Basically, I want to run very simple in-game events which are formulaic and possible to run with only three people who are "in" on it. The general formula will be some sort of task involving finding someone who then gives information and materials for the solution, and then the participating players have two choices on how to finish the quest. There will be an altruistic solution where the participant gets the gratitude of the quest giver, or the participant can choose a selfish solution where there will be some cash reward but someone will probably be hurt by it.
Some examples:
- Someone lost their mother's ring. After finding the ring, you can either return the ring to the owner, or sell it to a slimey collector for cash.
- Someone needs information about a crimescene. After recieving some information and a weapon, you can give the weapon to the investigator, or you can secretly sell it to a dark stranger. (If you chose the latter solution, the investigator might say something like "Thanks for the information, but it's too bad you didn't find any physical evidence like a weapon. I doubt that we'll ever find out who's guilty.")
There are other variations of it, but it's pretty basic stuff. It would be done in such a way that multiple people could do the quest.
There are a few reasons that I would like to do this. I'm curious to see who would be more interested in participating: New players, or old players. Also, I want to see how feasible such events are to organize on an ongoing basis. I'm also curious to see which solution players go with more often
If you would like to help me run something like this, just send me a /tell when we're both in game. If you decide to do something like this by yourself, please post here describing how it went.