For as far as known, the fix, that is created atm, will not be a quick fix, but a full fix.
And considered that the bug is already posted more then a month ago in bugtracker by me,
it's called exploiting a bug ingame.
It containes a full explination how the bug is abused.
I already talked with developers back then too about the bug.
Only till yesterday nothing was done with the bug, because of some personal things in the Dev-team.
And it's nothing new, that i yesterday informed everyone at once about the bug-exploiting.
Me and some other GM's are telling it from person to person ingame too for weeks already too.
The upcoming updates speeded things up for me now, because we can see then, who is crafting/using the weapons, that are created with abusing the bug.
It's not a new rule from the GM's, that exploiting a bug is considered cheating.
It's has been added by the developers several years ago in the Players Policy.
And it is professional to talk about cheating, because everyone can read the Players Policy and everyone knows it, although many refuse to read it or ignore it.
Exploiting a bug is breaking the Players Policy.
Exploit: You will not exploit any bug in Planeshift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Planeshift.
Bugs should be promptly reported to Game Masters.
This discussion looks much similar to the discussion, that was going on, when the so called "Ulber" weapons were wiped from the game.
People were not happy, that they got removed without any notice back then and caused discussion from the players too.
The final descisions are made by the developers and not by the players ingame.
When the devs change or wipe something, then the players can only follow the descision.
At least i gave a notice about it now, before the devs run the update.