Author Topic: [GUILD] Culmi Navarre  (Read 5256 times)

Suno_Regin

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Re: [GUILD] Culmi Navarre
« Reply #30 on: October 04, 2006, 12:12:11 am »
Funny, I thought Bael left. I'm really behind things...but I can tell he's pissed.

zanzibar

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Re: [GUILD] Culmi Navarre
« Reply #31 on: October 04, 2006, 12:14:02 am »
Funny, I thought Bael left. I'm really behind things...but I can tell he's pissed.



People leave, come back, go into alt mode... you can never really be certain who's around and who's watching.
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Immaturity is FTW.

Robinmagus

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Re: [GUILD] Culmi Navarre
« Reply #32 on: October 04, 2006, 12:54:28 am »
Why do you look at his profile?  ::|

Zanzibar, I need a convenient time for creating the guild.
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Suno_Regin

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Re: [GUILD] Culmi Navarre
« Reply #33 on: October 04, 2006, 02:52:16 am »
I look at everyone's profile...well, their mini-profile.

ramlambmoo

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Re: [GUILD] Culmi Navarre
« Reply #34 on: October 04, 2006, 03:43:16 am »
Quote
Funny, I thought Bael left. I'm really behind things...but I can tell he's pissed.

I am as ever present as the setting sun.  But, just like the sun, I feel the need to hide occasionally.

Back ON topic, obviously anything with myself and Talamir invovled is instantly assumed to be a cartload of fun, plus some.  Hopefully our newest incarnation of havoc will be as and even more successful than the previous ones.
« Last Edit: October 04, 2006, 03:54:13 am by ramlambmoo »

Suno_Regin

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Re: [GUILD] Culmi Navarre
« Reply #35 on: October 04, 2006, 04:16:05 am »
Hopefully more successful. After the wipe we just kinda went our separate ways and the guild died fast.

ramlambmoo

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Re: [GUILD] Culmi Navarre
« Reply #36 on: October 04, 2006, 05:50:26 am »
The guild has been created, and keeping with guild policy there are to be no further press releases at this time.  If any members of the press or public have questions which they want answered about the guild, they may timely present them in this thread.  We will do our best to answer any genuine questions, although we give no garuntees that they will be answered.

The guild structure is currently undecided, and once it is decided, will probably remain secret (to some extent).  However, I can tell you, it is extremely unlikely that there will be one overall leader, as there simply is not a person who could rise so far above the level of everybody else we currently have at the top of the guild.  We will most likely have a council of the chosen at the head [Number undecided currently- no more than 5 or 7 is likely] with a few ranks below that.  There will not be a huge number of ranks, like "Noob; Less Nooby Person; Slightly Better Person; Ok Person; Decent Person; Good Person; Really Good Person; Really really good person;"etc.  Acheiving a rank up will only be possible a very limited number of times, but will reflect a significant change in that person's importance in the guild.  It could then go
Council - Respected Members - General Members - New Members.
Mayhap we'll even think up some more original names for those ranks.  The point being, there are only a few categories you could be in, and each one is very different to the others.
Those are only general guildlines.  The structure is one of the most important things in a guild, and we will not rush into an arbitary and pointless heirachy.
Additionally, these are only my personal views, and any actual decision made would be dependant on it being approved by the other members.  Perhaps they will all come out and flame me for my silly ideas.
« Last Edit: October 05, 2006, 01:23:27 am by Karyuu »

Phinehas

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Re: [GUILD] Culmi Navarre
« Reply #37 on: October 05, 2006, 12:49:58 am »
Well, that sounds like a fairly decent idea.
Perhaps they will all come out and flame me for my silly ideas.
We can only hope, eh?

Did one of my posts get deleted?

Robinmagus

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Re: [GUILD] Culmi Navarre
« Reply #38 on: October 05, 2006, 01:14:12 am »
The guild was officially created ingame, and I think alot of posts went deleted. All I see is ram argueing with himself:P

If interested in joining, PM me, or contact Ansatsusha, ingame. If I'm not there, you're welcome to try Bael, though he'll probably go off on you :P
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ramlambmoo

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Re: [GUILD] Culmi Navarre
« Reply #39 on: October 05, 2006, 01:57:43 am »
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If interested in joining, PM me, or contact Ansatsusha, ingame. If I'm not there, you're welcome to try Bael, though he'll probably go off on you.

Thats not true, I'll only go off at you if you say something stupid.  Anyone with a serious desire to join the guild will be listened to and given time to explain their viewpoint.

Might I say though, as a general guildline, you should have been playing planeshift for at least 2 week before you consider applying to join.  Although, the chief factor in deciding whether you are suitable to join will be your character's personality, and not their physical strength or skills. 

Also, a clarification, our Guild could be described as Chaotic Evil- your character should adhere closely to this.  Although Im NOT going to get into an arguement about alignments, and since the distinction between lawful and chaotic evil is blurred at best, having a straight evil character is a good start.

Sangwa

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Re: [GUILD] Culmi Navarre
« Reply #40 on: October 05, 2006, 02:49:58 am »
So why don't you simply give out a small description of what you are looking in a character? I think that would be alot better than hoping two words can stand up for it. In most cases you'll end up with people knocking at your door laughing and playing pranks and claiming "Hi. I want to join, I am chaotic-evil. Look at me chaotic-evilling." Kill the alignments.

It's good to see Bael up again with such spirit. I still think that new guilds should attempt to look up and try to suit PS's guidelines more carefully, still, it might be fun to have you guys around causing trouble. It's not like the PS team itself cares, so why should we.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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ramlambmoo

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Re: [GUILD] Culmi Navarre
« Reply #41 on: October 05, 2006, 02:57:25 am »
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So why don't you simply give out a small description of what you are looking in a character? I think that would be alot better than hoping two words can stand up for it. In most cases you'll end up with people knocking at your door laughing and playing pranks and claiming "Hi. I want to join, I am chaotic-evil. Look at me chaotic-evilling." Kill the alignments.

I was more just addressing the point of the alignment of the guild since it was left rather ambiguous in the first point.  I think you make a fair point that alignments are generally pretty crap.

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I still think that new guilds should attempt to look up and try to suit PS's guidelines more carefully, still, it might be fun to have you guys around causing trouble.

What is that meant to mean?  We have every intention of fitting into PS's guidelines as always (If you could point out where we arent / could improve, that would be good) and (somewhat contrary to before) there will be a high(er) focus on roleplay this time.  If thats what you were referring to.  We've always had a slightly different way of operating in game as a guild, but I think the only guidlines we break are the unspoken assumptions about the game that a majority of the community have. 

Sangwa

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Re: [GUILD] Culmi Navarre
« Reply #42 on: October 05, 2006, 03:30:20 am »
Oh wait. Maybe that was out of place?

Still, let me attempt to try further at it, for my sake.

PS's political system has great emphasis over the guilds. One would assume then that the guilds, able to have their members among the Vigesimi, should spend some part of their interests into having their guild leader represent the guild in the politics. Therefore, this should create a necessity for guilds to improve themselves in order to become important in the economy and mantainment of Yliakum's needs to consequently gain a political weight.
Guilds not fit to be represented would fall into two cathegories: those who try to be fit, and those who don't.
Your guild should be one of those who don't. Amongst those who don't are those who are a thorn in a Yliakum level's feet, and those who simply assume a neutral stance about it. Spoiling the life of those who attempt to grow and support Yliakum's levels should be a threat directly to the government, and therefore these characters should not be recognized, specially not marked, in front of a guard or of a Yliakum's conscient inhabittant, or face a fiery pursuit.
This means your guild (and other current guilds) would either need to be disguised within civilized areas, or live outside them and join the creeps in their attacks to the levels, to be fitfully inserted in PS's setting.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

Robinmagus

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Re: [GUILD] Culmi Navarre
« Reply #43 on: October 05, 2006, 03:43:52 am »
Very valid point Sangwa. I've already established my own character as an alley creeper. I spend most of my time in the depths of the sewers, biding my time until the time is right. (of course I do come out for guild stuffs). I also try to keep my name away from those not in the guild. So, I do agree with you, while we are new. After/if we reach a strong number of recruits, well. You'll see  ;)
And in conclusion kids, Sangwa was yet again right(at least he probably was).
« Last Edit: October 05, 2006, 03:50:09 am by Robinmagus »
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ramlambmoo

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Re: [GUILD] Culmi Navarre
« Reply #44 on: October 05, 2006, 03:47:53 am »
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PS's political system has great emphasis over the guilds. One would assume then that the guilds, able to have their members among the Vigesimi, should spend some part of their interests into having their guild leader represent the guild in the politics. Therefore, this should create a necessity for guilds to improve themselves in order to become important in the economy and mantainment of Yliakum's needs to consequently gain a political weight.
Guilds not fit to be represented would fall into two cathegories: those who try to be fit, and those who don't.
Your guild should be one of those who don't. Amongst those who don't are those who are a thorn in a Yliakum level's feet, and those who simply assume a neutral stance about it. Spoiling the life of those who attempt to grow and support Yliakum's levels should be a threat directly to the government, and therefore these characters should not be recognized, specially not marked, in front of a guard or of a Yliakum's conscient inhabittant, or face a fiery pursuit.
This means your guild (and other current guilds) would either need to be disguised within civilized areas, or live outside them and join the creeps in their attacks to the levels, to be fitfully inserted in PS's setting.

This is a valid long term point.  However currently, the political process is not quite as you have described it (Mainly due to OOC: game mechanisms) currently, and so it will not have much impact on our current goals.  Certaintly, we seek to undermine those who promote order and stability, and so it would be strange for us to participate in it expect with the explicit aim of destroying it.

The point about having to either disguise ourselves or move out is also valid, but not a current worry.  Since there is little way to be attacked for appearing in town, there is little reason to run away- especially when there are benefits to making appearances in game.  We have always had a policy of having Practical Enemies, rather than Ideogical ones- there is no point hating someone you have no way of attacking.   In the same way, we will deal with an organised political system when it comes around, and not dictate too much dogma about how it is going to be destoryed before we have seen what it looks like.

I have observed how the current 'political' system works, and suffice to say we are looking at ways to attack it.  That is our current aim.
« Last Edit: October 05, 2006, 03:54:08 am by ramlambmoo »