Author Topic: The Quest system  (Read 2227 times)

Gondric

  • Hydlaa Citizen
  • *
  • Posts: 313
    • View Profile
The Quest system
« on: October 02, 2006, 07:07:53 am »
I asked about this b4... sumwhere

why do we have to try to guess or ask someone to talk to npcs properly. at the moment it is impossible to complete a complicated
 quest without spending ages trying to figure out what to say to the npc.
i suggested we have options of what to say and a moderator/GM (i think it was karyuu) said we dont want an easy shortcut way to do quests.
Why dont you.... Most other games ive played have something along those lines and it is ten times easier.
It should be easier. either giving us options to say or making huge amounts of things to say or just have keywords (i think in a few cases its done)

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: The Quest system
« Reply #1 on: October 02, 2006, 07:15:22 am »
We're not most games, and we're not after the easiest, but the most realistic approach. This is a work in progress so unfortunately there are a lot of difficulties to overcome, but the end result will be very much worth all the effort. We want people to treat NPCs as if they were real (i.e., real citizens of Yliakum just like your characters) and not just "tools" to get what you want.

Not all the quests require serious guessing games. A lot of them are very simple, and your only barrier might be spelling and grammar. Never worry about asking people in-game for help if you're absolutely stuck.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Janner

  • Hydlaa Citizen
  • *
  • Posts: 315
    • View Profile
Re: The Quest system
« Reply #2 on: October 02, 2006, 07:17:37 am »
 Having completed 34 quest, some took weeks, [bad spelling on my part did not help] I think they could be improved slightly, by the way they are being improved, So if I can do it, you can to, quest should not be easy, why should they be ?, If they were easy, were would the fun be or the sense of achieving something be.
Glad to help.

Kalika

  • Hydlaa Notable
  • *
  • Posts: 551
    • View Profile
Re: The Quest system
« Reply #3 on: October 02, 2006, 07:32:21 am »
there was this one that i had to get something translated...i gave up because i didnt know how to find the translator and say it was translated....

'she lies with her arms flung out as if to embrace the whole hyancinth-scented, watermelon-colored world.'

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: The Quest system
« Reply #4 on: October 02, 2006, 07:33:54 am »
That quest is very hard - the key lies not in giving the translation back, but in figuring out what that translation really means (think of it as a riddle).
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Kalika

  • Hydlaa Notable
  • *
  • Posts: 551
    • View Profile
Re: The Quest system
« Reply #5 on: October 02, 2006, 07:34:58 am »
awwww okay..that makes more sense now ahaha thanks karyuu

'she lies with her arms flung out as if to embrace the whole hyancinth-scented, watermelon-colored world.'

Datruth

  • Hydlaa Notable
  • *
  • Posts: 841
  • "You can't Squeeze Blood from a stone."
    • View Profile
Re: The Quest system
« Reply #6 on: October 02, 2006, 07:47:44 am »
That quest is very hard - the key lies not in giving the translation back, but in figuring out what that translation really means (think of it as a riddle).

lol, a riddle, that's funny.

See riddles imply there is an answer than can be logically thought of.

But your quests.... either you learn the answers or you don't

I don't know of anyone whose actually THOUGHT of the hard quest answers.

It's all about getting them from people who have already figured it out.
Truth To Disbelief

Quote from: svuun
I adopt Karyuu.  She might not be new but her skin is so supple, soft and n00b like....  :sweatdrop:

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: The Quest system
« Reply #7 on: October 02, 2006, 07:50:22 am »
I don't know of anyone whose actually THOUGHT of the hard quest answers.

Guess what? I do
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Peacer

  • Veteran
  • *
  • Posts: 1079
  • I've got balls of steel
    • View Profile
Re: The Quest system
« Reply #8 on: October 02, 2006, 09:23:08 am »
I don't know of anyone whose actually THOUGHT of the hard quest answers.

Guess what? I do

Oh my... eeeeeevil >;]

anways, what keeps me from doing quests is... that the might be a bit ooc as some of the quests make quests as if it were a singleplayer game and not multiplayer. Let me give you an example.

player1: Hi
player2: Hi
Player1: I just got a job from brintec
player2 widens his eyes "Really? Me too"
Player1: that sounds quite entertaining, what has he asked you for?
Player2: He asked me to find out if bjorid was cheating on him with the matierials
PLayer1: Me too, what is he trying to do, fool us?
Player2 shrugs "Don't know, but i don't like it"
Player1 and Player2 walks up to brintec kicks his ass and walks away again grumping "Hrmph, no one fools us"

The same could be with merrinez love letter, gregori's weapon identification, nevis and morden won't need to be angry at each other again at the same thing two times.

What can be rp'ed though is maybe the Levrus needs ingredients, He will always need ingredients and might ask them from the same person againthe guard could drop his gloves and broad sword several times and the guardesse will need launch several times a day.
What could be thought of though is some idea that struck me with the levrus quest, he will get more potions the more ingredients he get's. When he has no more potions ingredients are needed for it and quests will be given to find them for him.

Luckily for me i am a tester which gives me 33 completed quests.
The Guardians of Power

left the game, looking in now and then to check progress, if you want to contact me use the email attached to the msn contact on this forum account

Pestilence

  • Hydlaa Notable
  • *
  • Posts: 872
    • View Profile
Re: The Quest system
« Reply #9 on: October 02, 2006, 12:38:59 pm »
some took weeks,
.i gave up because i didnt know how to find the translator and say it was translated....

lol, a riddle, that's funny.

See riddles imply there is an answer than can be logically thought of.

But your quests.... either you learn the answers or you don't

Oh my... eeeeeevil >;]

anways, what keeps me from doing quests is... that the might be a bit ooc as some of the quests make quests as if it were a singleplayer game and not multiplayer.

enough said. The quest system isn't realistic nor is it really evolving into more realistic. It is even worse then it was before in what it recognizes as before it actually recognized several sentences.

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Quest system
« Reply #10 on: October 02, 2006, 04:21:32 pm »
I have completed like 3 quests and if the problem is in communication, i find quest systems in other games much more realistic.
I don't think the PS quests system developed much if there comes about communication since the start of CB. I suppose there are many more quests, but hell, i don't need quests which make my character see the people we know as NPCs as completly stupid. maybe they know a lot, but the don't know how to tell it.
I don't see progress in communication almost at all.
and the trigger which you have to activate to start a conversation which will lead to a quest, and one wrong sentence cause to reset the trigger, omg.
You know, i could repeat that the quest system is very realistic, original and so good because of that. But it isn't at all, its barely working because of the communication problem. Also because of that it isn't realistic. The PS quest system is very bad in overal only because of that. I think there is barely somethink to be proud off.
Now i know there is not enough devs in team who can work on the quest system and other needed features at the same time, but they are doing amaizing job in overal, only the quest system isn't amaizing as i said previously.

Like 9-6 months ago there was that idea... that if NPC don't understand what you say, the system will pick words from your message and select one or few most probable messages which will cause an answer the NPC knows. In such case the NPC will ask you if you meant this, this or that. And you can answer "Third" or "I meant that" (in case of single choice).
I really hoped for it, because it would make communication so much easier and even the triggers wouldn't be that anoying, because they wouldn't reset every incorrect message.

Maybe the triggers aren't working the way i think, but you still need to know what are the rules of speaking with NPCs and it isn't like with normal people, again not realistic, you still see them as NPCs, not citizens for example.

There are great hopes for the final outcome but it is really not enough if the quests system is basicaly still the same since CB release.
Tell me if i'm wrong, write about some mayor changes.
« Last Edit: October 02, 2006, 04:24:40 pm by Nikodemus »



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: The Quest system
« Reply #11 on: October 02, 2006, 07:04:58 pm »
Development is never radically fast, guys. Just because the quests suck now doesn't mean that they will still suck in SB or later. It all comes down to patience and the willingness to cut us some slack when we're not doing things "fast enough" to your liking.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: The Quest system
« Reply #12 on: October 02, 2006, 07:50:03 pm »
I think people are just being impatient because they aren't certain that the dev team recognizes there's a problem.

Public message:  The devs recognize there's a problem!  We can all relax now. \\o//
Quote from: Raa
Immaturity is FTW.

RayvenD

  • Hydlaa Citizen
  • *
  • Posts: 278
  • Feelin' the funk
    • View Profile
Re: The Quest system
« Reply #13 on: October 03, 2006, 01:02:46 am »
Is it just me or was there a guy in the wishlist who made an entire usuable quest language with the code aswell?
Let it whip!

Hear me sing www.myspace.com/diamonddobb

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Quest system
« Reply #14 on: October 03, 2006, 07:36:01 am »
Is it just me or was there a guy in the wishlist who made an entire usuable quest language with the code aswell?
AFAIR, he made some attempts, tried but not finished and maybe this needed help of davs so that it could fit curent PS code.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!