Author Topic: Cooking recipes  (Read 6335 times)

Arerano

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Re: Cooking recipes
« Reply #15 on: October 23, 2006, 01:22:17 pm »
well, at least i RP a kind of "cooking" process. it's quite easy and all neccesary ingredients are available...

..well,.. maybe it's even too easy :P

Baked Apple:
Ingredients:
1 Apple

Tools:
Furnace (i know, it's a bit to hot to bake apples, but it's RP, isn't it? :) )
leather gloves

Put the Apple into the furnace, wait untill it gets brown, take it out.
Take care! The Apple will be really hot! that's why you need the leather gloves.

You may also dunk the apple into red liquer from time to time during the baking process.
It will give it a special look and taste ;)

Nice to have Ingredient:
Sugar (or Honey,.. but we don't have bees, so the chances for honey are bad)

Greetings
Arerano Areramau

Peacer

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Re: Cooking recipes
« Reply #16 on: October 24, 2006, 09:13:32 am »
nolthrir quick snack

Items:
Bread
Fish

How To:
1. remove all bones from the fish and cut the bread in half.
2. penetrate the fish with your sword.
3. toast the fish above some fire.
4. toast the bread above some fire.
5. Put the fish inbetween the bread and voila.

Elvi and Peacer Special:

ATTENTION! very strong alcohol

Items:
Oily alcohol
Red liquor
Light embued Ice

How To
1. Mix the oily alcohol and the red luqior and shake it a bit
2. Crush the ice
3. Add the ice to the drink.
4. Enjoy and get drunk

Edit: Uh oh after rereading... you can do some alchemy stuff too :D If they didn't get lost i have some potion mixtures at home ^^ (self-made)
« Last Edit: October 24, 2006, 09:27:39 am by Peacer »
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Stonn

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The herbal and alchemy crafts according to Stonn ^_^
« Reply #17 on: October 26, 2006, 11:19:54 am »
Well, Kerol said there can't be too much, so I'm opening my floodgates :) After reading the description of the Herbal skill, it seems to say a potion made out of an herbal base will be closer to nature. Then reading more about alchemy, it seems very much a mineral and dust kind of art. I spent a lot of time trying to tie the Herbal craft with the Alchemy craft. In my mind, they seem somewhat related like the Metallurgy/Blacksmith pair. So maybe an alchemist can buy basic ingredients from an NPCs (say, like 50/50 quality), but you could also get them from a Herbalist PC (with the potential for better ingredients, ie 300/50). I stared at the 6-way magic chart and tried to tie it into the whole thing as well. So this is what I came up with, the six ways of herbalism...



Each way has a related stat and the same characteristics of the related magic way. Plants of Yliakum posses properties that link them to a specific way. These properties can be tapped into by making "bases" out of tinctures, infusions, and juices from the plants. I made a list of herbalist equipment that might be handy as well...

------

Burner- flame and flask for warming of liquids (warm->boiling->potent->residue)
Crucible- heat for solid materials (warmed->hot->reduced->ash)
Beaker- tabletop vessel for when heat is not required (light->[normal]->concentrated)
Drying Room- cool dark place to dry and cure herbs (moist->cured->dried->stale->)
Mortar and Pestle- for breaking up herbs (crushed->dust)
Strainer- for juicing plants and fruit ([juice of plant])
Alchemist Bottle- the rectangular ones like the colored potions, lesser potion of mana, etc
Table- got to have one

Blue Base

Enkireed + Water Pouch into Beaker (combine)->wait wait (long time) wait (long time)->Concentrated Enkireed Infusion
Fairy Frond into Drier->wait wait-> Dried Fairy Frond
Dried Fairy Frond into Mortar/Pestle->wait wait->Dried Fairy Frond Dust
Dried Fairy Frond Dust into Crucible ->wait wait wait-> Dried Fairy Frond Dust Ash
Dried Fairy Frond Dust Ash + Concentrated Enkireed Infusion + Alchemist Bottle into Table (combine)-> 1x Blue Base

Red Base

2x Bogo Pepper + Alcohol into Burner (combine) wait wait wait wait -> Bogo Pepper Residue
6x Fire Cherry into Strainer->wait->6x Fire Cherry Juice
6x Fire Cherry Juice + Bogo Pepper Residue + Alchemist Bottle into Table (combine)-> 1x Red Base

Azure Base

Balloon Plant into Drier->wait-> Cured Balloon Plant
*do next step twice*
5x Laanx Grass + Water Pouch into Burner (combine) ->wait wait wait wait-> Potent Laanx Grass Infusion
2x Potent Laanx Grass Infusion + Cured Balloon Plant + Alchemist Bottle into Table (combine) -> Azure Base

Dark Base

2x Wormroot + Oil into Beaker (combine)->wait (long time ) wait-> Wormroot Oil
4x Night Bloom + Oil into Burner (combine)-> wait wait wait-> Concentrated Night Bloom Oil
Wormroot Oil + Concentrated Night Bloom Oil + Alchemist Bottle into Table (combiine)-> 2x Dark Base

------

Cold infusions tend to take longer in RL so I applied it to the PS ones with the tag "(long time)" on applicable steps.

An alchemist will use bases and various alchemical ingredients to make unique potions. I thought use of a Yliakum version of the "Philosophers Stone" would help along the nonsensical chemical reations that are inevitable, so maybe a Orichalc Shard?...

------

Potion of Water Breathing

Breath as normal under water

Blue Base + Powdered Shell into Beaker (combine)-> Blue Shell Base
Blue Shell Base + Azure Base + Orichalc Shard into Beaker into Beaker (combine)-> 2x Water Breathing Solution + Orichalc Shard
Water Breathing Solution + Potion Bottle into Table (combine)-> 2x Water Breathing Potions

Potion of Shadows

+5 to Hide in Shadows skill

Azure Base + Fool's Gold into Beaker (combine)-> Azure Fool's Base
Azure Fool's Base + Dark Base + Orichalc Shard into Beaker (combine)-> Shadows Solution + Orichalc Shard
Shadows Solution + Potion Bottle into Table (combine)-> Potion of Shadows

Potion of Evaluation

evaluate other character's strength without using INT

Blue Base + Eyestone into Beaker (combine)-> Blue Eyestone Base
Blue Eyestone Base + Red Base + Gold Dust + Orichalc Shard into Beaker (combine)-> Evaluation Solution + Orichalc Shard
Evaluation Solution + Potion Bottle into Table (combine)-> Potion of Evaluation

-------

I threw gold dust into the last one as the Blue way and Red way are in opposition. Gold seems to make everyone get along, why not The Ways as well  :D Kind of ran out of inspirational steam at the end there and the recipies got simplistic, but you get the idea. Just one big brainstorm anyways.

The Wandering Djinn

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Re: Cooking recipes
« Reply #18 on: October 27, 2006, 12:15:05 am »

Awesome!

Put that Kran on the PS Development Team...  NOW\\o//

- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

Stonn

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Re: Cooking recipes
« Reply #19 on: October 29, 2006, 07:46:03 pm »
lol Ahh, thanks for the kind words, Djinn. I would have been bugging the devs to let me on but I'm guessing there are a thousand people like me with "Great ideas." I'm just glad there's a forum I can depressurize into :)

And BTW, I added more recipes to my original food post. Mmm... Wiggler Rolls. Don't want anyone to overlook those hehe

Venae Rell

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Re: Cooking recipes
« Reply #20 on: October 30, 2006, 12:37:13 am »
Black Dodeth Pipe Leaf.

Black Dodeth is also called the "leaf of fate", and its smoke is rumored to induce prescient visions. Is is also the Symbol for the month of Kravaan, the time of harvest. The black and crumbly leaf is smoked in a pipe.
________________________________


1)   Find Black Dodeth plants. Black Dodeth is a medium-height, soft-leafed annual with aromatic oval leaves that prefers open, sunny plains.

2)   Harvest leaves. Ten pounds of Fresh Black Dodeth Leaves will be enough to make one pound of Black Dodeth Pipe Leaf.

3)   Dry the leaves. This is most efficient if done in a warm, dry place, such as a low-heat oven, or on a rack over a wood stove. Leaves are ready for use when they have lost their green color and have become black and crumbly.

You are now ready to pack your new Black Dodeth Pipe Leaf in a pipe and smoke it!   :sorcerer:

--------------------------

This is an example from my developing "Plant Recipes" table, rewritten for the cooking recipes thread. I've made about 40 entries so far, ranging from herbal tisanes and healing infusions to fibers and dyes for textiles and such. Some are concepts made up on my own, some are garnered from other players who use them in RP, and many come from various references within the game material itself, such as this one here for Black Dodeth Pipe Leaf.

I am currently working on reformatting the table so that each plant of origin and its various potential processes and products should be able to be hooked up with crafting code with just simple transformations of the table.

Gyerfry Stoemsaber

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Re: Cooking recipes
« Reply #21 on: November 10, 2006, 02:48:43 am »



JAM
Put a knife and any fruit on the kitchentable for 1 minute > knife and <insert fruit here> jam

HOT SAUCE
Put hot peppers and knife on table for 30 secs. > knife and hot pepper paste
Put tomatoes and knife on table for 30 secs. > knife and Tomatoe paste
Put tomatoe paste and hot pepper paste in mixing bowl for 30 secs. > mixing bowl and hot sauce

HOT CAKES(Gyerfry's special recepy)
Igredients: 5 bread crums, pouch of water, any jam, hot sauce, sugar(optional)

directions: put pouch of water and 5 bread crums in mixxing bowl and wait for 30 secs. > dough
put dough on ketchintable with rowling pin and wait 30 secs. > lowling pin and pancake dough.
combine pancake dough with jam > raw hotcake
sprinkle with sugar(optional) > raw sugar hotcake
put in oven for 5 minutes > non-hot hotcake or non-hot sugar hotcake
combine with hot sauce > hotcake or sugar hotcake.

Ready to eat!

AryHann

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Re: Cooking recipes
« Reply #22 on: November 10, 2006, 07:13:18 am »
I just wonder one thing. Maybe this discussion has already occurred maybe not.
Why do we assume that the ingredients name are the same as the ones in "our" world?
Shouldn't the herbs/vegetables have different names since it is another world?
how can there be tomatoes, just for saying, when also the "quality" of the sun is different? etc.etc.?

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Lanarel

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Re: Cooking recipes
« Reply #23 on: November 10, 2006, 11:12:57 am »
I just wonder one thing. Maybe this discussion has already occurred maybe not.
Why do we assume that the ingredients name are the same as the ones in "our" world?
Shouldn't the herbs/vegetables have different names since it is another world?
how can there be tomatoes, just for saying, when also the "quality" of the sun is different? etc.etc.?
I think some discussion was in another thread. Also in an earlier post in this thread Ligh said:

Before starting to found alchemy receipes, we first could need a few plants to find, so that herbal skill will get useful as well. Didn't someone want to think about possible plants and send me a mail? ... Better I'll start my own thoughts about that.
Expect a soon reply here. ;)
(Still waiting for that reply :) )

I think (hope) the way this thread is useful is that everyone puts thought into different parts of a recipe. Some give ideas of how a process can be split up in half-products and final products. Some give more ideas of what tools to use. A few try to find ways of combining cooking, herbal and alchemy skills, or (in my case) to find out a bit of how this is supposed to work. Others give examples of recipes that could fit the setting, with new ingredients and more thought out descriptions. Very few would directly fit into the game I guess, but they all provide something I hope the settings and crafting devs can use, so cooking (and hopefully herbal and alchemy) skills will be implemented sooner :)


Kerol

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Re: Cooking recipes
« Reply #24 on: November 10, 2006, 06:14:31 pm »
Quote
Shouldn't the herbs/vegetables have different names since it is another world?
how can there be tomatoes, just for saying, when also the "quality" of the sun is different? etc.etc.?
Well, yes and no. There certainly are some fruits that are similar to the "real world". It doesn't matter however at this stage which is reasonable in those recipes and what not, as we can change the name and look of ingredients at a later point either way. I think it is even more helpful right now to use RL names and items as it will give a better idea on how things are supposed to be (from the writers perspective).


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LigH

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Re: Cooking recipes
« Reply #25 on: November 10, 2006, 07:14:20 pm »
@ Lanarel:

Another member asked boldly to create some new vegetation, and I waited for him first ... but now I doubt that he was successful in the last weeks. So I will have to start on my own. But I probably can't compete with Stonn Mrogg - stunning work!

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AryHann

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Re: Cooking recipes
« Reply #26 on: November 11, 2006, 08:10:34 am »
Uhm, I understand, however I am a bit suspicious over this technique.
For example, I think having some beverage called tea is anyway dangerous because it assumes that, even if you don't call it tea, you will have something made by "boiled leaves of some herb".
I am also bewildered over the fact that there are things that resembles what we have in our world and this also to the material food that you obtained.
Obviously, it is just the way I think :-)
AryHann

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Kerol

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Re: Cooking recipes
« Reply #27 on: November 11, 2006, 12:48:02 pm »
Quote
I am also bewildered over the fact that there are things that resembles what we have in our world and this also to the material food that you obtained.
That's more a philosophical question, which I will answer philosophically - although it is  :offtopic:
We have the same physics in PS as in RL (and additionally the magical environment, but that doesn't substitute the physics). This induces the same logical base. According to the same logic with a similar material (physical/chemical) base similar structures have to develop - organic stuff like leaves and other living things.
With the same argument people will discover similar effects like leaf + hot water = brew.
Once you have fire and know how to boil water it isn't far from discovering this.
However, for more complex stuff it won't be the same - like tarts or coque au vin.


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AryHann

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Re: Cooking recipes
« Reply #28 on: November 11, 2006, 10:06:16 pm »
Physics is not biology, though (maybe we should open another thread if it doesn't exist already?)!
How can leaves exist, be green and develop, if there is not the sun light? Does the crystal light warm?

Anyway, I think imho that everything is possible, as long as it is coherently justified and there are no logical flaws :-) I am not saying that the thoughts of todays are wrong! :)
AryHann

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Kerol

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Re: Cooking recipes
« Reply #29 on: November 18, 2006, 02:18:50 am »
I think we are going a bit too offtopic, Ary ;)
I'll answer your questions in private another time, just remind me :)


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