Author Topic: Old Player, New Character  (Read 6068 times)

zanzibar

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Re: Old Player, New Character
« Reply #45 on: November 04, 2006, 08:02:43 pm »
I see another divide here.  There are those who see alts as a way to grief others, and there are those who see alts as a way to avoid being grief'ed! :-D
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Monketh

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Re: Old Player, New Character
« Reply #46 on: November 04, 2006, 08:33:25 pm »
The only way would be to verbally harass them.  /ignore cuts that problem.
I doubt people would be willing to go through the trouble of gaining someone's trust in order to betray them.
What are they going to do, kill us with their -9 sword of noobness?
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zanzibar

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Re: Old Player, New Character
« Reply #47 on: November 04, 2006, 08:49:59 pm »
The only way would be to verbally harass them.  /ignore cuts that problem.


Not true at all.  There are plenty of ways to harass people in game that the /ignore function doesn't stop.  You can instruct others not to RP with that individual (including entire guilds), you can target them for kill stealing, you can harass them by constantly walking over their character or moving your character to where they're standing, you can file petitions about the person with false accusations (even better, use three different characters to make three different petitions!), and I'm sure there's more.
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Phinehas

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Re: Old Player, New Character
« Reply #48 on: November 05, 2006, 12:34:46 am »
I think one of the reasons that I don't like alts is that I always seem to be on the receiving end of the negative side of alts... I still remember back in MB and there were a lot of times that people created alts and then abused them hugely. I'm sure some of you remember the whole deal with... can never remember his name... Jestal. That was a nightmare. Plus, I've been around long enough to know a lot of people who's characters became good friends with my character, but then they got bored and decided to create a new character and so Phinehas was robbed of a friend. This isn't a big deal for normal people, but Phinehas doesn't have many friends... Cyl is the big one I'm thinking of right now, but there have been many...

Anyway, I'm not saying alts are evil, I'm just saying that in my mind my negative experience with alts outweighs my positive experiences.

Suno_Regin

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Re: Old Player, New Character
« Reply #49 on: November 05, 2006, 02:22:46 am »
Suno_Regin, what you are saying is precisely what I was referring to in point 3. You are hiding behind an alt for OOC reasons, and you even said that you are using this mask for actively tricking people into thinking you are someone else OOC-ly. Sorry, but this is not acceptable at all.
I sincerely hope that I have not made friends with a treacerous person like you ingame. You are telling me to do my research, and to sink as low as you obviously did? No, sorry, I am not going to do that. I say that you sould do some research on basic honesty! Looks like my deductions about the reasons were pretty much right.
Yes, this will seem to you like what you are doing is valid ("removing all OOC likes and dislikes"), because I'm definitely going to avoid you from now on. Maybe, however, you manage the little courtesy to avoid me ingame, yes? I've stated what my chars are, so that should be easy enough.

I don't see validity in any of your points. You do something stupid? Well, how about working to fix it, instead of hiding?

If you can start another char just like that, then I am inclined to question the depth and therefore quality of your RP.

Yes, there always are people who are poor RPers, and yes, one can't always perfectly separate IC identities. However, is their RP otherwise good? I doubt it, so why exactly would it matter? But this isn't important. What's important is:
Until then, I can't enjoy it without thinking back to times I've screwed up in any little roleplay or I said something to offend someone and they knew who I was outside of my character.
Decent people try to fix what they did wrong. Decent people even consider apologizing instead of stealth tactics.
Looks like that's too much for you. Possibly you should be thinking much more about where and how and why you screwed up, but hey, that's just my "uninformed" opinion, I guess.

Edit:
For example, about 4 of my characters know Farren, but he only knows that I'm Mitaki, and none of the others. By hiding your identity you can roleplay without OOC distractions.
My reasoning couldn't have been any more precise. What you are calling "OOC distractions" are actually very valid OOC concerns. You are tricking people, there's no amount of romanticizing and glossing over you can do to make this fact disappear. If they don't like you OOC-ly, work to make that go away, or live with it. They will have their reasons. I certainly have mine.
/Edit

I'm appalled that you seem to share this view, Karyuu. If you are talking about GMing, then I do see the point (to avoid GMing requests), but not as general player. Granted, since I don't use alts, I obviously can't have trouble with the /tells that you claim. However, I think that the players with whom I RP (and thus would notify about any hypothetical alt) can handle different characters.
I can't see anything "harmless" in this. In fact, I find this treacherous behavious disgusting and setting a bad example.

I'm really getting tired of people moaning at me. It's people like you I try to "hide" from, because appologizing to someone who doesn't listen to anything I say is like talking to a brick. I don't even know why I'm replying now, since you're just going to reply with even more moaning. For your information, every character I play as has a different personality, and a different profession. You've probably roleplayed with half of them already, but I don't really know who your characters are, nor do you know mine. The goal of the creators of this game is to try and remove all OOC, and make Yliakum seem like a real world. Now, with what I'm doing, with no one knowing who I am OOC, they can roleplay with me under the impression that I'm a stranger and not their friend, and they won't instantly get along with me.

It's like this one time when I made a new character, and told Gag who I was. From then on he started roleplaying with me like I was his friend, even though we hadn't officially met IC. I don't try to "sneak" around, I just don't walk into a tavern and say "I'm Suno." I just roleplay like I don't know anyone there. ROLEPLAY, that is. Let me say it again. ROLEPLAY. Sure, they still don't know who I am IC yet, but if they uncover it and really get into talking with me, they might squeeze it out. I don't really need to announce to everyone who I am. I mainly just make new characters because old ones get boring, and I like to play the role of someone different.

No one actually knows who I am OOC, and if anyone gets into a conversation with me they might see the side of me that I'm not showing on the forums. It seems like it's gone from talking and asking questions to trying to deal with idiots and listen to a bunch of moaning. I hardly even feel like posting on the forums anymore because no one bothers to listen to what you're saying, and instead feels more like picking out pieces and parts from your post, leaving out most of what you said after or before that, and going on a rant about it.

Oh, and about the "live with people hating me" thing...if I can make a new character and roleplay with them and actually befriend them, then tell them who I am afterwards, then that just proves that they had no reason to hate me in the first place. But if I try to roleplay with them, or simply even talk to them with a character they know from before, they won't bother to listen.

« Last Edit: November 05, 2006, 02:26:02 am by Karyuu »

Phinehas

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Re: Old Player, New Character
« Reply #50 on: November 05, 2006, 05:25:11 am »
I've actually heard some not so good reports about Suno in-game. But as I can't verify them, I'm not going to make that an issue.

The main thing I noticed about your post is that you said you create new characters when old ones get boring. Now, I know I take everything too seriously, but that seems like it would sort of destroy other people's RP in some ways. In real life, your friends don't just never show up all of a sudden. And if you're doing this multiple times, you're taking away from the RP, instead of creating a character that others can RP with long-term and thereby aid the RP in the game in general. I'm not saying we shouldn't make alts to mess around with, but you appear to be saying that you just discard old characters for new ones somewhat regularly. It seems a tad... irresponsible or something. Also, you don't have to justify yourself to me, but I'd suggest you make sure for yourself that the reason you're dumping old characters isn't just because you don't want to go through with the consequences of something you've done, or relationships you messed up.

Also, it seems to me that you're the one moaning. As for the whole ability to discard people's disfavor by creating a new character, I am probably one of the most disliked people on the forums and in-game, and yet here I am...

Suno_Regin

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Re: Old Player, New Character
« Reply #51 on: November 05, 2006, 05:27:05 am »
Actually, I balance the characters out a little. I go on one, then the other, and try to keep them played equally whenever I'm online. And which character was I playing as when I was "reported?"

Phinehas

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Re: Old Player, New Character
« Reply #52 on: November 05, 2006, 05:30:56 am »
No idea. They just told me Suno Regin.

bilbous

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Re: Old Player, New Character
« Reply #53 on: November 05, 2006, 07:51:48 am »
In real life, your friends don't just never show up all of a sudden.

Yes, yes they do. It may be they have a new partner who wants to nest or hates their friends, it may be they get a new job that takes them out of town permanently or requires shift work or they go away to school or their parents move the family to Podunk, Arkansas, but people come and go in life and the sooner you get used to it the better. Of course in this day and age keeping in touch is so much easier than it ever was before what with the internet and all but there isn't anything like that in PS.

Phinehas

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Re: Old Player, New Character
« Reply #54 on: November 05, 2006, 07:59:41 am »
You misunderstand. I'm willing to bet that there's no one in this thread who knows what it's like to lose friends due to circumstances as acutely as I do. However, I'm speaking of the kind where, for no apparent reason, they just don't wake up in their bed one day, vanishing without a trace. It's that sort of switching around that bothers me. If people give closure to their characters it's one thing, I don't agree with that either, but I'll accept it. However, a lot of people move onto other characters by simply dropping their old one, and that bothers me. People shouldn't suddenly and untraceable cease to exist. Not in a world as small as Yliakum. One person, sure, even two, three, or four. But somehow the concept of dozens of people disappearing into the labyrinths or being killed by dark underground cults that no one ever heard of is just stretching the reality a bit far for my taste...

bilbous

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Re: Old Player, New Character
« Reply #55 on: November 05, 2006, 08:28:26 am »
Well I don't know how much your character gets around but from what I can tell it is a real chore for him to get anywhere so he tends to not make long trips lightly and stay where he is as much as possible. Perhaps this is not correct but let us say for arguments sake, no wait I mean embellishments sake, :o that it is. What happens if you stay in hydlaa for three months while I spend the time in the Bronze doors region exploring? Will I have disappeared unexpectedly? I think so. Will it be for no apparent reason? Yes it will. Is it possible that you will go looking for me and not find me? Again I say yes. Most people who get tired of one character don't abandong it entirely, it just gets semi-retired. They get bored of the new one and the new one after that but having put a lot of effort into the old one they rarely delete it. If you really want to see it again you can always go on in context and tell all the new people you meet about them and how much you miss them. It is more fun to play characters that people want to know than characters you think nobody cares about. Sometimes though you come to the conclusion that there is nowhere new to take the character and it just isn't fun to play it anymore.

Nobody say you have to have more than one character but a lot of people just don't have the focus to stick to one. Should they be forced to stick to one until they come to hate playing the game at all? I don't think anyone wants that. How closed a society do you want?

Phinehas

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Re: Old Player, New Character
« Reply #56 on: November 06, 2006, 01:09:24 am »
How closed a society do you want?
Dude, what part of "I'm an elitist snob," don't you get? :D

I think we're pretty much splitting hairs here. Like I say, I may take things too seriously and personal, but I've been around longer and have more at stake with this community... having no friends...

Seytra

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Re: Old Player, New Character
« Reply #57 on: November 06, 2006, 02:54:15 am »
@Suno Rign: It is quite interesting that you say that I (and in fact almost everyone else on the boards) never (or rarely) read the other's responses, let alone the threads. I make quite an effort to read the entire thread before posting, but I disagree WRT most others here, too. Yes, some people actually don't read much, but these are just a few members of the community.
What actually amused me is that you yourself showed just this attitude:
You've probably roleplayed with half of them already, but I don't really know who your characters are, nor do you know mine.
Yet I had clearly and unmistakably stated who they are.
I have only one single account, and this single account has two characters: one for RP (Netrhys) and the other (Seytra) solely for testing
Maybe their low number of 2, which in reality is just one (1) since, as I stated, the other is merely for testing and not for RP, is so alien a concept to you, possibly due to your going through chars like others go through cups of coffee, that you didn't even notice the sentence. But it's on page 1 of this thread, so maybe that doesn't count?

Likewise,
It's people like you I try to "hide" from
is interesting, since I myself asked you, in the precise post that you quoted, to avoid me ingame, since you obviously are unwilling to give me any chance of avoiding you (which I'd gladly do, instead of sneakily trying to "befriend" you, which you are claiming to be an acceptable measure; is it possible that you fear that others might do to you what you do to them?).

There is something that I feel I should clarify:
When I am talking about telling who one is OOC-ly, I do mean neither of these:
- handing over your real name, place of residence, or any other personal information.
- telling everybody who you may end up talking to who you are on the boards, or what alts you have

In fact, I very much value the anonymity of the internet, as paradox as it may sound. But, and this is a huge "but", I also very much value honesty, and this forces these conclusions:

- If I tell somebody something about myself, then this has to be true (thus I rarely do it, and tell them that).
- If I talk to someone whom I have talked to under a different name, then I must tell them so.

The second one is what I was referring to in my posts: it is perfectly fine to play an alt and not tell anyone that you are playing that alt. But as soon as you start to (meaningfully) interact with someone with whom you have already (meaningfully) interacted with using another alt, then you need to tell them that you also played that other alt. You don't need to mention other alts that they have never gotten to know, only that alt that they have met already. However, it may still be a good idea to "reveal" all alts, because it may happen that both have additional alts, with which they might meet in the future, thereby having no chance to "reveal" themselves.

For clarification: "meaningful interaction" means conversations of more than a few minutes. With OOC, the time usually is longer, because the conversation rarely is as distinct as in the IC case.

Why? And why is not doing this "treachery" in my eyes? Because, unlike most other interactions on the internet, RP=trust. I RP only with those players whom I trust to at least a certain minimum. This trust involves the player alone, not the character. This trust, BTW, is what those of you who have had issues like another player taking some IC action for a reason of an OOC grudge may have failed in creating. I am even inclined to say that you may be the same players whom I don't trust, and whom I thus (try to) avoid. Interestingly, these players tend to be those that were PLing in the beginning, and who advocate (or advocated) that as fully IC, and to top it off, who advocate(d) the "deal with it" idea of "RP", and who tend to claim that for example spawn-stealing, or acting ingame based on what your OOC mood is ("one day I like to help newbies, the next day I like to slay them"), is RPing an evil character (which it isn't). (Yes, despite it being not disallowed in the rules, I view using macros and faster reactions, etc. in order to attack a MOB before someone else as stealing, just as bad as conventional KSing)

In short: if you have earned the trust of another RPer, then they will be able to distinguish between IC and OOC quite well, even if you do something non-nice to them IC-ly (and since the trust naturally is mutual, you will have clarified and agreed upon the act beforehand OOC-ly, knowing that the other will tell you what they are capable of accepting, and accept it if there is valid RP reason).

Therefore, if you have built up the mutual trust, there is no way that there can exist a problem like what you claim:
I've screwed up in any little roleplay or I said something to offend someone and they knew who I was outside of my character.
You cannot through IC interaction create unfixable OOC problems if you have achieved trust: you will get instant notification, the opportunity to rethink, and correct, all without loss of trust. Likewise, merely saying something IC-ly can not ever offend someone OOC-ly, if there is trust. Trust in that you are a decent RPer, who does their best to stay IC and true to the character at all times, and trust that you, as player, are a "good" person, so that even if you accidentally mix IC and OOC and say something bad, you don't mean it OOC-ly.
Frankly, I have absolutely no interest in doing one second of RP with a player who is an OOC jerk, even if that player were the grand master of RP, and the very essence of IC-ness. I'd rather talk undesignated OOC in 1337 via /shout (though I'm much more likely to just leave, obviously).

It is very obvious that, because this trust can only come with time, one cannot immediately fully RP with a new character (unless it's an alt of a trusted player).

Why is this trust so important (BTW, it is the very same trust that I tend to emphasize in the context of RPing "evil" chars)? Because it serves as a protection for your own RP. A protection against players who have no clue, or who are OOC jerks, or who simply have radically different concepts of RP than you. All of these can destroy your RP, and possibly character, in less than a minute, or simply force your RP in directions that you don't enjoy (possibly making you abandon your char).

Please don't confuse this with being elitist: I do welcome newbies, and I also RP with them. However, my RP will initially be less deep then with others whom I already know. This of course doesn't usually matter, because there's much IC "getting to know each other" to be done for each new character, anyway, which in itself will be less deep RP.
Likewise, if an established player doesn't seem to be my cup of tea, then I'll be certain to avoid deep RP with that player's characters. This should be in everyone's interest, anyway, since chances of something good coming from it are slim. I don't see how Karyuu (or anone else) can engage in truely deep RP without trusting the other players; after all, you are putting the entirety of thought and work and time building up a character (RP-wise) up for the bet. Don't you value your creation, or do you rely entirely on post-act ignoring (i.e., "my char didn't get killed by that newbie wannabe-evil who didn't know how to properly RP, it never happened")?

it's just "restarting" and turning old enemies into new friends.
I completely fail to see how this can at all happen. How can there be even just an OOC grudge, with you still having a sincere interest in getting to befriend the other player? Are you sure that it is not the desire to gain some advantage other than making a new friend? Likewise, if you sincerely regret and are interested in fixing the situation, how can it be possible that the other player will not accept it, and will give you the chance to do so? After all, you are being sincere, and you actually have learnt from whatever mistake it was, and are doing your best to improve?

I always try to create a new start ingame, trying to fix what I did wrong before. Until then, I can't enjoy it without thinking back to times I've screwed up in any little roleplay or I said something to offend someone and they knew who I was outside of my character. Calls for a restart.  I restart, fix that problem by either coincidentally becomming friends with that person, or just not running into them again.
I fail to get this, either. How can you "coincidentally" become friends with someone you have wronged before? Why did you wrong them? Why would you even want to befriend them, if, for example, you think you were in the right? Are you still absolutely sure that your intentions are in fact genuinely honest, not merely trying to get away without apologising?

How can you even think of "being friends" with someone whom you not even tell that you wronged them, let alone make not even the slightest try to fix the situation?
I certainly am assuming here, but to me this feels like a sad excuse for avoiding responsibility, and it is the exact opposite of my notion of "being trustworthy".

@Suno Reign: to be clear on this: in my book, FESFES / Efflixi Aduro ranks much higher than you, because Efflixi not only tried to actually improve, but also, contrary to you, didn't try to sneak his way out of responsibility.

Now, it certainly is impossible to enforce this (just as any other common courtesy). Also, there certainly are morally acceptable uses for sneak-alts in the rare cases I outlined. However, if there is even the slightest chance of creating the impression that this sort of thing is anything other than an emergency measure (and I don't see how this can help if all other things fail) or shortlived RP support techique, then we will be completely unable to act against abusers. IOW, if we give blanket permission, like Karyuu seemingly did, then we will not be able to even make a point about abuse of any sort!

@Zhai: I completely second your view: that player was OOC, and as much as I hated the entire idea of Dwarvensbane for reasons that don't belong here, and also can understand the views of that player, it still was inacceptable (if it happened the way it was described, as I cannot verify it).
But even if it were universally agreed to have been abuse, and even if it were even more obviously OOC, with this blanket permission given, all we might hope to do is to give the player a warning, but an unenforcable one.

You can lie to the characters, but you shouldn't lie to the players.
should be "A character may lie to other characters, but a player must never lie to another player".

@Phinehas: Obviously there's less chance for someone RPing an evil char to gain trust, even OOC-ly, since due to the enormous potential for abuse and accidental mis-use, RPing "evil" is generally seen as a hint of a questionable player. It's obviously even less likely that that character will end up getting friends (you basically get what you give, in this respect).
However, I don't see issues with you on the forum, given that this is an entirely OOC place (save the RP sub-boards), though I may be missing things. Of course, if you OOC-ly are similar to "evil" (for which I don't recall evidence), then I must say that you get what you deserve.
But the general problem in your case is something that is, FAICT, unavoidable, regardless of alts: players eventually leave. It may take longer with alts for the player to leave, but I think that without alts, the player would have left by the time they otherwise created their first alt.

Regarding the level of people vanishing unexpectedly being realistic: this is a misconception. In the medieval times that PS is set in tech-wise, there was little means of transportation, and thus the populations were generally more stable. News travelled, but people didn't, unless they were merchants or somesuch. It was not possible to leave unexpectedly without a trace, as the preparation would have taken time, so unless you actually planned, and took measures for, an unexpected and undetected departure, then this would be pretty unlikely.
Therefore, being killed by some unknown cult is less realistic than simply packing and leaving for another level.

Kalika

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Re: Old Player, New Character
« Reply #58 on: November 06, 2006, 03:26:18 am »
I see another divide here.  There are those who see alts as a way to grief others, and there are those who see alts as a way to avoid being grief'ed! :-D

i ahd made an alt purely to avoid all of drama and still enjoy the game

'she lies with her arms flung out as if to embrace the whole hyancinth-scented, watermelon-colored world.'

bilbous

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Re: Old Player, New Character
« Reply #59 on: November 06, 2006, 03:30:47 am »
Press gangs caused people to disappear suddenly as did the overbearing nobility at the slightest perceived insult from a peasant. Even the retainers of the nobles abused the common 'scum' that toiled in the fields. If you were nobility you did not disappear unless you slighted more powerful nobles but even family was no guarantee your head would not get chopped or you got shipped off to govern the colonies or marry a cousin.