hi im new, stumbled upon this from a crystal space article in the recent linux magazine. im an avid gamer for some time well, since atari. im also an avid linux and general open source fan. software should be free (as in open not necisarilly free of charge) and not suck. as a RPG gamer im very pro Baldurs gate style, not so much DnD (although their rules set is great) but more the quality story lines etc.
So when i read about this game last night i of course got excited. Forgive my lack of grasp for the overall scope of this project as the main site itself leaves much to be desired in terms of information. but from what little ive read on the forums so far it seems this game aims to be somewhat put the MMO into the morrowind concept, am i somewhat accurate here?
My MMORPG ecperience consosts soely of DAoC. I have also played WW2online quite a bit. What a great idea that was, to bad the execution was so horrid.
Anyways i just thought i would post my thoughts.
Level tread mills suck. wtf do i need to power level for 20 levels before the games gets interesting? Just start me out at level 20 for christ\'s sake

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Some stats and skills just arent useful. I love theif type characters. Ive yet to see a MMORPG institute this class correctly IMO. Why cant i pick pocket EVERYONE in the game? Why cant i rob merchants? As for skills, low charisma really has little to no effect on your interaction with others ive found. To me, if you have a charisma of 1, im not going to deal with you at all. To me, a charisma of 1 means i\'d rather be forced to sign a contract with don king than deal with you.
I like star war\'s galaxies idea of gaining experience without having to fight. thats pretty cool.
I love hack n slash. But let me do it while on a cool quest. I can only kill rats for so long, even when its ROUS they are still just rats.
I like what someone mentioned about developer created guilds. i think thats pretty cool. guilds in general are pretty whack IMO. They range from the monty python quote guilds to the stfu im hard core get out of my way n00b guilds. All are pretty pointless.
You shouldnt be forced to party up. Soloing should be an option, albeit a very difficult one.
If PvP becomes a major focus IMO it should require a 2 tiered aproach. There should be jedi knight 2 style sword combat system with the standard roll to hit system underneath to determine a hit and damage. currently all you do is hit a key to \'attack\' and then just sit back and watch your characters \"roll\" more or less. Add some skill into the mix? Allow players to \'master\' the sword play? I dont know exactly how you would implement this its mainly a just a vision of mine for great PvP gameplay. I just despise the click the button for attack and watch the same 4 animations loop throughout the fight.
Also, a pocketPC/palm5 interface would be cool. obviously you couldnt have the 3d world on your ppc/palm but you could have a politic interface, or an interface to run your store or something. maybe an interface to create quests (hey that a-hole madrebel stole from me. go kill him for X amount of gold). just an idea, some of us wouldnt mind \'being connected\' while in meetings at work

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so....anyways. this project really excites me. how can i sign on to help out? i\'d be happy to be a lowly squire for the developers
