Here it is :
System.ApplicationID = psclient
; *******************
; * Part 1: PlugIns *
; *******************
; NB1: An entry in the plug-in list looks like this:
;
; System.PlugIns.FuncID = PluginName
;
; FuncID defines the functionality ID of the plugin.
; No FuncID may be used twice or more.
; Some parts of CS use this to distinguish between several plugins that
; export the same interface. For example, if you need a secondary 3d driver
; (which means: any additional plugin that implements the iGraphics3d
; interface) for some reason, CS will not be able to find out which one you
; want to use for the engine. CS will then look for the standard FuncID for
; the 3d driver. Be sure to use the correct FuncID for the drivers. If you
; use other FuncIDs, CS will not use these drivers for the engine (however,
; you can still use them if you ask for the correct FuncID, or if you accept
; any FuncID).
;
; NB2: a specific driver can be ommited, if it is not used.
; For example, if you just ommit the sound renderer, you will
; simply hear no sound, but the program will still run
;
; NB3: Plugins will be loaded in the same order they are listed
; here. This means that if, for example, a plugin needs the video
; driver during his initialization, it should come *after*
; video driver in the following section.
; First of all, the Virtual File System plug-in
System.PlugIns.iVFS = crystalspace.kernel.vfs
; Video Driver
System.PlugIns.iGraphics3D = crystalspace.graphics3d.opengl
;System.PlugIns.iGraphics3D = crystalspace.graphics3d.software
;Sound renderer
System.PlugIns.iSndSysRenderer = crystalspace.sndsys.renderer.software
; Sound Loader
System.PlugIns.iSndSysLoader = crystalspace.sndsys.element.loader
; Document parser
System.Plugins.iDocumentSystem = crystalspace.documentsystem.multiplexer
System.Plugins.iDocumentSystem.1 = crystalspace.documentsystem.xmlread
System.Plugins.iDocumentSystem.2 = crystalspace.documentsystem.binary
; Image Loader
System.PlugIns.iImageIO = crystalspace.graphic.image.io.multiplexer
; Level Loader
System.PlugIns.iLoader = crystalspace.level.loader
; Binary Sprite Loader
System.PlugIns.iLoaderPlugin = crystalspace.mesh.loader.factory.sprite.3d.binary
; Now the Engine plug-in
System.PlugIns.iEngine = crystalspace.engine.3d
; Additional plugins come here
;System.PlugIns.iScript = crystalspace.script.python
;System.PlugIns.iPerfstat = crystalspace.utilities.perfstat
System.PlugIns.iCollideSystem = crystalspace.collisiondetection.opcode
;System.PlugIns.iFontServer = crystalspace.font.server.elves
;System.PlugIns.iFontServer = crystalspace.font.server.freetype2
; For using font multiplexer, uncomment the following three lines
System.PlugIns.iFontServer = crystalspace.font.server.multiplexer
System.PlugIns.iFontServer.1 = crystalspace.font.server.freetype2
System.PlugIns.iFontServer.2 = crystalspace.font.server.elves
Fontplex.Fonts.elves.*Fallback = /this/data/ttf/arial.ttf
; ******************
; * Part 2: Config *
; ******************
VFS.Config = vfs.cfg
Engine.Lighting.Ambient.White = 30
Engine.Lighting.Ambient.Red = 0
Engine.Lighting.Ambient.Green = 0
Engine.Lighting.Ambient.Blue = 0
Engine.Lighting.LightmapSize = 16
Engine.Lighting.Reflections = 2
Engine.Lighting.CosinusFactor = 0
Engine.Lighting.Radiosity = no
Engine.Lighting.SpriteQuality = 1
Engine.Lighting.Radiosity.Enable = no
Engine.Lighting.Radiosity.DoStaticSpecular = no
Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70
Engine.Lighting.Radiosity.StaticSpecularTightness = 4
Engine.Lighting.Radiosity.ColourBleed = 1.0
Engine.Lighting.Radiosity.StopPriority = 0.1
Engine.Lighting.Radiosity.StopImprovement = 100.0
Engine.Lighting.Radiosity.StopIterations = 10000
Engine.Lighting.Radiosity.SourcePatchSize = 16
; Use libshm if available (X-Windows only)
Video.XSHM = yes
; Simulate another depth (supported only by some video drivers)
;Video.SimulateDepth = 8
; Use system mouse cursor (yes) or software-simulated (no)
Video.SystemMouseCursor = yes
System.Win32.DebugConsole = yes
; Double click time in 1/1000 seconds
MouseDriver.DoubleClickTime = 300
; Maximal distance that mouse can move between clicks for double click to occur
MouseDriver.DoubleClickDist = 2
; For now its used only in DOS/DJGPP port
MouseDriver.MouseSensivity = 1.0
;
; Sound system driver.
;
; Windows (DirectSound)
;SndSys.Driver = crystalspace.sndsys.software.driver.directsound
; Linux - OSS sound system
;SndSys.Driver = crystalspace.sndsys.software.driver.oss
; Linux (Possible windows and mac?) - Jack sound system
;SndSys.Driver = crystalspace.sndsys.software.driver.jackasyn
; Mac - Coreaudio sound system
; Mileage may vary. Please report bugs, including horrible crashes with this driver
;SndSys.Driver = crystalspace.sndsys.software.driver.coreaudio
; ******************
; * Part 3: Game *
; ******************
Planeshift.Mount.zipmapdir = /this/art/world/
Planeshift.Mount.characterszip = /this/art/characters.zip
Planeshift.Mount.npcszip = /this/art/npcs.zip
Planeshift.Mount.weaponzip = /this/art/things/weapons.zip
Planeshift.Mount.itemzip = /this/art/things/items.zip
Planeshift.Mount.azurezip = /this/art/things/azure_way.zip
Planeshift.Mount.bluezip = /this/art/things/blue_way.zip
Planeshift.Mount.brownzip = /this/art/things/brown_way.zip
Planeshift.Mount.crystalzip = /this/art/things/crystal_way.zip
Planeshift.Mount.darkzip = /this/art/things/dark_way.zip
Planeshift.Mount.redzip = /this/art/things/red_way.zip
Planeshift.Mount.potionszip = /this/art/things/potions.zip
Planeshift.Mount.moneyzip = /this/art/things/money.zip
Planeshift.Mount.bookszip = /this/art/things/books.zip