Author Topic: Been wondering this for a while  (Read 1740 times)

Suno_Regin

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Been wondering this for a while
« on: October 06, 2006, 03:40:54 am »
When we make our guild, where does the 20K go? Does it just disappear when your guild is made, or is someone taking it? =/

What I mean is, who are we paying? Where does the money go after we pay it? Things like that.

Karyuu

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Re: Been wondering this for a while
« Reply #1 on: October 06, 2006, 03:53:30 am »
Back in the day, guilds were identified with organizations enjoying certain privileges, usually issued by the king or state and overseen by local town business authorities (some kind of chamber of commerce). It is to these people that a "registration fee" would be given. The medieval guild was offered letters patent (usually from the king) and held a monopoly on its trade in the town in which it operated: handicraft workers were forbidden by law to run any business if they were not members of a guild, and only masters were allowed to be members of a guild.

The current scenarios in PS are rather different - I doubt many government officials would want to recognize or fund some of the darker guilds that exist (or nonsensical guilds as well), so consider it a fee for "Representation in the Scheme of Things." In the future guilds may be created with some nifty extra stuff - storage for example, NPC benefits, etc. I believe the ultimate goal is to have guilds function as they did in reality.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Suno_Regin

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Re: Been wondering this for a while
« Reply #2 on: October 06, 2006, 03:56:15 am »
Can't we just, say, find some sort of guild manager in Hydlaa and a few other towns and make our guild with them? Throwing away 20K and pressing a yes button from some tab is really unrealistic (and lazy since it wouldn't be hard to have an NPC make it for you by paying them...)

Karyuu

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Re: Been wondering this for a while
« Reply #3 on: October 06, 2006, 03:57:22 am »
I think that way would be preferred by far, and I'm not entirely sure why such a system isn't in place at the moment. I'll try to bring it up and see where it goes.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Xeraans

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Re: Been wondering this for a while
« Reply #4 on: October 06, 2006, 04:14:09 am »
If memory serves me correct, then the reason why we have the system we have right now was because it was a temporary fix for all the nonsensical guilds, and "Elitest" guilds, have only a few members, and to keep new people from joining, and making a guild without any thought at all, causing many guilds of the same type, and many guilds in general that weren't going anywhere. As I said, I think it was a temporary fix until a better system like that one was implemented. :)

Suno_Regin

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Re: Been wondering this for a while
« Reply #5 on: October 06, 2006, 04:17:03 am »
Not exactly what I was talking about.

But, simply walking up to some NPC Guild Manager, and having him/her give you...some sort of form? Asking about the guild's possible history, the founding members, the name (duh), allignment or job (depending on if it's some sort of good/evil thing or just a real guild with some sort of job). Things like that. But simply having your 20K blow away in the wind and a guild name under your name is really...yeah.

Kiern

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I'm making a post that says things
« Reply #6 on: October 06, 2006, 04:26:23 am »
Been wondering this for a while

Please, just stop this bullcrap

Just...peanuting


Let's play guess the topics.


Annnd....go.

Under the moon

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Re: Been wondering this for a while
« Reply #7 on: October 06, 2006, 04:52:51 am »
So.... elitist guilds are non RP and unrealistic?

In my opinion, the money requirement just enabled 'levelers' to make guilds easier and faster than dedicated RPers. PErsonaly, i think anyone should be able to start a guild, but you do not get your shiny nametag until you go though a 'questlike' RP trial involving the tax collecter and various other NCPs, depending on the type of guild you want to create. Until then, you would just be a 'society' of like minded people. Paying your money -to- the tax collecter after getting a writ of permision from the proper NPC (crafters from Harn, fighters from Jefecra, for instance) would do several things.

1: It would make getting a guild actualy interesting.
2: It would encourage roleplaying.
3: It would make you think about what you wish to do with your guild (omGOZORZ! Think?!?)
4: it would keep every damn n00b who suddenly finds themselves with 20,000 tria from saying "WHOOT. now I can make a guild! who wntz to join my guild?"
5: It would create a realistic system were your money actually went somewhere, rather than having it vanish in mid air in the middle of the plaza.
6: Bonuses could be given to guilds in the business of their choice. (WHAT! Guilds are about business, not "caus oh ya and we kill stuff"?!?!)

As it is now, guild are mostly stupid, without dirrection, and useles for roleplaying. Odd that, in a roleplaying game. :)

Xeraans

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Re: Been wondering this for a while
« Reply #8 on: October 06, 2006, 05:02:07 am »
So.... elitist guilds are non RP and unrealistic?

I didn't say that, I was just giving the reasons that, if memory serves me correctly, Acraig said when the system was put in place. And it was in response to Karyuu's post, not really directed at anything else. And the "Elitist" I was reffering to weren't probably what you were thinking about. I was reffering to the guilds which had only a few small members (four, five) and weren't really a "Guild" at all, and more like an everlasting party, or group. (Some cases only to later on add a backstory, ("These four people were chosen by the <so-and-so> to bound and destroy <this-and-that>" so that they could keep their group or party for later, never actually accepting members, or doing anything guild-like at all, really.)

But alas, I should say my memory is bad, opinions are worse, and who am I to say at all what should be done with what? That's up to the player's creativity.

Syilph

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Re: Been wondering this for a while
« Reply #9 on: October 06, 2006, 10:52:05 am »
A good solution to this problem, IMO would be to enable a quest before guild creation. That way, one would go to a NPC get a quest that tests his knowledge about the world, do the quest and eventually pay the fee to start the guild. I do not agree with your point about levelers being advantaged, UTM, because being a good RPer doesn't necesarily mean you have no money. Besides that, creating a guild should be a group effort of several individuals that get together and decide it would be more suitable for them to be recognised as a guild, wearing the same emblem. Creating a guild by one's self is, IMO, wrong because as a single person, you can't be a guild. The requirement of paying a fee and having a certain number of future members before guild creation is good because it does "something" to prevent people for creating guilds just for the sake of being Guild Masters because, somewhere in theyr head, lies the ideea that being a guild master woul make you "special". It also prevents new players from creating futile guilds with no RP concepts behind them, and trust me, so far I've seen a ton of those.

zanzibar

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Re: Been wondering this for a while
« Reply #10 on: October 06, 2006, 06:36:20 pm »
I ignore it.  The only reason it exists is to prevent people from making guilds frivilously, so I pretend that it isn't even there.
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Under the moon

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Re: Been wondering this for a while
« Reply #11 on: October 06, 2006, 09:54:31 pm »
"It also prevents new players from creating futile guilds with no RP concepts behind them, and trust me, so far I've seen a ton of those."

*grins*

So much for preventing them, huh?

My point was that just a money and member limit does not prevent foolish guilds. There has to be a process. Sometime soon (TM) would be fine.

Pestilence

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Re: Been wondering this for a while
« Reply #12 on: October 07, 2006, 09:52:45 am »
hmmm I agree it prevents a guild from being created without any thought, but I tottally disagree with the idea the guilds are now more RP or even more thought over.

I mean powerlevelers DO get the money faster. Two/three hours at the glad and you'll probably have the fee. Needing five members right away means what? Indeed that you get some newbs in the sewers to join your guild.

Does this give more quality to the guild? Only that the one innitialy creating it has to be higher leveled then before but that's it. It rather draws it more into the "leveling side" of the game then in the RPside of the game. As its rather unrealistic and a lot harder to get five roleplayers who aren't attached yet with the same mindset then it is to get a powerleveler and four new players who "will pawn you all".

I mean how many new guilds are around who haven't even posted in the forums?

Suno_Regin

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Re: I'm making a post that says things
« Reply #13 on: October 09, 2006, 02:59:21 am »
Been wondering this for a while

Please, just stop this bullcrap

Just...peanuting


Let's play guess the topics.


Annnd....go.

What? I have my own style for making thread names. =P

Edit: Just read below Kiern's post. Only powerlevelers with a lot of money can actually create these guilds. It depends on who just powerlevels, and who powerlevels and roleplays. The "test your knowledge" quest sounds like a good idea, so no retards can create their guilds saying "we teh 1337 vampire bestest guild evar." Maybe we should pay a slightly lower fee, well, way lower fee. 2000 trias? Maybe less? Add that with the quiz, and get rid of the member requirement. My reasons for removing the member requirement are simple: Say you thought you gathered some loyal, and nice members, and then you're ready to create your guild. But guess what? You spent your 20K making it, and then that person declined the guild invitation saying he changed his mind, then 2 minutes later the guild closes and you lost all your money you spent weeks saving up. Also, say you have about 7 members, and leave for a day or so, and those members quit. You only have 3 minutes after you go below 5 members to invite another person, but you're not there to do it, so it closes. This has happened to me a lot of times, and it kinda pisses me off.
« Last Edit: October 09, 2006, 03:06:11 am by Suno_Regin »

Nurahk

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Re: Been wondering this for a while
« Reply #14 on: October 10, 2006, 07:52:15 pm »
Hmm, give the GMs the ability to destroy guilds that can't justify their existance RPly.  That way people will think twice before spending 20k on a guild.

And the Craftaholics will be out of here :D