Author Topic: Roleplay vs. State of Game  (Read 3906 times)

zanzibar

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Re: Roleplay vs. State of Game
« Reply #15 on: September 28, 2006, 04:57:47 am »
Scripting roleplay seems to me the same thing as the development team saying things like "the races are at peace and have no enemies except for the wild beasts." It's complete and utter bull***t why the (beep) can't we make our own (beep)ing characters and play them together in a world working almost like our own? Why can't we be enemies? Why must we follow a predefined pattern of action which to anybody with any creativity or character immersion would find completely boring?



It's called the settings.  Every roleplaying game has settings. :sleeping:
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RayvenD

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Re: Roleplay vs. State of Game
« Reply #16 on: September 28, 2006, 05:16:20 am »
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Discouraging PL is all well and good except for the fact that it is the only thing worth doing in the game.

Sorry, I just had to say one thing. Try to roleplay, meet new people. I think you'll find PLing gets boring. \\o//

I roleplay the whole time i'm online ask anybody who has met me in game. I was pointing out that powerlevelling is really the only thing the game mechanics allow for in the sesne of actual computer gameplay. If you read my posts I also have already pointed out that i rp more than anything else. Don't assume when you don't read the whole thread your commments will have any relevance.
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Robinmagus

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Re: Roleplay vs. State of Game
« Reply #17 on: September 28, 2006, 06:18:01 am »
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restriction lies in inventing massive racial wars and hatreds.

Ah, but isn't that what our world is fueled by?

<Insert contriversial (sp?) opinion here>

I agree with quiet a few of your points RayvenD....or opinions, I guess.


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« Last Edit: September 28, 2006, 06:19:45 am by Robinmagus »
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ramlambmoo

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Re: Roleplay vs. State of Game
« Reply #18 on: September 28, 2006, 06:53:31 am »
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My main issue is that the current setting allows for very little of anything to be done. You just mentioned game mechanics, well at the moment the game mechanics allow for nothing except dueling, spawncamping, obscure quests where npc's don't speak anything even remotely like english or mining gold. Crafting of course is an option but then, the only decent weapons you can craft are considered a bug exploit/cheat so that's out. And you want to discourage powerlevvelling? I'd forget about the players and focus on the game, that seems to be the area in need of work...

The game is in development.  Either test it now or come back in 2 years time when more work has been done and you are enabled to do more in game.  You're correct in saying its hard to do much in game, but the simple fact is there is alot of work to be done on the game yet, and complaining about an issue that the development team clearly understand isnt likely to get it fixed any faster.

zanzibar

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Re: Roleplay vs. State of Game
« Reply #19 on: September 28, 2006, 06:59:24 am »
There are waaaay too many Deus Ex Trucido members posting in this thread at the same time.
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Datruth

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Re: Roleplay vs. State of Game
« Reply #20 on: September 28, 2006, 07:21:56 am »
I understand what RayvenD is trying to say. I mean i can see that he is bored with all the constant killing and usual RP.

I had the problem a few weeks back, basically i just teamed up with people and went on whatever adventures they were doing.

My guild, Elemental Light, IS AWESOME, i mean in every way. Anytime i get bored i always have people their to cheer me up.

I've actually completely stopped training my character, i only kill now to gain money for my guild.

I guess, if you are bored of killing and don't know what to do, get into a good guild and play games together.

Entertain each other and enjoy each others company. :thumbup:

If you truly still find yourself bored :sleeping:, it probably means you are in the wrong Guild, because if you were in a truly fun guild you would probably never be bored.

I agree with RayvenD about releasing new material for RP and that it is really slow.

But the thing is we have no control over this aspect and we have to leave it to the Dev team.

I've actually become VERY patient thanks to this game lol, whether that's good or bad is up to you. :woot:


Oh, and if worst comes to worst, Go find Unar, she's fun to talk to and has amazing RP.

She kept me in discussions and awesome RP for a good week.

It comes at a price though, lol ;D, you'll have to let her whip your butt, which she will inevitably do.

I'm getting my revenge UNAR!!!!!!!!!!  :lol:

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Janner

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Re: Roleplay vs. State of Game
« Reply #21 on: September 28, 2006, 07:24:04 am »
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It seems to me that if things are going to be released the devs should test them properly then implement them when they work right. Yes it may mean more server downtime for the regular player, but I for one would be far happier missing a few weeks play if when i was playing everything that was useable in game actually worked right.

 Just like to add, would you rather the devs tests for weeks instead of getting on with fixes, new stuff ?Me I am happy testing for them, so they can get on with the improvements.
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zanzibar

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Re: Roleplay vs. State of Game
« Reply #22 on: September 28, 2006, 07:24:58 am »
meh, the whole Haunt-Unar thing never did much for me.  It's good if people are having fun with it though.
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bilbous

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Re: Roleplay vs. State of Game
« Reply #23 on: September 28, 2006, 08:41:40 pm »
I'd like to know how power leveling is not a form of role-play. Did not nearly every magnificent hero of literature not have a back-story that included intensive training to the detriment of everything else? Did not Conan push the waterwheel until he achived his massive strength? Just how did Lancelot gain his proficiency with the sword and Robin Hood his with the Bow? To my mind anyone who doesn't have the time or inclination to at least give a nod to training is cheating. I don't say you have to spend all your time training but at least make it appear that when you are off-line you could be training. Either that or let's do away with training altogether and let us just create whatever character we want. We will be as Gods of that I am certain.

Karyuu

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Re: Roleplay vs. State of Game
« Reply #24 on: September 28, 2006, 09:06:36 pm »
The real difference between powerleveling and roleplay here is that even killing things nonstop for hours needs to be in-character. Your character can push him or herself to the end of all endurance hunting the Ulbernauts day in and day out. And no one needs to know that you may be doing it just because you as a player want to relax and smash some monsters - but when other characters approach you and begin a conversation, you need to understand that an RP reason for your actions is necessary as well. You are playing a character, and that character needs reasons to be in the hills killing wild beasts. (Preferrably a reason more in-depth than "I feel like it.")

The type of powerleveling we are trying to discourage here is the monotonous killing and "leveling" of a character with no real RP involved. We are trying to discourage people from boasting that "I have all my skills maxed." You don't have your skills maxed - your character is simply in top condition through the rigorous study he or she has done.

I no longer even understand how powerleveling entered this topic.
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Araye

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Re: Roleplay vs. State of Game
« Reply #25 on: September 28, 2006, 09:43:43 pm »
Powerleveling entered the topic because Rayven said it's the only thing the game mechanics allow and is therefore the only thing worth doing.   ;D

I disagree with him, but I couldn't keep my mouth shut and had to answer your question.   :whistling:

All Karyuu is asking for is that you stay in character when someone approaches you (camped on a rogue) and says, "hi, whatcha doin'?"   She doesn't want you to respond, "I just downloaded this computer game and think it's fun to kill this rogue to gain money and points so that I can be 1337."  She wants you to maybe explain your motivation for doing so (if your character is so inclined). 

lol

zanzibar

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Re: Roleplay vs. State of Game
« Reply #26 on: September 28, 2006, 11:20:10 pm »
The problem to my mind is that camping in the arena has become a culture in and of itself.  People act differently there, talk differently, are motivated by different things... I find that people are generally ruder there and are more likely to grief and even hate others, usually for silly reasons.  It's not a good place to meet people, and it's very rare to find any actual roleplaying there.  It's also somewhat outside the settings - gladiators just appearing out of thin air, always in the same spot?  So I think that camping in the arena is OOC.  It's not wrong necessarily, but it is OOC.
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Nikodemus

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Re: Roleplay vs. State of Game
« Reply #27 on: September 29, 2006, 12:44:38 am »
Yeah, there is ooc on almost every step, what is changing as the game is developed. But currently it is sometimes hard to find a good ic explanation. Afterall we want to have fun, also as players. I don't know if there is someone who is doing somethink against themselve most of the time, only for their character to act the way he/she should.



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Karyuu

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Re: Roleplay vs. State of Game
« Reply #28 on: September 29, 2006, 03:41:21 am »
Personally when I feel like smashing things, I turn to another game :] There are plenty of beautiful and free and 3D hack-'n-slashers out there. Killing things in PlaneShift over and over isn't all that interesting.
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Kalika

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Re: Roleplay vs. State of Game
« Reply #29 on: September 29, 2006, 04:10:19 am »
and it gets tiresome as well ;)

ahahah...im not all into rping, or powerleveling..i do cause i want to get pretty stuff basically

but i have discoverd a great community (other than the few bad apples that insist on being creeps) and i adore the game...

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