Author Topic: A little dissappointed  (Read 3967 times)

Kezzik

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Re: A little dissappointed
« Reply #15 on: October 20, 2006, 06:35:28 am »
* Kezzik shrugs

Hallucinagenic, I'm not complaining

Phinehas

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Re: A little dissappointed
« Reply #16 on: October 21, 2006, 02:01:18 am »
The wall is actually me excercising the mind control I've placed over you. I don't like you to wander too far, so I make you think that you're hitting an invisible wall at a certain point.

Being a wizard has its plusses.

Kezzik

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Re: A little dissappointed
« Reply #17 on: October 21, 2006, 02:03:13 am »
guess I won't fund your magic research then xP

Phinehas

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Re: A little dissappointed
« Reply #18 on: October 21, 2006, 02:55:56 am »
Oh but you will. You will...

Croconil

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Re: A little dissappointed
« Reply #19 on: October 21, 2006, 03:41:10 am »
The wall is actually me excercising the mind control I've placed over you. I don't like you to wander too far, so I make you think that you're hitting an invisible wall at a certain point.

Being a wizard has its plusses.

Phin is lying its actually the magical restraining order I have had put on you Kezzik, so you cant run away and i can always chase you down :D

Phinehas

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Re: A little dissappointed
« Reply #20 on: October 21, 2006, 03:43:56 am »
I did not lie. I mean, seriously, who else is capable of carrying out a magical restraining order if not me?

Croconil

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Re: A little dissappointed
« Reply #21 on: October 21, 2006, 03:45:05 am »
Phin put it on you Kez :/

He's evil. Slay him.

* Croconil runs off and hides

Kezzik

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Re: A little dissappointed
« Reply #22 on: October 21, 2006, 03:49:02 am »
burger sauce.

in other news, me and Phin have established that as long as i run, Phin will totter after me flailing his cane swearing vilely.

such a wonderful must see image

Croconil

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Re: A little dissappointed
« Reply #23 on: October 21, 2006, 12:12:19 pm »
burger sauce.

in other news, me and Phin have established that as long as i run, Phin will totter after me flailing his cane swearing vilely.

such a wonderful must see image

I wish I could see that...:D

Verrliit

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Re: A little dissappointed
« Reply #24 on: October 22, 2006, 03:23:19 pm »
When the whole of the Yliakum stalactite is made available, these barriers probably will not be needed anymore and physical barriers will be there instead. My guess as to what these will look like, well go to the Bronze Doors Region sector map and look at the imposing high rockface that the access way to the Fortress is carved into.

Well...

Don't count on that rockface being impossible to climb, once climbing becomes possible.  :)

Despite the repeated evidence that we have a dyslexic coder, I think the Devs are bright enough to hide a cave or two up there, with goodies...

there will also be a monster 50 times more pwoerful then an ulbernaut called waffley, it is feared by all races, but really, it just wants a hug.

Actually, there is already a monster more powerful than the Ulber, that has killed more brave souls than any other.

You might be fast enough to /unstick when something invisible is killing you. 

But when you least expect it, it willl return, pull you down without warning, and you will simply...

Die.


Children wail, and strong men weep, survivors curse with fear...

When time itself does seem to stop,

beware, the Horrible Lag is near.


~Verrliit~
The Devs have invited us to play in their sandbox. The GMs keep us from spoiling each other's fun.  Be respectful, and thank them often.



Courtesy cannot be imposed by force.  Lead by example.  Be elegant.  - Dr. H. Lecter

LigH

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Re: A little dissappointed
« Reply #25 on: October 22, 2006, 04:19:02 pm »
I am quite disappointed as well - but for some slightly more specific reasons:

1) Looking at the maps in a graphic tool, or even terrain rendering tool (like Terragen), reveals that most of the (newer) maps look like (nicely said) made in a hurry. There is much "wasted potential", especially for the fact that most maps only use half of the available area...

Too bad it was not my task to create such height maps, I would have had heaps of more ideas.

2) The limits are quite artifical; instead of blocking areas with invisible walls only, the steepness of the terrain should be according as well. And the worst "bug" is that the map "bdroad01" (an updated version of the old "ojaroad01" map) still uses the old walls, although the content of the terrain changed remarkably, so an invisible wall is blocking a whole valley for no obvious reason.
« Last Edit: October 22, 2006, 04:42:16 pm by LigH »

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Kezzik

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Re: A little dissappointed
« Reply #26 on: October 22, 2006, 06:55:26 pm »
Despite the repeated evidence that we have a dyslexic coder, I think the Devs are bright enough to hide a cave or two up there, with goodies...

I find that statement completely disgusting.

Quote
Actually, there is already a monster more powerful than the Ulber, that has killed more brave souls than any other.

You might be fast enough to /unstick when something invisible is killing you. 

But when you least expect it, it willl return, pull you down without warning, and you will simply...

Die.


Children wail, and strong men weep, survivors curse with fear...

When time itself does seem to stop,

beware, the Horrible Lag is near.


~Verrliit~

* Kezzik yawns "huh? ... oh, fell asleep, nothing interesting going on.."

I am quite disappointed as well - but for some slightly more specific reasons:

1) Looking at the maps in a graphic tool, or even terrain rendering tool (like Terragen), reveals that most of the (newer) maps look like (nicely said) made in a hurry. There is much "wasted potential", especially for the fact that most maps only use half of the available area...
I like the newer maps, they look mroe realistic then the ojaroad ones, but they do put a lot more strain on some systems, even with adaptive distance and such, some reason some peopel just can't go to certain areas out there

Quote
Too bad it was not my task to create such height maps, I would have had heaps of more ideas.

so, you'll be handing in your 3d team applicaation then? :)

Quote
2) The limits are quite artifical; instead of blocking areas with invisible walls only, the steepness of the terrain should be according as well. And the worst "bug" is that the map "bdroad01" (an updated version of the old "ojaroad01" map) still uses the old walls, although the content of the terrain changed remarkably, so an invisible wall is blocking a whole valley for no obvious reason.

most of the hills realistically, are infact climable, if you sprint at one you can get half way up, jump, and cling on, that'll be part of the climbing skill i presume, don't see why we cant just walk up them now though. as for the invisible wall, like i said, it shoudl either be put at the very edge of the map, for more explorational fun and rp purposes, tired of being stuck to roads, or there shouldn't be one at all.

theres a few places around hydlaa you can get outside the barrier, and that gives you the chance to run the full green fields, just liek back in MB, you can fall off the edge, but you'd only do that if you wernt paying attention or are a complete idiot. and then at the end of it you die and go to the DR so theres absolutely no harm done..
monsters running off the edge of the map? give them a target chase time out, they had one before

LigH

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Re: A little dissappointed
« Reply #27 on: October 23, 2006, 05:35:13 am »
Kezzik, you misunderstood -- I only talked about: bdroad01, bdroad02, ojaroad1 and ojaroad2. These 4 levels are based on heightfield maps, which is an image file with greyscale levels representing the height. Creating such a heightfield map is technically simple. But it would be helpful to have some experience using terrain rendering tools to understand them, and tweak the appearance of the landscape.

All the other maps are made of polygons (starting at triangles) - this is the work of a real 3D artist, and it is something I am not able to do in the same impressive way like e.g. Cherppow. The technique to use to create such levels is remarkably different.

And a target chasing timeout ... yes,  :thumbup:

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Capprion

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Re: A little dissappointed
« Reply #28 on: October 23, 2006, 06:00:50 am »
only problem i see with maps is the arena...the stairs will kill you, not to mention lag your horribly

bilbous

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Re: A little dissappointed
« Reply #29 on: October 23, 2006, 06:03:38 am »

theres a few places around hydlaa you can get outside the barrier, and that gives you the chance to run the full green fields, just liek back in MB, you can fall off the edge, but you'd only do that if you wernt paying attention or are a complete idiot. and then at the end of it you die and go to the DR so theres absolutely no harm done..


I think you are talking about what I call walking on the skyplane. For instance running between the rocks on the left side of the path to magic shop just before the forest tunnel begins. If you get out there you can climb the cliffs and get on the otherwise inaccessable ledge behind Harnquist. It has more territory to walk in but also has some invisible boundaries in places.