Author Topic: Technical questions on engine functionality  (Read 774 times)

shalinor

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Technical questions on engine functionality
« on: February 15, 2003, 06:18:16 am »
My apologies for the off-topic post, but I\'m trying to find some information on the graphical capability of Crystal Space.

(I\'d test it myself, but the server\'s down - drat ;) )

Main question...


The screenshots you have up of the city - they look nice, but how detailed is the city itself?  Do those buildings have interiors?  Are they in-the-same-map interiors, or is there a load point to a separate no-windows map?  Etc?

And is that stressing the engine?  Or is there still perf left?

(trying to figure out the feasibility of a project I\'ve in mind)

Link

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« Reply #1 on: February 15, 2003, 07:58:24 am »
In the current release there are no interiors, though, I\'m not to sure about the next release.
The Great Linksunius

Abemore

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« Reply #2 on: February 15, 2003, 08:53:31 am »
word is they have connected the temple of Laanx interior to the main town map.

Awaiting Invite from the Ordo Illuminatis.

Before you criticize someone, remember to walk a mile in their shoes...
...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

Atanor

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« Reply #3 on: February 18, 2003, 03:55:40 pm »
yes the temple interior has been added to the new release.