Author Topic: Groffeltoe - the first minigame  (Read 5533 times)

Kerol

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Re: Groffeltoe - the first minigame
« Reply #15 on: September 21, 2006, 06:06:19 pm »
The remove variant requires one exception.
When the board is full except on one field and it looks like that, for instance:

[black piece][black piece][free field][black piece][white piece][white piece]

And it's white's turn, the black piece is removed, and the situation is mirrored.
The game won't come to an end this way.
So the rule:
The very moment the board is full, the game ends, no further pieces are removed.
That is necessary only for the remove variant.

Could you guys please test out following rules:

Game ends when board is full.
Player with most pieces wins.
Players take turns alternating.

At the beginning of each turn, the player /roll 1 2. -> the result determins whether he may move once or twice.
A move can be either to drag&drop an own piece to any other free field or set a new piece in a range of 2 fields coming from your own pieces that are on the board already.
If you place a piece of yours next to an opposing piece, the opposing piece gets converted to your color (that works in the full circle around the own piece, radius 1 field).

Note: If you move twice, each move is independant from each other. You can convert an enemy piece in the first move, and move the enemy piece in the next move.
« Last Edit: September 21, 2006, 06:08:17 pm by Kerol »


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Uyaem

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Re: Groffeltoe - the first minigame
« Reply #16 on: September 22, 2006, 11:39:00 am »
[ Can someone please explain to me why it's called Groffeltoe? o_O ]
[ Another question What do you think the gaming pieces are made of? ...  :whistling: ]
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Karyuu

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Re: Groffeltoe - the first minigame
« Reply #17 on: September 22, 2006, 04:28:49 pm »
[ Skulls and candy. ]
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Haanz

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Re: Groffeltoe - the first minigame
« Reply #18 on: September 22, 2006, 04:52:41 pm »
oh jeeze... [theres almost always nobody in Oja when I'm online...] hah I had to play against myself! it was fun for a bit... I lost...  ::)

[ Skulls and candy. ]
[a mixture of the two?... or are some pure skull and the others pure candy?]
the Teakettle...

LARAGORN

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Re: Groffeltoe - the first minigame
« Reply #19 on: September 22, 2006, 05:09:46 pm »
[ Can someone please explain to me why it's called Groffeltoe? o_O ]

Perhaps a new name could be thought about ?
Whenever i see the name, I think of another  "--------toe" name (an animal with humps that can go without water for a long time) :D

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Keyaz

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Re: Groffeltoe - the first minigame
« Reply #20 on: September 22, 2006, 05:10:25 pm »
[ Skulls and candy. ]

I told you to stop stealing things from my backpack ¬_¬

Kerol

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Re: Groffeltoe - the first minigame
« Reply #21 on: September 22, 2006, 05:55:58 pm »
Quote
Can someone please explain to me why it's called Groffeltoe? o_O
The book on groffeltoe I'm writing on will give you the answer..

I will finish the book once I have two or three variants that work out really well.
The sooner the research on rules finished, the sooner you'll get your answer..
... So.. what about testing out the rules and telling which ones are best?  >o)


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Croconil

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Re: Groffeltoe - the first minigame
« Reply #22 on: September 26, 2006, 02:52:43 pm »
Perhaps a new name could be thought about ?
Whenever i see the name, I think of another  "--------toe" name (an animal with humps that can go without water for a long time) :D

Haha. Its understandable.

Idoru

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Re: Groffeltoe - the first minigame
« Reply #23 on: October 01, 2006, 12:54:24 pm »
Ive played 2 games and enjoyed both, the 1st was a solo game using the solitaire rules (board game not card game)
just fill the board with any colour pieces but leave the middle blank, then you move one piece over another and when a piece has been 'moved over' the one that was crossed gets removed, the aim being to have one piece left. I lost by the way :)

The other was with a friend and we just basically played Reversi (think thats the right name) with the board both worked quite wel, I won that one :D , i doubt it was your aim for us to play RL games on it though :innocent:

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Hadfael

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Re: Groffeltoe - the first minigame
« Reply #24 on: November 07, 2006, 12:28:18 am »
Here is another variant played by many farm kids and inspired by an tale:
2 farmers only have 1 field and 1 groffel each.
One is covered with coal (black) the other one with floor (white) and each time they move, all the groffels around are covered the same (converted into the moved piece color). Groffels can lay eggs that are of their color and that hatch and change the color of groffels around. Or they can make short jumps changing the color of groffels around the place they land.

Starting positions

  X..
 .....
.......
.......
.......
 .....
  ..O

Each turn the groffel can lay an egg next to him or make a short jump.

.....
.ooo.
.oOo.
.ooo.
.....

in this diagram O represent the groffel, o a possible place for an egg and . a place to jump to.
-If the groffel jumps the O position is freed (the piece moved)
-If it lays an egg, a new piece is added

Converting oponent pieces:
All the oponent groffels (pieces) around an egg (adjacent in 8 directions) are changed to your color.
Or, for a jump, it's the oponent groffels (pieces) around the landing square.

Pass: If there is no free place to jump to or lay an egg you must pass your turn. Groffels can't jump farther that 2 quares in each direction.

The winner is the one with most pieces of his color when there is no more empty quare.
If all the pieces of a player are converted at once, he lose and is forced to offer free drinks at everyone :)

Tactics:
For defense, add eggs to cover the field, the ones surrounded by your own color can't be converted in 1 turn. 2 lines of your color are impossible to jump over. So use the field border to
Attack ; Don't let the other create such strong positions and jump out of them before being surrounded. You will leave an empty space he might need to fill, leaving you the advantage of attack on your next turn. Don't attack too soon or you can lose all your groffels at once.

I only tested once, it give good reversals of positions and scores. Each party is not too long.

VMann

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Game Board: mark last move that was made
« Reply #25 on: January 02, 2007, 01:09:51 am »
While playing at the game board with a friend in Brado's tavern, we thought it would be good if there was some way to see what the last move was, so you can easily see what has been done, even if you were not watching too closely (for example because you were reading the chat window).
I thought of something like a red background on the field where the last piece was set/changed/taken away.
A different idea would be some blinking signal, but i think that would be too annoying (i remember some complaints about the blinking chat tabs).
Also, there could be a little checkbox, so you can decide if you want this visible effect by putting a hook into it.
Tester first, Player second

neko kyouran

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Re: Groffeltoe - the first minigame
« Reply #26 on: January 02, 2007, 02:34:26 am »
VMann, merged your suggestion to the thread already about the mini-game's developement as it fits better here. :)