Author Topic: Competetive Hunting  (Read 3346 times)

Ralleyon

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Re: Competetive Hunting
« Reply #15 on: October 15, 2006, 08:16:46 pm »
My mistake, it seems I might have misread a few lines and didn't get the point. You are right, if you're already there, you don't have to share anything. Same thing if a mob is free, you get to it first and attack it, no excuses needed.

However, even using normal means... taking a monster from someone who is obviously trying to fight it but has a higher ping is not a very good thing.

An example of an interesting competitive hunting however can be found while fighting an ulber. Noone can stand near it so as to maintain ownership so anyone who literally has the guts can come and claim it... for an amount of time until the other player can attack it again :). It's not polite, but it's a risk on both accounts, everyone has the same chance.
« Last Edit: October 15, 2006, 08:31:42 pm by Ralleyon »
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Kalika

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Re: Competetive Hunting
« Reply #16 on: October 15, 2006, 08:24:40 pm »
kill stealing---does that count when you cast "freeze" on an monster that is going after someone trying to heal themselves?


ive done it a few times out of sympathy but i didnt do it for my personal gain
 :offtopic:

anywhos, i dont think that competitive hunting is necessarily BAD...but i agree with kirrani in that it is very rude...go off and fight something else, if the other person is actively attacking adn not jsut camping then its just kinda...mean-ish


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Akaye

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Re: Competetive Hunting
« Reply #17 on: October 15, 2006, 08:32:34 pm »
Quote from: Nikodemus
You should know these rules are also OOC. Really, you are a GM afterall!
Recal to yourself definition of OOC.
Isn't it funny how thin is the OOC and IC line? So thin that no matter what function does someone has, he still misunderstands.

I am not sure why you seem to be coming at Tarel in this manner. He did say the it was neither IC or OOC. There is no grey line. It is simple. If the NPC is NOT already engaged in fighting a player and you run up and take it even if people are waiting in line to kill it ... it is not breaking the rules.

[Edit] @Kalika: opsie just re read your post and it seems i misunderstood what you were saying. It's all good now. 
« Last Edit: October 15, 2006, 08:38:38 pm by Akaye »
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Nikodemus

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Re: Competetive Hunting
« Reply #18 on: October 15, 2006, 08:41:36 pm »
Well, Tarel wrote:
Quote
the ownership for killable NPC's is not OOC. The rules are very clear about it:
and then argumented with the rules.

So he clearly said it "is not OOC", while it is. OOC are also the rules as i wrote.
Everbody makes mistakes, but if nobody point them out, that perso will make another mistakes.

EDIT
To avoid some confussion i wil clarify few things:
In these rules i don't see, that a player can own a killable NPC (besides when already in a fight with the NPC), so it is neither IC or OOC, because it does not exist.
When i wrote about ownership, i meant the ownership by game mechanics. Once you cause damage to NPC, nobody else can attack him. You own the rights to kill that NPC. It is this what is OOC
« Last Edit: October 15, 2006, 08:47:01 pm by Nikodemus »



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zanzibar

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Re: Competetive Hunting
« Reply #19 on: October 16, 2006, 08:01:19 am »
What I hate is when people whine about me going after "their" rogue, despite the fact that everything else is being camped.  It's even more ridiculous when it happens in akkaio because there's only a single rogue there.  If you can't handle the possibility of someone else wanting to kill it, then maybe you should play a different game.

And then they start challenging you to duels, and then when you decline they start calling you names and doing other rude things.  And it's even worse if you accept the duel and kill them!  I've had people "roleplay" that they spat on me (of course, I always dodge effortlessly).  Someone else decided to simply stand on top of my character whenever I moved.  Another person made three petitions about me using three different characters.  Someone else had her guildmates harass me, then after I added them to my ignore list, they tried to bribe new players into doing it for them.

There are a lot of jerks in the world.  Too bad there isn't a button I can push that let's me slap these idiots through their computer monitors.  :flowers:
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Datruth

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Re: Competetive Hunting
« Reply #20 on: October 16, 2006, 08:21:42 am »
This is how I feel about the subject.

Firstly, If you have been spawn camping a site and someone asks you to join you either:

a) Let them.

b) Say you'd like to keep it and would rather not share (Say it nicely, unless your RP demands you to be rude).

c) Duel them if they continue pressing the issue and wanting to kill the NPC.

~~~~~~~~~~~~~~

That whole idea of whose finger is fastest is just stupid. Especially when you have 2 people who have it macroed.

From now on Suno i suggest you do 1 of those 3, if you don't want them to have it, tell them. If they keep arguing with you, duel them, it's just Childish to use a macro and try and kill the NPC before them.

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zanzibar

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Re: Competetive Hunting
« Reply #21 on: October 16, 2006, 08:26:41 am »
I don't have an interest in duelling everyone, especially given that they probably have a faster connection than I do and better weapons.  Plus I just don't freaking feel like walking so much when I don't have to.

And I don't believe in asking first.  If they say no, I'm just going to attack it anyway.  And it takes effort to be polite!  And most of the time, they don't even deserve it!
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Datruth

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Re: Competetive Hunting
« Reply #22 on: October 16, 2006, 10:10:57 am »
I don't have an interest in duelling everyone, especially given that they probably have a faster connection than I do and better weapons.  Plus I just don't freaking feel like walking so much when I don't have to.

And I don't believe in asking first.  If they say no, I'm just going to attack it anyway.  And it takes effort to be polite!  And most of the time, they don't even deserve it!

So the reason you won't fight is because you can't?

That's not a good enough reason, if you find yourself in that case, try being more generous.

That or you fight.

Or if you can't fight, then you let the NPC go.

And if that doesn't happen, and you use your macroes to kill the NPC, you'll just look like a selfish player who doesn't deserve to camp that NPC.

Imagine a world where everyone did what you recommended, just camped the NPC.

Basically, those with the fastest button pressing ability would own the NPC's.
In my world people would be generous enough to share or give up an NPC. Worst case scenerio, if the person is feeling greedy, they'll fight for their greed. Eventually even the fighters would lose because of a mistake or lack of skill and might be replaced by a generous fighter.

I'm totally against the people that want keyboard wars, that's not what planeshift is about, in my opinion.

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Karyuu

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Re: Competetive Hunting
« Reply #23 on: October 16, 2006, 10:16:32 am »
I think you're interpreting this entirely out of character. Roleplaying spawns has difficulty already, but characters are not bound by some law to hunt together cooperatively and share what they stumble upon. I know the idea of a group of people who only ever say nice things appeals to some, but it just isn't the reality. Our world, just like the world that is Yliakum, is populated by both generous and greedy personas, and one group has the right to stay in this game world as much as the other. Not everyone is an honorable character; not everyone wants to fight over hunting grounds. And there is no reason they should be forced to. If you're going to be asking "mean" characters to be nice, do so in-game when you can roleplay. On the forums you are talking to the players behind those characters, who are not mean nor rude individuals - even though their characters may be.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Datruth

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Re: Competetive Hunting
« Reply #24 on: October 16, 2006, 10:26:42 am »
Not accepting a duel, and sitting there and hitting the NPC is as unrealistic as you can get Karyuu.

I understand what you mean, what if you have an evil character who refuses to share.

Then that character fights or moves away, just like real life.

In real life if both persons are competing for a resource, either:

a) the owner shares it with the other,

b) the owner leaves it and relinquishes control to the other person,

c) the other person walks away cowering in fear of the owner, or

D) the other person challenges the owner and wins or loses.

~~~~~~~~~~~~~~~~~~~~

We do not see 2 people standing next to a resource pressing macros to see who lucks out.


It's unrealistic, it's flawed, and it breaks Role playing.

Therefore, i would think you of all people, wouldn't promote that kind of action, or atleast say it's okay.

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Kiirani

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Re: Competetive Hunting
« Reply #25 on: October 16, 2006, 10:35:15 am »
I have my own rules -

--------

If I'm camping a monster and someone asks to share it, I let them.

If they don't ask and go ahead and attack, I offer to take turns.

If they don't accept this offer and are polite about it, I simply compete for the npc.

if they don't accept this offer and are rude about it, I respond in kind.

-----

If someone else is camping a monster and I want to fight it, I ask them to share.

If they decline politely, I usually walk off.

If they decline rudely, I compete for it.

If the harass me for this, I respond in kind.

--------

All of this applies both IC and OOC.


It really is rude to run up and kill something (especially repeatedly) that someone else is already intending to kill, it doesn't hurt to ask them to share :/ And if they're not the type to share, then they're probably going to be rude about it, giving you the moral high ground if you choose to attack regardless.


Quote
We do not see 2 people standing next to a resource pressing macros to see who lucks out.

No, we don't. However let's say that the spawns become a place where a type of attackable npc often walks by. For example, the rogue spawn just out of east hydlaa just so happens to occasionally have a known criminal walk past it and there are multiple characters sitting waiting for this to happen. Whoever is quickest to begin an attack (keyboard shortcuts!) and can swing their weapon fastest (weapon speed!) is going to get the kill. This could be completely random.
It's possible for one of these characters to want the killing to themselves, in which case they might challenge the others like you said. However they might not, and just continue as they are, knowing that they are the quickest, or understanding that this place does not "belong" to them and they do not need to chase off anyone else who tries to use it for the same purpose.

I don't consider this to be unrealistic.

Karyuu

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Re: Competetive Hunting
« Reply #26 on: October 16, 2006, 10:36:36 am »
Spawn camping itself is a break for roleplay. But consider who is the least rational: the person who comes into your hunting territory to compete with you, or you who aims to kill that individual. Hunting animals is a common practice, but shooting the head off of the individual who waltz into "your" spot is lunacy. If you're fighting humanoid NPCs, these are generally of the "evil" sort - brigands, rogues, etc., so either you're trying to do a good deed or getting rid of the rogue competition - but even then if you aim to kill a person who is (in a roleplay sense there) trying to help you out, you are going to be regarded very oddly.

Do not resort to challenging people all the time over the slightest thing. I'm seeing a disturbing pattern lately.
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Smith: No, My Lord. I am attempting to conceal it.

Kiirani

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Re: Competetive Hunting
« Reply #27 on: October 16, 2006, 10:39:18 am »
I haven't challenged anyone for such a thing since that one guy in the sewers who was being EXTREMELY rude about it as well :/

Er, at least I think that was what it was for. Was over a year ago now, so I can't be certain.

Datruth

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Re: Competetive Hunting
« Reply #28 on: October 16, 2006, 10:47:30 am »
Spawn camping itself is a break for roleplay. But consider who is the least rational: the person who comes into your hunting territory to compete with you, or you who aims to kill that individual. Hunting animals is a common practice, but shooting the head off of the individual who waltz into "your" spot is lunacy. If you're fighting humanoid NPCs, these are generally of the "evil" sort - brigands, rogues, etc., so either you're trying to do a good deed or getting rid of the rogue competition - but even then if you aim to kill a person who is (in a roleplay sense there) trying to help you out, you are going to be regarded very oddly.

Do not resort to challenging people all the time over the slightest thing. I'm seeing a disturbing pattern lately.


Quote from: Datruth77
a) the owner shares it with the other,

b) the owner leaves it and relinquishes control to the other person,

c) the other person walks away cowering in fear of the owner, or

D) the other person challenges the owner and wins or loses.

Yea, and you know what disturbing pattern i notice, the need to twist statements to meet your own shallow mind.:thumbdown:

You can clearly see dueling is the last option here, yet you convieniently forget it all and use that as the bulk of your response.

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Karyuu

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Re: Competetive Hunting
« Reply #29 on: October 16, 2006, 10:51:12 am »
There is no need to resort to personal attacks.

You started telling Zanzibar that either he needs to share, or fight. So then I posted stating why challenging someone over a spawn point is a silly idea. Is there really something to misunderstand?
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.