Author Topic: Faint when your energy drops to zero  (Read 3088 times)

Sahraa

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Faint when your energy drops to zero
« on: October 17, 2006, 08:56:29 pm »
This is an idea that I have thought of for some time now. When your energy goes empty, there simply appears a message along the lines 'you are too exhausted to move' on the screen. But in order to make Planeshift more realistic, your character could faint when your energy drops to zero. The fainting could last for, say around 10-15 seconds, and your character would fall to the ground. While the player is fainted, energy could be restored again, but at 1/2 or 1/4 of the normal rate. There could aslo be added the option of a 'help' action for other players so they can get the fainted player to his/her feet again and in that way shorten the 'faint mode' a little.

What do you think of this idea?

Gharan

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Re: Faint when your energy drops to zero
« Reply #1 on: October 17, 2006, 09:00:08 pm »
I'd like to see that  ;D

Nikodemus

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Re: Faint when your energy drops to zero
« Reply #2 on: October 17, 2006, 09:22:32 pm »
generally, when in combat, each swing and defence attempt should consume a bit of stamina. I'm not sure if it is a good idea to faint i the middle of combat ;P erm... it just can't happen x)



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Karyuu

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Re: Faint when your energy drops to zero
« Reply #3 on: October 17, 2006, 09:24:06 pm »
Perhaps not faint for a few seconds, but stumble to the ground? :}
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Sahraa

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Re: Faint when your energy drops to zero
« Reply #4 on: October 17, 2006, 09:33:57 pm »
Oh, yes of course. I completely forgot about in combat.  :oops: But would there be a possibility to at least add a /faint command for use in RPs?

Kezzik

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Re: Faint when your energy drops to zero
« Reply #5 on: October 17, 2006, 09:36:31 pm »
idealistically the 0% of stamina that our gui shows is not that of total exhaustion to the point of collapse, but actually the highest amount our body can withstand before feeling immense strain or lack of energy to possible continue tasks at a constant speed/rate

ie, you run your ass off for 100 meters, then have to slow to a walk to catch your breath, thats your stamina gone, but you don't collapse... well, not unless you're very unhealthy :]

it is a good idea indeed, but perhaps after the main stamina bar there would be that reserve 'danger' bar, or a negative amount, kind of like Moons idea (was it moon? with the -45% = total death) the further into the negatioves your emergency stamina goes the closer to collapse you get, and then if you managed to push it to such a far point, unconciousness.


typos fixed.. I need to stop hitting ; instead of ' ><

edit: there are many things like fainting that would be ever so helpful for RP, I'd love to see faint and several others, but it's getting the animations and such thats tricky :s

Sahraa

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Re: Faint when your energy drops to zero
« Reply #6 on: October 17, 2006, 10:00:16 pm »
The idea of a danger bar/negative values seems like very a good one to me.  :) Perhaps something similar could be done about the will and the mental bars, for instance: great mental exhaustion = headache?

Kezzik

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Re: Faint when your energy drops to zero
« Reply #7 on: October 17, 2006, 10:05:38 pm »
indeed, of which puts a negative impact on your overall mental effect through spells, etc.

Perhaps not faint for a few seconds, but stumble to the ground? :}

you can also do that if you're an idiot like me xP

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Araye

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Re: Faint when your energy drops to zero
« Reply #8 on: October 17, 2006, 10:54:19 pm »
This sounds like a pretty good idea.  I would however like to see the stamina be more realistic before I stumbled.  As it is right now, I can barely run for 10 minutes before I'm exhausted (with an empty backpack and the current max. stamina).  I guess I'll never run a marathon.   ;D

zorbels

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Re: Faint when your energy drops to zero
« Reply #9 on: October 17, 2006, 10:59:28 pm »
Quote from: Karyuu
Perhaps not faint for a few seconds, but stumble to the ground? :}

I totally love the idea. :whistling: Though my keyboard might not stand up to it when I am frustrated pounding on my shortcut key willing my character to get up and move.
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neko kyouran

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Re: Faint when your energy drops to zero
« Reply #10 on: October 17, 2006, 11:57:54 pm »
This sounds like a pretty good idea.  I would however like to see the stamina be more realistic before I stumbled.  As it is right now, I can barely run for 10 minutes before I'm exhausted (with an empty backpack and the current max. stamina).  I guess I'll never run a marathon.   ;D

You forget the difference between in game time and RL time.  While it's only 10 minutes RL time, it's much more IG time.  Since every hour in game is something like 20 minutes RL time.  So putting it in to character, running for 10 minutes RL time, well, you've been running for quite some time in game wise.  I think that makes sense.  (/me is still sleeping from his nap)

Nikodemus

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Re: Faint when your energy drops to zero
« Reply #11 on: October 18, 2006, 12:36:43 am »
the in game time is exactly the same as real world time. 1s=1s, 1h=1h and so on.
Why? because you dont move slower or faster than you would in real
you don't swing a weapon faster or slower than in real
everything what you see on monitor is happeing at exactly the ame speed as in real.
Although i see why you want to see this the way you do, you are wrong.



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Einnol

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Re: Faint when your energy drops to zero
« Reply #12 on: October 18, 2006, 01:20:51 am »
@Nickodemus:  Then an in-game hour is 10 minutes long not 60 (or an in-game minute lasts 10 seconds), because 6 in-game hours pass for every real life hour.  This could be a possibility since there is nothing that says the the time increments in Yliakum have to be the same as ours.  Furthermore, the usage of AM (Ante Meridian) and PM (Post Meridian) for time keeping in Yliakum seems odd since they depend on the perceived position of our sun in the sky.

As for the actual topic on hand, well ... ummm ... I got nothing.  Sorry.   :-[  Some of the ideas here sound pretty good tho.

Siteri Kidachi

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Re: Faint when your energy drops to zero
« Reply #13 on: October 18, 2006, 01:58:39 am »
Exactly. Time goes at the same rate in Yliakum, it's just measured differently. So an Yliakum resident could go to work for two Yliakum days straight and it would be fair because 2 Yliakum days = 8 Earth hours.

Hmm, I wonder how someone from Earth would adjust to this if they had to live in Yliakum...

Anyway, hopefully there will be an in-game calendar and more accurate clock, so that people will stop ignoring the in-game clock, for example saying something happened yesterday when it really happened 6 Yliakum days ago... That happens a lot.

Kezzik

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Re: Faint when your energy drops to zero
« Reply #14 on: October 18, 2006, 02:10:03 am »
as the time moves so fast it's easier to say "oh, I bumped into the waffley king yesterday" instead of "hey i saw the waffley king earlier!" when like, 10 Yliakum hours have ticked by, if anything i think the Yliakum time shoudl be slowed to either half or the same as real time, sure some peopel would then be playing at night al lthe time, but hey, someones gotta lvie nightshift at the bar ;)

this is going way O to the T anyways, make an ew thread? waffley :)