Author Topic: Doubtful Character Names  (Read 4298 times)

Peacer

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Re: Doubtful Character Names
« Reply #30 on: October 09, 2006, 12:24:34 pm »
cookie behemoth... good one thomphoenix :P

what about

sutpid dragon
dubm joe
nuck chorris
houseroundkick
Msiter T
dlanod kcud
iliek pie
irdam kittens

note: if you want to know why these names are inappropriate ask ;)

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drah

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Re: Doubtful Character Names
« Reply #31 on: October 09, 2006, 03:23:24 pm »
I KNEW my name was going to come up in this thread... ah well.  :whistling:

I sat down 6-7 months ago.. thought.. I know.. I'll try out a free MMORPG... and when it came to char generation... I hadn't looked at the rules in detail.. and just rushed it, eagerly wanting to see what the game was like - hoping at least that the name I'd made wouldn't be too obvious. - Yes the name had a hidden meaning OOC but it was still quite a viable name for the setting/environment of the game itself.

I don't mind a surname change though.. if my name upset or offends anyone. -- However.. I would like to keep the 'Drah' persona - just because I'm known to a few people at least .. and there's a trail of RP posts, forum identities, whos-online scripts, etc. that are all linked in with that name imparticular.

As for my running rampant around the arena (particularly between the gladiators), my char has a couple of valid reasons (besides his obvious greed).  But I can't really divulge too much info there. ;)

And talking of annoyance/irritation.. I should probably also admit that I run up to people camping on spawn points and initiate an attack before they do (not too often though)... I do it once.. and then tend to leave that person alone for at least 5-10 mins.  To my knowledge this is within the rules as the monster/gladiator/rogue/etc still has 100% energy when I start to attack and so technically... not a steal. - But if anyone knows otherwise.. please correct me.

bilbous

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Re: Doubtful Character Names
« Reply #32 on: October 09, 2006, 03:41:40 pm »
I don't think you have to worry about this too much as Karyuu said
Quote
Backwards names are left alone unless they're vulgar/offensive/insulting/really obvious.
I did start this thread with you in mind as I was a little miffed at you beating me to all the gladiolas and me not getting an attack in even just standing and waiting for the guy to spawn. I beat you to the punch once but was "not close enough to attack" and by the time I moved closer you had killed it already. I just don't have the reflexes of you young whippersnappers. As you can see though there are more than enough bad names to make fun of and you are not being singled out. I even have a 'funky' named Freckles on one account.

Araye

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Re: Doubtful Character Names
« Reply #33 on: October 09, 2006, 03:50:00 pm »
I didn't even see that Drah Eroc was a backwards name until you pointed it out.  There are many more blatant name violations in my opinion, leave poor Drah alone.  :woot:

How did this become a thread anyway?  I thought we were supposed to use "petition" when we found improper names.

Araye

bilbous

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Re: Doubtful Character Names
« Reply #34 on: October 09, 2006, 04:32:38 pm »
I started this thread. It may be redundant due to the http://hydlaa.com/smf/index.php?topic=21538.0 Players Policy thread but does it really hurt to add visibility to various aspects of said policy? It is true that petition is the appropriate means of dealing with bad character names but this thread can be used to explore where the grey areas are and to point out in more detail why names can be objectionable.



Nikodemus

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Re: Doubtful Character Names
« Reply #35 on: October 09, 2006, 04:33:00 pm »
AFAIK, this thread is is because of doubt which names are proper and which aren't in general. IMHO the naming policy is sometimes annoying to deatch, because of all the names from all different languages which may mean somethink. Afterall in real, different nations, from all over the world, has different traditions. Indians for example, they used to have names like "Blowing Wind". Only such names need a proper cultre also, i gues. So if ever, i would  see these names at nomadic peoples, so maybe enkidukai and dermorian.
We have many different names in PS, some names sounds wrong to one group of peopl, and some names are wrong to others. there are te hardest to decide. I believe we should try to make our names, basing and where from our char came from, so if a GM will want to change it, you can provide realistic explanation. I see one thing which would limit me. The amount of setting known to me. My char name is rather normal and sometimes i wonder what if i knew more about the setting when i was making my char.



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Karyuu

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Re: Doubtful Character Names
« Reply #36 on: October 09, 2006, 11:29:12 pm »
If anyone has questions regarding certain names, please post them so that we can form a discussion and share opinions. Otherwise please avoid posting "lists" of names you either dislike or think break the policy.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Seytra

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Re: Doubtful Character Names
« Reply #37 on: October 13, 2006, 02:21:12 am »
A name is the only thing a player really owns.
It is a minor part of what the player really owns. The majority is the character. I'm not talking about stats, I'm talking about background, personality and the RP that that character participated in. That is the treasure of a RPer, not a name.

Just imagine that you would delete your character and create a new, different one, but using the same name. Would the name have any meaning at all? Obviously not.
Many are named for something that they love
And that justifies exactly what? If anything, it means that people are unable to see the difference between a forum login and an RP character, but it clearly doesn't mean the name somehow becomes acceptable just because they like it. That's very similar to the non-argument of "In every game, I am called "1337pwnz0r", so obviously in PS I can be called that, too, no?".
and every single person that they know in the game, is attached to them by that name only, and nothing else.

To change a name is a very serious and extreme thing to do.

Not just emotionallly, but it can also severely cripple relationships with other players.
On another thread I posted the following, which fits neatly here:
Regarding the players being very protective about their identities: I think that that is fully understandable, and fully acceptable. The name you have represents you. It is all that distinguishes you from everyone else at a simple glance. So the name "is" you.
This must, however, not be mistaken as an argument for allowing unsuited names. It is not. An unsuited name is chosen and changed way before you ever get known, hence that name is not your identity yet. The identity comes as you interact with the other players. (Example name used for likelyhood of being known) When the forum software received the confirmation for registration of the name "Karyuu", it was nothing but one out of a bazillion people who have created a board account on that system. It could just as easily have been any other name, or changed into something else. Only with interaction comes identity. "One makes a name for oneself" does not refer to the keying in of some letters, it refers to linking a combination of letters, which by itself is meaningless, to an individual, a personality, an identity.
A case that likely is recalled by some is the transition of "FESFES" to "Efflixi Aduro" (and all the others who did similar things). Leaving all name quality and other issues aside, this one shows pretty well how meaningless the actual name is, provided it is reasonably dissimilar to other names. Works just like the association of an alt with a main char's player.

Therefore, a namechange, even after already having gotten well-known within the community, has almost neglegible effects.
Additionally, unintentionally choosing a bad name cannot mean that it doesn't need to be changed. First, how can one be sure that the intent truly wasn't there? Players can, and do, lie, especially when trying to get away with things they intentionally did. Second, even if that was possible, it wouldn't help the situation at all. So someone had never, ever heard of, say, Hitler, and named their char "Hitler", because of the sound or whatever. Clearly the intent wasn't there, but does that mean that it has any less effect on the other players? Obviously, the very same effect is still created. Even if it was possible to make sure that every player that gets to see that name knows that the intent was different, they would still be reminded of the particular Hitler who made that name an insult.

Therefore, clearly, intent can only mean the difference between a ban or a mere namechange, never can it result in no namechange.
Quote
But just because you recognize it, or can find it iin google, does not mean it needs to go.
That's why the naming policy says popular culture. Clearly, something that appears in some book that has sold 20 copies doesn't constitute "popular culture". However, just because you don't know of the name, that doesn't automatically mean that it's not popular culture, as it may easily come from a subculture that you don't interact with (might be or have been a football player or whatnot, provided that you aren't into football). If something even has an entry on wikipedia, or generates 100+ hits on google (all referring to the same thing, obviously) then that's a pretty good sign of "popular culture" FAICT.
And if a name really bothers you, then say so.
If a name really bothers me, I /petition it, because asking people, even extra-nicely, gets you a "I might if I ever feel like it", at best, and most often a "Are you a GM? No? Thoght so, so shut up!". And I might say that this refers to not only names, and if it were different, there'd be no need for GMs.
hmm, no, I think I'll report any unsuitable name I come across, they should all be changed and banned from re use no matter what way they break the policy
Indeed. It is impossible to know for how long that character will remain active in PS, and also is it not certain that it will ever be spotted by a GM, or at least it may be quite a while. And the longer it goes undetected, the more (IMNSHO completely unwarranted) whining will come from the player when it gets changed, so better be as swift as possible.
perhaps it is because when I was much younger I practiced reading upside down as well as backwards. I wasn't really looking for this when I saw it,
I was already beginning to wonder if except myself only those who reverse their names are able to spot them. I'm hardly looking for reversed meanings, but often it smashes me in the face the first time seeing the name, and many other times they have a very distinct ring to them. Drah Eroc, for example, would have triggered a reversal with me, maybe not the first or second time I see it, but eventually. AFAIR it happens with annoying and likable players alike, at least for me. And it has happened several times, and it's very disappointing, and once it's happened, it's hard to ignore.
I did start this thread with you in mind as I was a little miffed at you beating me to all the gladiolas and me not getting an attack in even just standing and waiting for the guy to spawn.
As for my running rampant around the arena (particularly between the gladiators), my char has a couple of valid reasons (besides his obvious greed).  But I can't really divulge too much info there. ;)

And talking of annoyance/irritation.. I should probably also admit that I run up to people camping on spawn points and initiate an attack before they do (not too often though)... I do it once.. and then tend to leave that person alone for at least 5-10 mins.  To my knowledge this is within the rules as the monster/gladiator/rogue/etc still has 100% energy when I start to attack and so technically... not a steal. - But if anyone knows otherwise.. please correct me.
You are quite right. Technically it isn't stealing. The player policy even explicitely says so. However, to me, it still borders very close on bug exploitation, because it essentially is the imperfections of the game mechanics, which aren't intended to exist, but do due to technical limitations, that you use to your advantage.
Some people claim that this is valid RP. I wholeheartedly disagree, and the reason is bilbous's quote above. Imagine his char being an exact copy of yours. Then, even if we were to accept the fighting system and the ingame stats as RP, he would necessarily have a precisely 50% chance of getting the first hit. But he doesn't, not even close. The reason is obvious: RL differences, something that must never have any impact in RP. Maybe his computer is slower? His internet connection is slower, less stable or his location is further from the server than yours? Maybe he is just not as well accustomed to the I/O devices of a computer as you are, or hasn't fine-tuned his set-up for one-click killing? Then there's a wide range of differences between human beings that make for even more complications here. So obviously none of that is part of his character, but you force it into PS nontheless. So while it is technically not stealing and in full accordance with the rules, it is still as OOC as it can ever get, and an exploit, and therefore morally wrong, and also against the spirit of the player policy.

Regarding the first paragraph of your quote: be sure to reevaluate if you are really RPing, and not just using RPing a greedy character as a cop-out for OOC greed, as is so very common. Realistically, there is no place where you can just stand and wait, then an animal appears out of thin air, waiting for someone to slay it, then another one, exactly like the previous, and so on, for all eternity. This, too, is merely game mechanics. If this was a real arena, there would be some way of maintaining a queue of who gets to fight when. The rules say that noone owns a spawn. That is, I think, a hint at exactly this: you are expected to share, and it should not be required for anyone to write scripts just to get to fight one out of five rogues. IC greed can justify only so much, OOC fairness and courtesy are still paramount.
« Last Edit: October 13, 2006, 02:37:19 am by Seytra »

Verrliit

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Re: Doubtful Character Names
« Reply #38 on: October 13, 2006, 04:08:08 am »
Seytra, my dear,

Those who know our names, who welcome us, and play...

They are the most precious thing in PS.


Change names, lose friends.

Not trivial.


~Verrliit~
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Karyuu

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Re: Doubtful Character Names
« Reply #39 on: October 13, 2006, 04:13:14 am »
A name isn't likely to be changed if you have been playing for 20+ hours. In ~20 hours of gameplay, you're not going to be turning into Mister Popularity, so a change isn't going to destroy your every connection in the world. It's also very easy to come up to people you've met before and update them. Don't exaggerate.
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Smith: No, My Lord. I am attempting to conceal it.

Seytra

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Re: Doubtful Character Names
« Reply #40 on: October 13, 2006, 04:26:27 am »
Verrliit, my dear,
<snip unwarranted poetry>
Change names, lose friends.

Not trivial.
Oddly, I've had lots of occasions where I got a /tell from someone I've never talked to, and it was explaining that it was an alt of someone whom I knew very well. Even more surprisingly, I had little trouble associating that alternate name with the already known player. The fact that if that alt gets played only once or twice this memory might fade doesn't apply to when a name of an active char is changed, as that will naturally occur endlessly more often.
So, as I said, neglegible effects, and trivial in practice.

Regarding the 20+ hours: I sincerely hope that that refers to the chance of the name not having spotted yet, and not some sort of "If you manage to stay undetected for 20 hours, you're granted permission". It still is my opinion that any and all names should be changed regardless of ingame age or player position (GM, dev, whatever).

There may be a justifiable case for the legacy names that still plague PS (those that were created before the naming policy was in place, i.e., in MB), but even with these I think that the courtesy period has by far expired and that they need to be treated equally as any other player.

Karyuu

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Re: Doubtful Character Names
« Reply #41 on: October 13, 2006, 04:32:02 am »
Regarding the 20+ hours: I sincerely hope that that refers to the chance of the name not having spotted yet, and not some sort of "If you manage to stay undetected for 20 hours, you're granted permission".

Basically if you've been in-game for 20-something hours, there's a very good chance that your name isn't going to be changed because it's been GM-approved. This isn't definite of course - we don't speak all languages and so we could get a report that some character's name is really offensive in one language, and none of us has realized this. So regardless of how much that player has been online and how many friends that person made, that name is gone as soon as that offensive word is verified. But GMs check petitions and the in-game character list rather often, so a bad name isn't likely to be undetected for 20 play-time hours.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Kezzik

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Re: Doubtful Character Names
« Reply #42 on: October 13, 2006, 04:36:56 am »
except for that first 20 hours a GM might not have gone ingame ; )

Karyuu

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Re: Doubtful Character Names
« Reply #43 on: October 13, 2006, 04:38:25 am »
Luckily we have 5+ active GMs that check petitions daily ;)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Kezzik

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Re: Doubtful Character Names
« Reply #44 on: October 13, 2006, 04:53:46 am »
I've only seen Syilph online, oh, and Tarel a couple times, but thats not often I guess I must be on the opposite schedule to these active GM's nowadays..