Author Topic: The ability for players to give quests to other players.  (Read 1891 times)

zanzibar

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The ability for players to give quests to other players.
« on: November 08, 2006, 08:56:07 am »
Would it be possible to put a system into the game where players would have a log of quests granted to them by other players?

This is what I mean:  I want to give a quest to someone.  I type up a short description of the quest - 25 words max - and then I send a quest offer to another player.  That other player then gets the choice to accept or decline the quest.  If the player accepts it, then it's added to a log of active quests similar to the log presently used for quests given by NPCs.
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Karyuu

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Re: The ability for players to give quests to other players.
« Reply #1 on: November 08, 2006, 09:13:38 am »
I'm adoring this idea after some thought. It has a ton of potential, and I'm very much interested in knowing whether you've thought of any further details? For example how quest rewards and completion would function, along with integration of the chat. Would the quest giver have total control over the progression of participants, or would some parts be automated?

Very curious and eager to hear more.
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zanzibar

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Re: The ability for players to give quests to other players.
« Reply #2 on: November 08, 2006, 09:27:35 am »
It sounds like you have more and better ideas than I do!  :lol:  I was thinking of something very simple.  I wasn't thinking of anything being automated, in fact.  Rewards and completion I thought of as happening this way:  If you finish my quest, I give you your reward in a trade and then I mark the quest as complete and it disapears from your log.  Fancy, yes?

It sounds like you have a more interesting vision.  If anything, I should be asking to hear more from you.
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Karyuu

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Re: The ability for players to give quests to other players.
« Reply #3 on: November 08, 2006, 10:28:32 am »
Ahah, I might have gotten ahead of myself then.

What came to my mind was a system in which you as a quest giver not only have a window to type in your quest description, but also a list of requirements for quest completion that can be proven as done - with the system itself 'checking off' the participant's steps. I just now realized however that this may be too mechanical in certain situations, for example handicapping RP deceit ("Did you give the coins to the old man?" "Why... sure...") and cutting away some of the interaction between giver and player.

A simpler feature may actually work better.
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zanzibar

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Re: The ability for players to give quests to other players.
« Reply #4 on: November 08, 2006, 10:46:53 am »
Ahah, I might have gotten ahead of myself then.

Not at all.  If one idea inspires another, then that's great.


What came to my mind was a system in which you as a quest giver not only have a window to type in your quest description, but also a list of requirements for quest completion that can be proven as done - with the system itself 'checking off' the participant's steps. I just now realized however that this may be too mechanical in certain situations, for example handicapping RP deceit ("Did you give the coins to the old man?" "Why... sure...") and cutting away some of the interaction between giver and player.

A simpler feature may actually work better.

I think I know what you're getting at.  Something like that would have the advantage of getting rid of the requirement that the person report back to the quest giver.  So if I was going to give someone an item to deliver, and payment was going to happen upon delivery, then something like what came to your mind would be more ideal.
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Nikodemus

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Re: The ability for players to give quests to other players.
« Reply #5 on: November 08, 2006, 10:54:45 am »
What about multi PC quests? There are multiple people and each of them is a step in the quest. The quest doing person has to complete each part of the quest to get done mark from each person involved in the quest.
This would allow less automatic actions and decrease exploting, as there would have to be few exploters instead of 2.
If GMs would have access to some logs from such quests, then punishing the exploiters would be much more effective, coz there is always same amount of exploiters in some community and if you catch few at once, you are acting faster. Furher, i gues if all of these exploiters would be from one guild, that would point to others. Exploiting can be like cancer ;>
« Last Edit: November 08, 2006, 10:56:41 am by Nikodemus »



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neko kyouran

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Re: The ability for players to give quests to other players.
« Reply #6 on: November 08, 2006, 10:58:01 am »
One note I'd like to clarify.  Then I'll shut up and let the creative poeples do thier thing.

when we're talking about rewards, these are rewards the player that is giving out the quest has on them, and not say something the system generates.  if it's the latter, then I see easy abuse of it.

guy 1: "hey wanna do this quest for me?"
guy 2: sure, what do i have to do?
guy 1: kill a rat and i'll give yeah some monies
guy 2: sounds easy enough
*guy 2 kills rat*, system gives them 1k and 30 pp's worth of experience points.

with the easy of creating alts, someone could abuse that badly.

I am quite interested in this concept though.  if done right, it would make things quite fun and open up quite a bit of possibilities for rp stuffs.
« Last Edit: November 08, 2006, 10:59:35 am by neko kyouran »

zanzibar

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Re: The ability for players to give quests to other players.
« Reply #7 on: November 08, 2006, 11:02:29 am »
I don't think that "the system" should provide the reward.  Whatever payment is recieved should come from another player and not just appear out of nowhere.
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Peacer

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Re: The ability for players to give quests to other players.
« Reply #8 on: November 08, 2006, 11:13:40 am »
/editquests

then you edit some quests, perhaps needed other persons, get some items etc.
Questrewards will be items you chose from your inventory, they will be tagged as this and have a blue background as well as they won't be shown in trade and sell windows...

/askquest
/grantquest x

window opens and you chose a quest to give
the x will be the quests number

then this person does the quest, maybe more needs to be involved in the quest and you'll need 5 or something to do the quest with you.

questcomplete
/grant rewards

here you can chose between a number of rewards, like in the levrus rat eye quest where you'll get to chose between some glyphs... or you'll just get something.

Hope you likey it, feel free to ask if any question should arise
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Garile

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Re: The ability for players to give quests to other players.
« Reply #9 on: November 08, 2006, 11:16:46 am »
hhmm I agree but it would be interesting if we would have something like an NPC that holds your reward so people can finish your quest without you having to be there.

Like I make a quest. I set the reward at 1000 tria and give the NPC 10.000 tria. You would then be able to give 10 people you're homemade quest. ;) Or even more often if you give the NPC more tria bfore it runs out.

Really like the idea of the questsystem evolving like this.
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neko kyouran

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Re: The ability for players to give quests to other players.
« Reply #10 on: November 08, 2006, 11:24:21 am »
I kinda like leaving an npc to hold the reward out of the equation.  More fun if the reward comes from the player giving the quest.

The one doing the quest would just have to do it in a timely fashion or catch the reward giver online.  Like in real life.  We have normal hours of operation for almost everything.  Not like you'll be going to the reward giver's house while they are sleeping, banging on thier door for thier reward, in the middle of the night.  Well, you could I suppose, but then again, I doubt the reward giver, would then give you a reward.

Parallo

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Re: The ability for players to give quests to other players.
« Reply #11 on: November 08, 2006, 01:42:19 pm »
Do we really need a system for it though? I mean that just means that its logged. If you really want to log it grad a pen and paper and put it next to your computer. We don't really need game mechanics for this at all. It would probably make it a little bit easier but there are so many other things that come before this in priority.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Nikodemus

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Re: The ability for players to give quests to other players.
« Reply #12 on: November 08, 2006, 03:25:49 pm »
If you won't involve game mechanics, your char won't gain any experience and in future maybe a skill bonus if we ever get rid of the PP system. Furher, if we involve game mechanics, there is a chance for getting content not necessary in the players possesion - maybe a treasure, from time to time.



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bilbous

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Re: The ability for players to give quests to other players.
« Reply #13 on: November 08, 2006, 04:03:16 pm »
It could be that at the time you make the quest you deposit the reward into the quest creation interface and set a time limit, if the quest is not done in a timely fashion or fails for some other reason you get your reward back otherwise it gets automatically rewarded. One problem I see with this is if the quest is a deliver type and the recipient is an npc code would have to be added to all npcs to allow for  them accepting items they would ordinarily not want.

eldoth_terevan

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Re: The ability for players to give quests to other players.
« Reply #14 on: November 08, 2006, 04:55:33 pm »
Problem with having automated rewards is that then a system needs to be written for this. I like Zanzi's simple idea. You can give a quest to someone so that it shows in their quest log, when they complete it you can mark the quest done. Simple and neat. Trying to work in experience rewards and such could lead us to an exploit situation. My characters already do this sort of thing, but it would be nice if their quest logs would show these quests as well.