Author Topic: [GUILD] Culmi Navarre  (Read 5250 times)

Robinmagus

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[GUILD] Culmi Navarre
« on: October 01, 2006, 02:50:24 am »

The Culmi Navarre




Culmi Navarre

Introduction

    It was a dark night, silent, except for the far away cheers and music coming from the tavern. The world, it looked so peaceful, so tranquil and quiet. How I hated it. How I hated those caped wonders prancing around saving the day against nothing. Where were they when the cruelties of this pitiful world came upon me? Gloating to the women and collecting tria, no doubt. Some would call it a personal vendetta, I on the other hand, I consider it justice. Justice to those who think that slashing through invisible foes is going to make up for all the lives they ruin in the process. All those lives, those poor people. I will collect them, educate them, train them. Turn them into a fighting force against the self-made heroes of Yliakum. My, and everyone’s vengeance will be fulfilled. Soon, they will experience the pain they mercilessly hand out as they take us for trash. Soon, the Culmi Navarre will strike.

Goals
   Our goal? Our goal is to lay waste to these egotistical self-centered trash that call themselves heroes. They act like they’ve created the world, when all they do is attempt to make gains in popularity and tria by protecting the “good and righteous.” To deplete them of their honor and tria, and give them to those more worthy (ideally us).

Ranks

Trainee – Your job is to get trained and educated by the Teachers and Trainers according to your aspiration to any one of the ranks. Once your done, and the trainers/teachers have confirmed it, you advance to your given rank.

Trainer – This rank teaches all new trainees in the ways of physical combat, and mental strength. 

Warrior – Members of the warrior rank are those physically trained to defend the guild in times of war.

Mage – Those of the mage rank excel in skills of magic, and use them to help the guild in all ways, from profit, to war.

Scholar – Scholars record the history of the guild, and research/record everything from roads/caves/dungeons to other guilds ranks, and pasts. They research Yliakum, and broaden the knowledge of the guild, teachers, and trainees.

Merchant – These members sell/buy things within the guild, and outside the guild. Creating trade networks of food, weapons, and other supplies ensures prosperity for the guild.

Conductors – Each conductor is head of one branch of the guild, the High Scholar leads the scholar, arch mage leads the mages, etc.

Director – Director of the guild, this member makes all guild-wide decisions, with the appropriate conductor, if decisions are addressing a certain rank. Alliances, wars, new ranks, etc. etc.

Alignment

Selfish crazy people….Evil I guess.

Rules

1. Be respectful to all PS staff and stuff
2. Remember, you're only RPing a mad man.
3. RP to the max
4. Have fun

Website: www.freewebs.com/culminavarre

EDIT 1: Took out a prancing or two, just for phinehas.

   
« Last Edit: October 10, 2006, 01:03:53 am by Robinmagus »
Talamir - DeT, Dark Empire, etc, etc, etc.

Nurahk

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Re: [IDEA] Culmi Navarre
« Reply #1 on: October 01, 2006, 03:50:03 am »
Considering they will probably clash with the Dark Empire some what...I think it's a terrible idea !!!!  :P

All prejudice aside, it seems like a very good idea.  It seems like a guild that will actualy affect hydlaa as supposed to just living there.
Nice graphic by the way.

The Trainer and Teacher ranks seem quite similar though.  Too many guilds (read: all guilds :P) feel that there is a need to use all nine ranks.

I'm only using 7 and I've no idea how many the DE will be using, but, I doubt it will be nine.

Phinehas

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Re: [IDEA] Culmi Navarre
« Reply #2 on: October 01, 2006, 05:11:04 am »
Well, I don't think that the hierarchy is terribly original. On the other hand, there are so few evil guilds out there that I'm willing to lower my standards. Oh, and if you use the word "prancing" too often, it sticks out.

zanzibar

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Re: [IDEA] Culmi Navarre
« Reply #3 on: October 01, 2006, 05:40:27 am »
Considering they will probably clash with the Dark Empire some what...I think it's a terrible idea !!!!  :P

All prejudice aside, it seems like a very good idea.  It seems like a guild that will actualy affect hydlaa as supposed to just living there.
Nice graphic by the way.

The Trainer and Teacher ranks seem quite similar though.  Too many guilds (read: all guilds :P) feel that there is a need to use all nine ranks.

I'm only using 7 and I've no idea how many the DE will be using, but, I doubt it will be nine.



I don't see how it would clash with the DE particularly... the DE can only benefit from other guilds being destabilized anyway.
Quote from: Raa
Immaturity is FTW.

Nurahk

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Re: [IDEA] Culmi Navarre
« Reply #4 on: October 01, 2006, 05:48:57 am »
Come to think of it.  They will probably clash with everybody.

I think the DE will be included, I've just got a feeling

Robinmagus

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Re: [IDEA] Culmi Navarre
« Reply #5 on: October 01, 2006, 05:51:25 am »
Well, I don't think that the hierarchy is terribly original. On the other hand, there are so few evil guilds out there that I'm willing to lower my standards. Oh, and if you use the word "prancing" too often, it sticks out.


But...prancing is such a good word!

Nurahk: Yes, just the way I likes it.

About the trainer and teacher, I'll probably rethink it, might get rid of teacher..or trainer  ???

Phinny: At least I didn't have it as "warrior" "good warrior" "Great warrior" "incredible warrior" "Masta warrior" I'll give the ranks fancy names, just for you. Might even make em more original.
Talamir - DeT, Dark Empire, etc, etc, etc.

Nurahk

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Re: [IDEA] Culmi Navarre
« Reply #6 on: October 01, 2006, 05:58:25 am »
Well, I don't think that the hierarchy is terribly original. On the other hand, there are so few evil guilds out there that I'm willing to lower my standards. Oh, and if you use the word "prancing" too often, it sticks out.

I agree, the hierarchy isn't original...mainly because that is impossible.

But atleast 8 of them have use, that's more what I care about.

Robinmagus

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Re: [IDEA] Culmi Navarre
« Reply #7 on: October 01, 2006, 06:28:38 am »
Okay...teacher did seem redundant to trainer, so I took it out. There...and I removed a few prancing stuffs.  :'(
Talamir - DeT, Dark Empire, etc, etc, etc.

Phinehas

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Re: [IDEA] Culmi Navarre
« Reply #8 on: October 01, 2006, 06:41:32 am »
Nah, don't make them fancy, just... add a bit of spice. Also "conductor" doesn't sound like a guild position really. Should probably change that one, but whatever.

Robinmagus

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Re: [IDEA] Culmi Navarre
« Reply #9 on: October 01, 2006, 05:47:54 pm »
ring leader? warlord?  :thumbdown: Nah that one sucks....err..ideas?  :innocent:

And spice like....the descriptions? Or...the whole ranks. Or just their jobs...  ???


Yay smiley addicts.  \\o//
Talamir - DeT, Dark Empire, etc, etc, etc.

Phinehas

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Re: [IDEA] Culmi Navarre
« Reply #10 on: October 01, 2006, 10:42:11 pm »
I would say just the descriptions. There's plenty of room for a simple evil guild in PS right now, so no need to make up weird things for them to do, or weird positions in your guild just to be "unique".

Croconil

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Re: [IDEA] Culmi Navarre
« Reply #11 on: October 02, 2006, 02:22:22 am »
Let me ask something. Are you promoted in these ranks? As in Trainee to teacher etc?

Robinmagus

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Re: [IDEA] Culmi Navarre
« Reply #12 on: October 02, 2006, 02:56:49 am »
Only from trainee to one of the other ones. Each rank specifies a job and specialty. I don't beleive in just advancing from rank 1-8 for fancier names like "warlord" and "uber knight"

You could advance to "conductor", but that's because you excel in your rank and are ready to lead. Not many get there.
Talamir - DeT, Dark Empire, etc, etc, etc.

Croconil

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Re: [IDEA] Culmi Navarre
« Reply #13 on: October 02, 2006, 03:04:05 am »
Ah ok. Thats good because I was going to say, You go from Trainee to teacher, teacher to warrior etc, keep leveling up until you get to be the esteemed merchant. Glamorous :P

But ok. I am glad you said that because this is a good idea in my opinion. Keep with it.

Colinb

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Re: [IDEA] Culmi Navarre
« Reply #14 on: October 02, 2006, 03:23:43 am »
Ill be willing to help you out if you want. This Evil Empire thing really reminds me of DE thinking of that i think its time to annoy them.... Just kidding. Like i was saying ill help you jump start it if you want.