Author Topic: The UN-common Cold [devious RP]  (Read 22436 times)

Siteri Kidachi

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Re: The UN-common Cold [devious RP]
« Reply #150 on: October 24, 2006, 12:54:53 am »
Hey, I would ask permission first.

So... no way to immobilize him then. I guess the only way to do it is just the obvious "have someone wear it, then wake them up 5 minutes later and go search the area" strategy.

Under the moon

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Re: The UN-common Cold [devious RP]
« Reply #151 on: October 24, 2006, 04:36:47 am »
I will be posting the rules on the hunt tomorrow, as Janeous has been....busy.

They are strict on some points, and based on old school RP. Which means, yes, you will have to play by your skills and stats. That does not mean, however, that you have to have them leveled to the max. You will find out why.

Oh, and characters might start to notice rashes on their arms. :)

Have a nice day.

Xillix Queen of Fools

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Re: The UN-common Cold [devious RP]
« Reply #152 on: October 24, 2006, 05:23:14 am »
can't wait.

Phinehas

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Re: The UN-common Cold [devious RP]
« Reply #153 on: October 24, 2006, 05:23:59 am »
If only you knew... Muhahahaaaaaa...

Siofra

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Re: The UN-common Cold [devious RP]
« Reply #154 on: October 24, 2006, 08:55:10 pm »
* Siofra sneezes, releasing a cloud of fur, then scratches her arms and glares at Moon.   >:(

Croconil

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Re: The UN-common Cold [devious RP]
« Reply #155 on: October 25, 2006, 12:49:30 am »
Ooo Ooo!

You could dislocate Aeshion's leg so its sticking out sideways or something, then Janeous would be easy to capture as you could say to everyone, look for a VERY bady disfigured person! Im so smrat.


Im joking, by the way. :D




Siteri Kidachi

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Re: The UN-common Cold [devious RP]
« Reply #156 on: October 25, 2006, 12:51:32 am »
A better idea would be to just put a sign on Aeshion saying "I AM JANEOUS".

Under the moon

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Re: The UN-common Cold [devious RP]
« Reply #157 on: October 25, 2006, 01:00:01 am »
Er.....he IS running around in a jet black cloak that seems to be stuck to his form. Don't you think that is a good way to see him?


Edit* this just happened ingame.

A note is found pinned to a dead Klyros nailed to the door of the temple. No one saw how it came to be there. Something unknown has prevented the body from being drawn into the Death realm (per current game mechanics). The note is in a fine hand, and written very precisely.
------------------
This is the fate that befall on any who oppose My God, and savior, Laanx. You have strayed from his protecting shadow, and have been blinded by the terrible light of burning blasphemy and sin. For this, I have inflicted this plague on your unworthy selves. Had you killed Xillix and her fool followers as intended, My God may asked me to stay my hand. But NO, you yet pursue me, while her lies fill your ears.

Laanx has given me my punishment for failing. I accept it. But he wishes for me to serve him again, full in body and mind. To appease My God once more, I ask for two tokens of little value to you. One is the worthless brown cloak you have found in the dark passages. The other token Laanx demands I have is the mute Diabolia you found under it.

If these things are brought to me at the top of the tallest tower at a time I shall give, in the Name of Lannx, then My God will let me take away your suffering from the sickness, and offer the cure.

May the Will of Laanx bless you all,

Janeous Creene
--------------------

[ooc]
So be good and do what the nice man asks, would ya?

On to the rules of this hunt. These rules should be followed as close as you can.

Rule one:  No using tells, guild, group, IRC, MSN, or any means other than verbal, in-character communication. You may use tells ONLY as whispers if you are standing next to a person. If your character is not near another character, you can not hear them by any means other than /say or /shout.

Rule two: ALL players taking part in this RP must be in a group with Janeous. Anyone who is not will be assumed as not taking part in the RP. Add Janeous and Aeshion to your buddy list, and request an invite from Aeshion in /tell when you see them both online, as that means the hunt is active. (sorry I can’t be online more)

Rule three: You must do exactly as Janeous tells you in /tell or /group. I will be acting as your Dungeon Master in this way.

Rule four: You will be required to STOP and /roll Stats if you come upon Janeous’s traps. The fastest way to do this would be to make a shortcut for each stat. Sorry to roleplayers who did not power level, but I will have to say the sickness has reduced your stats to the actual numbers. Not to worry, though. as some traps will be better to have low stats. ;)

Rule five: Not really a rule, just a word of advice. Teamwork.


And now a little advice to make this more interesting. How your character thinks should greatly affect how they go about this hunt. Folks that think they are brave and strong will rush right it. Thinkers will stand back and ponder the best course. The timid will peek around every corner. And the cowardly will have someone else step in first.

Note: The above applies to both ‘good and evil’ characters, but the motivations for finding Jane will differ. The good want to find him for the cure. The bad will do the same, but for their own benefit. And there are the gray areas as well. I will give some examples of sides to play for your enjoyment.

The Do-gooder: Easy one. Be the hero and save the people. Protect your friends at all costs.

The Logical: Get the cure by any means. This may mean you have to break some eggs. Like leaving someone behind to continue the hunt. Some of these players may try to give Janeous what he asks for to get the cure.

The Devious: Will sacrifice everyone so they can be the hero. They may even ‘help’ some of their companions meet that end.

The Underhanded: Will seek Janeous out…to cut a deal with him for profit. Or they may actually try to capture him, just to hold him as ransom. Pay up, or you don’t get the cure.

The Insane: Will agree with Janeous that the world needs to be wiped clean, and will fight for him to that end. Fanatics.

The Phinehas: Will laugh as you all suffer.

These rules may change as we see waht works, and what does not.
« Last Edit: October 26, 2006, 12:53:16 am by Under the moon »

Quitarias

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and what about racial benifits
« Reply #158 on: October 25, 2006, 07:49:47 pm »
Kran are basicaly a big wall against magic and enkis are very agile so maby they should have some roll advantages
Example: A kran steps into a magical trap set by phineas /roll 2 (whatever number your stats is)
whil other races get /roll(the same number)
sounds kinda logical doesent it ?

PS:me being shy  :-[ makes me VERY ANGRY :devil:
Singned
  -One serious case of nuty.

Croconil

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Re: The UN-common Cold [devious RP]
« Reply #159 on: October 25, 2006, 08:38:17 pm »
Quote
The Phinehas: Will laugh as you all suffer.

Rofl. About sums it up :D

Kalika

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Re: The UN-common Cold [devious RP]
« Reply #160 on: October 25, 2006, 08:43:45 pm »
Quote
The Phinehas: Will laugh as you all suffer.

Rofl. About sums it up :D

ahaha i read that part too and giggled  :flowers:

'she lies with her arms flung out as if to embrace the whole hyancinth-scented, watermelon-colored world.'

Under the moon

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Re: The UN-common Cold [devious RP]
« Reply #161 on: October 26, 2006, 12:54:39 am »
Pardon, but i do n ot know what I was thinking. You must request an invite from Aeshion, not Grunn, as Grunn will not be online.

Xillix Queen of Fools

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Re: The UN-common Cold [devious RP]
« Reply #162 on: October 27, 2006, 12:51:20 am »
* Xillix Queen of Fools posts signs here and there around Hydlaa 50k tria to the one who captures Janeous.

There is a drawing of Janeous attached.

Kezzik

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Re: The UN-common Cold [devious RP]
« Reply #163 on: October 27, 2006, 01:36:39 am »
everyone dead yet? Hydlaa being empty would make my life easier as a wanted criminal XP

Under the moon

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Re: The UN-common Cold [devious RP]
« Reply #164 on: October 27, 2006, 02:03:39 am »
Not yet, Kezz, but getting close. ;)

String of clues:

The Scooby Gang (the players that have been following this closely) followed a string of clues the lead them to Krook’s statue, which told of a portal somewhere that leads to the death realm without dying. The only clue spoke of  “a circle of fire next to the sun that leads to the dark”. Players figured this means the tower, but not what the rest means.

Other players just getting started in the RP found out a major clue that lead one of them to die to get into the DR to talk to the dead poet. The poet then read the book about the cloak, even though the words could not be understood by the dead. However, the duo of players figured out the clues, and found the coin that saw straight into the poet’s mind. One player remained in life with the coin, while the other died and let the poet read again. The player still alive could then understand the book through the poet’s mind. Clue “A book that can only be read by the dead, but only understood by the living” solved. Good work, Eid and Gwinn.

Going back to the Gang’s meeting with the twisted Klyros, Jagk Crawn in the tunnels of the Bronze Doors area, players would be advised to remember what Jagk had told them. Around fifteen years ago, Jagk had messed up a potion which had two effects. One was his terrible disfiguring. The other was a sudden trip to the DR where he found the black and brown cloaks after months of trying to get out. He found a book with them as well that had the saying on it that Eid and Gwinn figured out. The pages where blank to him…  Fast forward to now. Jane had searched Jagk out to get the cloaks. But ask yourself this, my little gumshoes: How did Jane know how to use them?

A few days ago, the dead klyros was pinned to the door of the temple. Dead, yet not in the DR. Grunn pulled the nails out, and said there seemed to be some sort of magic in them that kept the body from being pulled into the deathrealm as well as the soul. (as the game works now) Once the nails were out, the man dissolved. It is rumored that if a sould goes to the DR without the body, the soul is lost forever. A sad end to a nice man.

Aeshion came to the temple yesterday to see how everyone was doing. The Scooby Gang there had figured from other clues that they can put the brown cloak on and see through Janeous’s eyes for one second before passing out for five minutes after a massive wave of magic hits them. Einnol put the cloak on, and saw the Temple from the outside, though he was not passed out as long as Alcarin had been when they found Aeshion and Tria under the Temple. The Scoobies then rushed out to the point they thought Jane would be, but found nothing.  A thought came to them that if they could see through Jane’s eyes for a second, maybe he could do the same, most likely through just Aeshion’s eyes, even if someone else put the cloak on. She is still connected to him by the spell, after all.

The Gang broke up for the night, and some went back to the temple. There, they woke up a napping Sharven, who told them a Nolthrir man in a tight black cloak walked calmly into the temple -right- after they had all left to find Janeous. Being old and of very little brain, Sharvy thought nothing of it, and took a nap without seeing where the cloaked man went.

As they where seaching, some of the gang thought they heard laughter in the wind….just as their symptoms got much worse, now coughing blood. They know they are running out of time.


Notes: There are several ways to capture Janeous. One is to hit him until his health is below 10%. He is then weak enough to grab easily. Another is to rush him and /roll your Agility stat and beat his roll to grab him. To hold him, you must /roll Strength every time he does so he does not escape. /me <does this> is not acceptable unless you roll the proper stat to back it up. Pen and Paper rules, folks. Remember that Jane has not been leveled, so even the weakest of you have a chance.

I will have some ‘traps’ made that you will not be able to get out of yourself. This is NOT a single player quest like the rest of the ‘tasks’ in the game. Work together (or against each other) or you may end up on the wrong side of a /die.