So.... elitist guilds are non RP and unrealistic?
In my opinion, the money requirement just enabled 'levelers' to make guilds easier and faster than dedicated RPers. PErsonaly, i think anyone should be able to start a guild, but you do not get your shiny nametag until you go though a 'questlike' RP trial involving the tax collecter and various other NCPs, depending on the type of guild you want to create. Until then, you would just be a 'society' of like minded people. Paying your money -to- the tax collecter after getting a writ of permision from the proper NPC (crafters from Harn, fighters from Jefecra, for instance) would do several things.
1: It would make getting a guild actualy interesting.
2: It would encourage roleplaying.
3: It would make you think about what you wish to do with your guild (omGOZORZ! Think?!?)
4: it would keep every damn n00b who suddenly finds themselves with 20,000 tria from saying "WHOOT. now I can make a guild! who wntz to join my guild?"
5: It would create a realistic system were your money actually went somewhere, rather than having it vanish in mid air in the middle of the plaza.
6: Bonuses could be given to guilds in the business of their choice. (WHAT! Guilds are about business, not "caus oh ya and we kill stuff"?!?!)
As it is now, guild are mostly stupid, without dirrection, and useles for roleplaying. Odd that, in a roleplaying game.
