I don't like the idea of rescue missions. It seems like the person who needs to be rescued would get bored pretty quickly. And it seems like a good way to get "stuck" in the game, unless you still have the option of using the /die command... but not everyone will realize that option is there.
Zanzi, my friend, where do you see me say that any of this would take a long time? Once you are 'mortally wounded', you have a minute or two at most before you get to see your good friend, Death. More likely 30 to 45 seconds. The dragging away was just a short spurt of an idea that I threw out there as something that might be interesting, but would only last those same 45 seconds. And the rescue in the limbo, or the DR chalenge would only last minutes at most, and involve both players. There would be no 'stuck' nor boredom.
From one side they are very detailed, but from other side lack of logic I mean, this is all thought for only one purpose. To have fun in strictly RP sense. It isn't bad, but this way there are a lot holes in it, what may lead to weird ooc behaviour when someone try to explain why things are the way they are ;P
Lack logic? Holes? I don't see what you mean. I think out ideas from all sides, including the side I am opposed to. The logic is based on real life and game mechanics. As to people explaining weird things ooc, most everything in the game right now has to be explained in some manner that is not completely IC. The DR, spawn points, making weapons, instant potions, mining, why everyone looks the same, etc. I don't see where this idea has to be explained OOC. If a person is hurt, you have a certain amount of time to help them befor they die. The more hurt they are, the more skill in healing you need. And I am not talking about the game. Just a fact of life. The only thing that is a little odd is the last two points in my idea. But that is where the realm of fantisy and magic take over. I see no ooc in any of that. Please point out where you do.
And for the "fun in strictly RP sense", I see your comment as the opposite of the mood this would create. It would give healers an action based role in the game, something much needed. It would add more teamwork to combat. Right now, this feels like a one player game, just with many other in it at the same time. I would add fun to both RP and action, plus give quite a tip of the hat to leveling as well.
Even if it did add fun just to RP, I give you exibit A: "First of all PlaneShift is a Role Playing Game." -- quote from
http://www.planeshift.it/about.htmlSomeone would have to fix the holes beatwen the ideas and modify, maybe a lot.
Yes. The existing system is flawed a lot, and needs fixing. My idea has some flaws that would be fixed.
What i really don't like:
Why creatures wouldn't kill you? Why did they attacked you in the first place? ;P Well, if you attacked them, its probably normal the animal will defend and once save, will run away. But the animal could as well think about eating you no matter what.
There is a very easy answer to that. In real life, a creature often leaves a person alone once they think that person is dead. That is not to say it always happens. Why do they do this, rather than killing and eating us? Animals attack because they feel -they- are in danger, or they are hungry. Once you are laying on the ground, and they think you dead, you are no longer dangerous in their eyes. That is not my opinion, it is a fact of nature. As to why they do not eat us, it is commonly thought we just don't taste good. Or, we are not their normal food source. Animals are creatures of habit, and do not like to change those habits.
In PS terms, the creatures would not try to eat you because of the magic aura that surrounds you when dead. They would simply grow tired of trying, no matter how hungry they were. That leaves protecting their territory and a feeling of danger as motivation. Once you are down, dead or not, they will stop. That is unless you move or speak. You then become a threat again.
So you are going to die and as you don't have friend near, you are going to have nice trip through DR.
Of course. My idea is based on that, and creating more teamwork.
but otherwise you are on the mercy of your opponent and often there is no mercy.
Again, no arguement there. But what if your opponent -does- wish to give mercy? What if they want to bring you back to life? There is no support for that. If the winner does not wish to give mercy, then there would be the 'finish off' command, or just watch the fallen die. But the choice is nice to have.
Also, there really shouldnt be some /yell, no matter if its PC or NPC. Duels are already weird. Sometimes its even like the duel is treated like a real duel, I mean, like a duel beatwen some knights with honor and rules. Like there was no place for simple fights for people with no rules.
I don't see where this comes into play at all. The duel is game mechanics, pure and simple. The reason for the duel is roleplay, also pure and simple. Falling and yelling for help is roleplaying that is alowed by game mechanics. To take that out, and also the choice to give mercy or not is taking roleplay out of the equation. Refer to exhibit A again.
i remember someone once sugesting that the attacking palyer should have a choice whether to kill or just knock down the victim, in duels. in player vs. monster combat though, i think that you should be considered dead once defeated, because a wild animal obviously has no sense of honour, morals, e.t.c
Again, animals do not have morals, only instinct. Instinct does not command them to kill, just to think they killed, or drive off an intruder. And I do not think 45 seconds is to long to wait for death. It is much more real than fighting with all your power until you run out of that last HP %, then you are dead.
@The Shadow Nose: That last part is too close to how it is done in WoW. Don't scare me.

Not only that, quick-click-spells should not be done for something as bad as death. It reduces it to nothing.
In RP addition to the above, a bad person will mortally wound you without remorse and walk away. A really bad person will stay to watch as you die.
edit: I consider all of Zanzi's posts after this to be only vaguely on topic, bordering on spam, and very much passive-aggressive trolling. Therefore, he shall be ignored, saving the members of the community from yet another of his pointless arguments filled with masterful out-of-context quoting. I will ask that any further baiting be removed. Have a nice day.