier why dont u just have a box come up with the npc dialogue u can possible say to him. like hello and usuless things owuldnt be there but just quest stuff. so its a bit easier to do atm its rediculous

Sugested multiple times, always answered with a "No." Interaction with NPCs is supposed to ultimately feel real and immersive. Treat NPCs like regular "people," not convenient machines.
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Gondric

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Re: new chatsystem
« Reply #18 on: September 16, 2006, 03:09:26 am »
kk and srry for spelling lol.

Nikodemus

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Re: new chatsystem
« Reply #19 on: September 16, 2006, 02:31:51 pm »
The idea (I think) is that the Main tab will be customisable in the next version, so you can make it your 'All' tab if you want, or just have it as plain 'chat' if you want.
But people who want to have both All and Main (will all your character hear/feel/may know - along with the orginal purpose) tab can't have it.



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zog

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Re: new chatsystem
« Reply #20 on: September 16, 2006, 04:10:58 pm »
can we have a chat-only tab? ...I miss being able to scroll through the chat without all the other stuff

Kecey Ghost

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Re: new chatsystem
« Reply #21 on: September 16, 2006, 10:09:16 pm »
Not to fond on the new one, Its gona anoy me, I can tell.
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Croconil

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Re: new chatsystem
« Reply #22 on: September 16, 2006, 10:39:55 pm »
I am growing more used to it, the more I use it.