Author Topic: A little dissappointed  (Read 3940 times)

Kezzik

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A little dissappointed
« on: October 20, 2006, 12:28:10 am »
as the title says, I am, with the explorability of our common maps, between Hydlaa and Akkaio and such, being an avid explorer, I try to aiml that no area is unreachable.

I can understand that these invisible walls would be put up to stop players runnign off the end of the world, but it'd be nice to actually get near the edge ;)

seemingly, the entire region has a natural mass of hills surrounding each area, seemingly unclimable, but they're quite possible to escalate with a little determination. unfortunately though, I often find my travels are stopped short, hindered by this 'magic shield' preventing me from moving further, but I can clearly see there are more hills and plains to travel to beyond said wall.

anyoen else come across the frustration of slamming into something you can't see? ^_^

heres a good example just outside of Akkaio, you can get up the hill to that point, then not go further.
« Last Edit: October 20, 2006, 12:31:31 am by Kezzik »

Kaerli

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Re: A little dissappointed
« Reply #1 on: October 20, 2006, 01:29:57 am »
[Those are totally OOC and represent the physical end of the world geometry, without them you could literally walk off the end of the map.  The hills and plains just are backgrounds.]

Kezzik

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Re: A little dissappointed
« Reply #2 on: October 20, 2006, 01:34:41 am »
they're not, as you may know, GM's can slide, pushing themselves through the barrier if needed, they can then run over those hills and plains freely, and slide back through the wall.

If it was to be truely IC it'd would go all the way to the level drop on the inside or the caverns wall on the outside, , having an invisible wall on a flat surface you can clearly run across is more OOC then getting to the edge of the map (which you can RP as a cliff face or drop) and then hitting the wall to prevent falling off

Induane

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Re: A little dissappointed
« Reply #3 on: October 20, 2006, 02:00:59 am »
Actually it would not be terribly hard to at least create natural landscape features that block you from reaching the "end of the world"

Phinehas

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Re: A little dissappointed
« Reply #4 on: October 20, 2006, 02:09:52 am »
But still, isn't this one of those things that should go in the wish list under "I want more places to explore."? Surely you don't expect the devs to actually do anything about this immediately?

The Wandering Djinn

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Re: A little dissappointed
« Reply #5 on: October 20, 2006, 03:58:11 am »

The world area that is known as Yliakum is a stalactite that was hollowed out by the young gods Talad and Laanx. The inside of this stalactite has eight levels that form concentric rings where each ring has a smaller diameter than the ring on the level above it.

In the process of creating this world in a form so that we can experience it as a MMORPG environment, the Development Team of PlaneShift have so far given us access to about half of the uppermost ring inside the stalactite. Some of the NPC Spawns that are found in the wilderness areas outside the two main centres of population, are given to wandering away from their spawn points. To prevent these NPCs from falling off the edge of the map, as it were, there are invisible barriers constructed in an effort to keep them from doing this.

As a result, these invisible barriers also largely prevent us, the Players, from also wandering our Characters off of the map.

When the whole of the Yliakum stalactite is made available, these barriers probably will not be needed anymore and physical barriers will be there instead. My guess as to what these will look like, well go to the Bronze Doors Region sector map and look at the imposing high rockface that the access way to the Fortress is carved into.

For now, remember that we are playing in very small part of a very big Construction Zone !  \\o//
- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

Kezzik

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Re: A little dissappointed
« Reply #6 on: October 20, 2006, 04:02:52 am »
I didn't ask for the techno side of things, nor is this a wish, i just had it on my mind whilst going walkies and wondered what others thought of how things are working, hence, GD :)

LARAGORN

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Re: A little dissappointed
« Reply #7 on: October 20, 2006, 04:13:47 am »
Some of the areas like you mentioned, will be developed for use (I believe) as our world expands.
I understand your frustration, I have spent some time trying to find a way through this barrier aswell. Just like other areas, I am hoping there is a way around it.

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Phinehas

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Re: A little dissappointed
« Reply #8 on: October 20, 2006, 05:26:20 am »
the Development Team of PlaneShift have so far given us access to about half of the uppermost ring inside the stalactite.
In that case, Yliakum is a tiny place.

Kiirani

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Re: A little dissappointed
« Reply #9 on: October 20, 2006, 05:29:20 am »
The barrier could easily be pushed right near the edge of the world, instead of leaving a bunch of hill behind it.

Kezzik

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Re: A little dissappointed
« Reply #10 on: October 20, 2006, 05:30:50 am »
the Development Team of PlaneShift have so far given us access to about half of the uppermost ring inside the stalactite.
In that case, Yliakum is a tiny place.

yeah, if it were really this small, then the levels the nolthrir thrive on would be eh... the size of the arena tops : |

I'd liek to thin, in reality that what we have of Yliakum thus far is not even near 1% of the world, I mean, we are talking one huge ass cavern

zanzibar

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Re: A little dissappointed
« Reply #11 on: October 20, 2006, 05:47:29 am »
Let's play with numbers!

I think I remember Karyuu saying at one point that there would potentially be well over 200 different maps in the game.  I think right now we have something like 11.  If we're at half of the upper tier, then that means that there's another 9 or 10 maps which will be added.  If we have another 7 levels, and each one is smaller than the one before, and the biggest one has 20 levels, and each level has two fewer maps than the one above, then that's 18, 16, 14, 12, 10, 8, and 6 maps.  That's over 100 maps for the stalactite, and that's probably at the very smallest.  Then there will be the tunnels leading outside of the stalactite which may even lead to the surface, and I can imagine that could involved over a hundred maps as well.  And we've also been told that the death realm may be just as big as the living world.  So maybe there would be over 300 maps at the very least.  And if we have around 11 right now, then that's around 3-4% of the total world.


Of course, none of that means anything.  I'm just having some fun with it. :-D
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Kiirani

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Re: A little dissappointed
« Reply #12 on: October 20, 2006, 05:58:25 am »
I think that by the time there will be 200 maps in the game, it will have been tweaked so that they can be significantly larger and more complicated without destroying my graphics card like the current one does. Because the world, I expect, will be a incomprehensibly large compared to how it is now.

Kezzik

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Re: A little dissappointed
« Reply #13 on: October 20, 2006, 06:02:22 am »
there will also be a monster 50 times more pwoerful then an ulbernaut called waffley, it is feared by all races, but really, it just wants a hug.

back to the relevance, yeah, in the future these things wikll be improved with vast fluffyness, it will eb so sweetly cool phunk, that you could run it on a toaster and have better graphics then an xbox 360.

but one step at a time eh? I want to be able to walk on hills without bumping into a wall i can;t see <3

Kiirani

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Re: A little dissappointed
« Reply #14 on: October 20, 2006, 06:20:48 am »
* Kiirani hugs Kezzik, slipping him his medication while he's distracted