Author Topic: The thinking behind Planeshift's music?  (Read 3153 times)

zanzibar

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The thinking behind Planeshift's music?
« on: October 15, 2006, 12:35:41 am »
The music in Planeshift is almost entirely non-diegetic tonal music.  It doesn't have a source.  The tavern music could be thought of as coming from ~somewhere~, but really the tavern music is just an attempt at having something appropriate.  The cavern music has sound effects in it which could have been produced by things happening in the cavern.  Besides the cavern though, soundscaping is left to ambient sources and emitters.

For the most part, the music is orchestral.  But there's two big exceptions besides the tavern music:  The arena and akkaio.  Both of those seem to have more world influences.  The arena music has definate similarities to aztec flute choirs, and akkaio's music seems like it's trying to create a more Greek / mediterranean sound.  The strings in it though are more of an imitation of how western orchestral music imitates middle eastern music, if that makes sense to you.

Is there an overall philosophy to how the music is writen and chosen for Planeshift?  Is it selected based soley on overall effect?  Are there specific guidelines that the composers are asked to adhere to, etc?  Is all the music in midi simply a pragmatic issue, or would Planeshift have real recordings given the option?

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bilbous

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Re: The thinking behind Planeshift's music?
« Reply #1 on: October 15, 2006, 01:12:15 am »
I think any music except that from a specific source such as the minstrel playing in the corner of the tavern is out of context for a role-play world that strives for realism. Unfortunately it has become a defacto standard for video games and likely will not go away anytime soon. I turn off music in any game preferring to program my own playlist.

Kalika

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Re: The thinking behind Planeshift's music?
« Reply #2 on: October 15, 2006, 01:17:58 am »
yeha having the minstrel actually playing would be nice, unfortunately...well, thats not possible yet


i pretend it...there could be a moisntrel hidden from view for all i care

i turn the music off to...but only becasue i dont want to have to listen to it for hours at a time

i think its pretty well done actually though

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Gharan

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Re: The thinking behind Planeshift's music?
« Reply #3 on: October 15, 2006, 01:20:35 am »
Ive forgot how the music sounds it got so annoying i took it off and now listen to my own.

zanzibar

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Re: The thinking behind Planeshift's music?
« Reply #4 on: October 15, 2006, 01:45:40 am »
I think it's well done as well, and like the rest of you, I'm more likely to listen to Nile or Stravinsky while playing the game.  But there's a lot more intention that goes into music than just the intent to produce something that's good.
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Monketh

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Re: The thinking behind Planeshift's music?
« Reply #5 on: October 15, 2006, 04:55:38 pm »
Is it in midi now?  The last time I checked, we had a folder of ogg vorbis files.  I'm not sure if it's all synthetic, but for now it probably is.
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zanzibar

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Re: The thinking behind Planeshift's music?
« Reply #6 on: October 15, 2006, 11:01:06 pm »
Is it in midi now?  The last time I checked, we had a folder of ogg vorbis files.  I'm not sure if it's all synthetic, but for now it probably is.


With midi, I think you have to save the output as ogg or wav or some other media file for it to be useful.
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Tabasco_Lyaph

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Re: The thinking behind Planeshift's music?
« Reply #7 on: October 15, 2006, 11:11:06 pm »
Nope as far as i know midi only can be used as ".midi"
Tried to save a midi file name .wav and .ogg and i didn't get it to make the slightest noise

Induane

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Re: The thinking behind Planeshift's music?
« Reply #8 on: October 15, 2006, 11:20:27 pm »
Quote
Nope as far as i know midi only can be used as ".midi"
Tried to save a midi file name .wav and .ogg and i didn't get it to make the slightest noise

That isn't what zanzibar was saying at all :D  he is saying that if you use a midi creator to make music you still have to convert it (or export it) to a sound file such as .wav or .ogg.  Chaning the extension of a file from .midi to .ogg doesn't make it a .ogg file.  You can't change the psclient.exe to psclient.jpg and get a picture.  Same thing here.  A midi file isn't actually a real audio format per-say. It is more like written music.  A midi player reaeds the music and uses its own host of fake instruments to play the song, much like an automatic piano reads punch card music.  This is the reason that cheap midi software sounds different than expensive midi players.  Nicer ones have better intonation, more realistic instruments, etc...   I believe that the PS music IS midi music, just output as an ogg vorbis file.

Tabasco_Lyaph

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Re: The thinking behind Planeshift's music?
« Reply #9 on: October 15, 2006, 11:37:34 pm »
ooh.. now i see.. Never liked midi that mutch but it is the best way maybe? anyway i realy llike the music but it could be imporoved maybe a bit, may i ask if some of the sound efects is stolen from Project Entropia or whatever it is caled now? :)

Nikodemus

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Re: The thinking behind Planeshift's music?
« Reply #10 on: October 15, 2006, 11:56:21 pm »
may i ask if some of the sound efects is stolen from Project Entropia or whatever it is caled now? :)
I dont think so any dev would do it.
It is called entropia universe now i think, what doesnt change a fact that it sux ;P although it has some great features and interesting solutions for problems which appear only in MMOGs.



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Tabasco_Lyaph

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Re: The thinking behind Planeshift's music?
« Reply #11 on: October 15, 2006, 11:59:32 pm »
If not the sounds resemble some of the sounds in Entropia Universe and Yes it's quite a good game except all the bad things wich is about 85% of it, Basicly it's the worst thing sweden ever produced since they built the town i live in  X-/

josephoenix

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Re: The thinking behind Planeshift's music?
« Reply #12 on: October 16, 2006, 12:04:05 am »
Is it in midi now?  The last time I checked, we had a folder of ogg vorbis files.  I'm not sure if it's all synthetic, but for now it probably is.


With midi, I think you have to save the output as ogg or wav or some other media file for it to be useful.

The music is made from sampled instruments, so it may sound a bit like MIDI. In fact from some music-making programs, you can save as MIDI. However, with a library of sampled instruments you have alot more realistic sound than with MIDI instruments. After a composer makes a song in the form of the "notes" of it, the computer takes those and for each one substitutes in a clip of a real instrument playing that note. It's all those strung together that are exported as a .ogg file.

Mainly the reason it sounds like midi is that it's digital music. Unfortunately, we don't yet have the budget to get all our music recorded by a live orchestra ;]

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Tabasco_Lyaph

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Re: The thinking behind Planeshift's music?
« Reply #13 on: October 16, 2006, 12:06:53 am »
Well say if someone could get a Orchestra (Not the best one in the wolrd but anyway) and could send this to you could it be used in game?
i mean like can the recorded music be converted into an OOG file?

Karyuu

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Re: The thinking behind Planeshift's music?
« Reply #14 on: October 16, 2006, 12:09:07 am »
Live music can be recorded into any format - but you really can't just "get an orchestra" :P
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