Author Topic: Unconciousness instead of death.  (Read 2119 times)

zanzibar

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Unconciousness instead of death.
« on: March 20, 2006, 09:58:06 pm »
If your HP goes down to zero, you become unconcious.

If you\'re attacking something such as a rac, grendol, rogue, ulbernaught, etc, you will die and go to the death realm.


If you are killed by a gladiator or another player, you might merely go unconcious.

If in a duel, the person who won the duel has the choice of whether or not to kill you.


People who become unconcious might be killed by monsters in the area, or if they are in the city they may be warped to a place of healing such as a temple or tavern room.  If in the middle of nowhere, something else would have to happen - perhaps they wake up with 10% HP or something.
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Pestilence

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Re: Unconciousness instead of death.
« Reply #1 on: March 20, 2006, 10:17:16 pm »
being unconcious is definately smething that should be added. How exactly ofcourse is the question, but that it should be used eventuallyI think isn\'t.

Nikodemus

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Re: Unconciousness instead of death.
« Reply #2 on: March 20, 2006, 10:23:00 pm »
I like this
Only one issue is: how long are you uncouncious and unable to move/do all kind of other stuff? It for sure shouldn\'t take few seconds.
We all know why people don\'t like to wait. It is why practicing at NPC takes so fast.

Later this idea could be even more expanded when bleeding/ponison effect will be coded. You maybe bleed to death while being uncouncious.



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DaveG

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Re: Unconciousness instead of death.
« Reply #3 on: March 20, 2006, 10:33:19 pm »
Yeah... this has come up a couple dozen times.  Hell, I think I even requested it in one of my threads.  There\'s no need for yet another thread on death ideas...  :rolleyes:

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zanzibar

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Re: Unconciousness instead of death.
« Reply #4 on: March 20, 2006, 11:14:50 pm »
Quote
Originally posted by DaveG
Yeah... this has come up a couple dozen times.  Hell, I think I even requested it in one of my threads.  There\'s no need for yet another thread on death ideas...  :rolleyes:



\"Death ideas\" covers a wide variety of suggestions, tweaks, and ideas.
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DaveG

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Re: Unconciousness instead of death.
« Reply #5 on: March 21, 2006, 12:38:20 am »
Granted, but most have been covered.  :P

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Xordan

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Re: Unconciousness instead of death.
« Reply #6 on: March 21, 2006, 01:31:36 am »
Something like this is planned. Just needs to get to the top of the long todo list. :P

Pestilence

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Re: Unconciousness instead of death.
« Reply #7 on: October 12, 2006, 01:39:42 am »
nonlethal dueling seems like a good thing to me aswell. Sometimes in a RP you do want to fight and make sure noone is godRPing, but don't want them to die when they lose and wait for them to return from Ojaveda :P

Would like to see when players fight and someones HP would go below zero becuase of a hit that instead the hit makes a window popup "you lost the duel"or "congratulations you succeeded in winning the duel" and have the players RP further what the loosing means.
« Last Edit: October 12, 2006, 07:56:13 pm by Karyuu »

bilbous

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Re: Unconciousness instead of death.
« Reply #8 on: October 12, 2006, 08:08:32 am »
That makes as much sense as knocking someone unconscious with a sword. It takes a specific type of attack to do this and is not something an unskilled fighter could accomplish. An arbitrary end result is as good as an unlikely result but I would leave weapon fights alone and just introduce brawling. Certainly a role played duel could stipulate mundane weapons and first blood but there is no real way to enforce it. You could even stipulate ruined weapons.

Rolf Blacksmith

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Re: Unconciousness instead of death.
« Reply #9 on: October 12, 2006, 03:00:55 pm »
Maybe when challenging you could choose if you're actually trying to kill your opponent or justdo some brawling.

So when your health drops to zero, just are simply knocked out and defeated. This way the winner could even get the duel points as the system can see who actually won. To make things more realistic, there could still be a small chance that you unintentionally wound your opponent lethally, but that's for the devs to decide.

Why rule:
When you do some brawling, both you and your opponent normally know you're not about to kill each other, so this wouldn't be limited to unarmed fighting but apply to many weapons (mages casting flame bursts on each other are an exception somewhat).
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Pestilence

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Re: Unconciousness instead of death.
« Reply #10 on: October 12, 2006, 03:17:19 pm »
Even with swords as far as I know they useally ended with wounds that made it impossible for one of the two to fight. This is when it wasn't decided to fight till first blood. Death ofcourse occured and sometimes eventhough one was wounded and couldn't fight the other would still kill, but it is a misconception that in a true duel death was the outcome in most cases.

And an unskilled couldn't do that? An unskilled couldn't get a cut in that killed most likely. So when he does hit it would be even more likely it would only be a wound that made the other not able to fight but not dead yet.

Anyhow I didn't say the duel shouldn't end in death, but that it should be a death chosen by roleplaying not by gamemechanics. This after all is a roleplaying game.

*edit*

Just thought of something. If the duel isn't ended in death the one who loses in my opinion should still be wounded so why not have the loser be "crippled"for several minutes where he can barely walk or fight. Although magic like lifeinfusion should heal you I guess.

Magical healing ruins so many RPs :P
« Last Edit: October 12, 2006, 03:38:33 pm by Pestilence »

Roahn

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Re: Unconciousness instead of death.
« Reply #11 on: October 12, 2006, 05:15:22 pm »
I like the idea of non-lethal dueling options. From what I've seen, strong characters kill in one hit, even when fighting other strong characters, so there is no opportunity to /yield. Another option would be to reduce everyone's damage so a strong player has to hit another strong player at least 3 times before killing.

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Re: Unconciousness instead of death.
« Reply #12 on: October 12, 2006, 05:48:51 pm »
You should be able to choose before the duel, wheather or not you want a 'non lethal' or 'lethal' duel. This way, you can make it so people are sparring, etc. Good for RP's ;)

The non lethal duel should just as some people have said, drain fatiuge as you get tired while sparring, and just lose minimal health.

Or it could just be a fight and when the "loser" reaches say, 25hp... the non lethal duel ends? 

bilbous

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Re: Unconciousness instead of death.
« Reply #13 on: October 12, 2006, 06:00:55 pm »
And an unskilled couldn't do that? An unskilled couldn't get a cut in that killed most likely. So when he does hit it would be even more likely it would only be a wound that made the other not able to fight but not dead yet.

What I was trying to say is that a knockout blow from a sword pretty much has to be with the flat of the blade and not the point or edge. If the victim is wearing a particularly sturdy helm or if the blow is glancing he might be knocked out from a slash instead of killed outright. An unskilled warrior is less likely to have enough control of his weapon to ensure striking with the flat of the blade although this might occur when trying to attack normally. I was talkng about knockouts and was not considering crippling blows.

zanzibar

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Re: Unconciousness instead of death.
« Reply #14 on: October 12, 2006, 10:17:00 pm »
And an unskilled couldn't do that? An unskilled couldn't get a cut in that killed most likely. So when he does hit it would be even more likely it would only be a wound that made the other not able to fight but not dead yet.

What I was trying to say is that a knockout blow from a sword pretty much has to be with the flat of the blade and not the point or edge. If the victim is wearing a particularly sturdy helm or if the blow is glancing he might be knocked out from a slash instead of killed outright. An unskilled warrior is less likely to have enough control of his weapon to ensure striking with the flat of the blade although this might occur when trying to attack normally. I was talkng about knockouts and was not considering crippling blows.


Not necessarily.  HP is an abstraction of your ability to defend yourself.  If you've been stabbed through the shoulder, your HP might be zero because you can't defend yourself, but you're still alive.  This is a gross oversimplification but it shows that your requirement is unnecessary.
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