Author Topic: Questions on Races that may need to be asked...  (Read 2317 times)

scottstall

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Questions on Races that may need to be asked...
« on: November 16, 2006, 09:25:13 pm »
Sometimes a new perspective can grant great insight, as the things that have always been don't always make sense. But usually, they're there for a reason as well. Feel free to contradict in a heartbeat, just give a reason why, please.

Ylians... grand. I don't see a thing wrong at all.

Xacha... I don't like the "cold logic" thing mentioned about them. It would make me want to play one with a Spock like attitude, and reverence for Ancestor's doesn't go along well with cold logic. Excessive pride doesn't seem good for them either, I'd make them the very spiritual race, which is what their stats and the reverence of the dead and keeper's of knowledge and followers of tradition seem to be getting at. Otherwise, there appears to be too much overlap with Lemur's.

Nolthrir look good, though I'm not so sure on the great agility when out of the water if most live in the submerged levels and their economy and place in society seems to be based on growing seaweed. Do they need to cross out of the water? Do they want to, more than once just to get the experience? Can they speak to eachother underwater, and if so, how? I imagine a whale song kind of emanation, which should probably give them very powerful haunting voices. Kind of gives a Siren theme to them as well, which may or may not be good. Pretty and creepy all at the same time!

Dermorian's seem like they should have the worst of Int (nomadic cultures aren't exactly known for their scientific or knowledge seeking endeavors), but I definitely agree with their crazy high Will, because of their perseverance, and the amount of parable like teachings and adages that would probably go around with the hunter/nomad/gatherer life style who's place in society seems to be raising cattle or hunting.

Stonebreaker's look great.

Hammerwielder's look good too, though I'd bump their Int a bit, they're among the stupidest but they can cut jewel's? Jewel cutting is a very precise kind of thing, and since theres not a seperate perception, i'd put it in Int. I think that view is also incredibly picky too though, so for balance's sake it may be bad.

Lemur's look good. Very intelligent, elitist because of it, and tastes to match.

Kran, I wouldn't limit their martial arts, but if you go for the silicon crushes kind of thing I can definitely understand it. I don't see them as being very fun to play though in a RP sense. I can't think of any reason for them not to be veritably immortal minus combat, and the rock thing gives off the impression of being slow to adapt, especially with this sentence "They are not one of most intelligent races of Yliakum, but they tend to be loyal and firm in their beliefs." Basically, they're not gonna see whats wrong until consequences, and then they'll probably just think its a fluke until it happens 2 more times, is what I get out of that. RP'ing a race that does the same thing wrong repeatedly is not fun in Real Life, I think they will hardly if ever get RP'd correctly and the player continue to play them. Anyone attest to a Kran main?

Diaboli. I really don't like how this race contradicts itself an incredible bit. From a gamer perspective, just looking at one screams "demon!" Which immediately cancels all trust whatsoever their social charm may give them. No humility doesn't help this at all. But "They are famous for their ability to attract and charm people, and therefore the Diaboli have a natural talent for social relations?" Especially with "Their familiarity with some of the semi-intelligent races that dwell in the Stone Labyrinths has raised suspicion with the other races?" And "Diaboli are a happy, bustling, malicious race, and quite unreliable?" If you knew a race as a whole is usually malicious and unreliable, and that knowledge was common, they probably don't have a great ability to attract and charm. I would change their description to something along the lines of "They have a penchant for acting in their own self interest, and aren't known for following through on promises, but their charm and social grace is unequaled and they always seem to be forgiven immediately." I'd also get rid of the demon indicating looks, and name, just because I view myself as a good roleplayer but I still have trouble looking at a demon thing and then voluntarily falling into it's charms. Giving both a demon name and a demon look really doesn't make it easy not to.

Enkidukai. Your excuse to act like a cat, and theres a definite market for that. They're going to be pop for a very long time. I don't have a problem with this, and I hope noone else does. I'd put a racial stereotype out there though for them being impulsive and emotional, like the cats they are. I wouldn't imagine the more intelligent races would deal with the impulsive emotional horridly often... And this helps counteract their pop. Make it so (and don't do it often) a few rare NPC's wont deal with Enki's for extended drawn out puzzle solving quests, and I think the interested will have an Enki in their roster, but not their main unless they really do want to be a cat with all it's difficulties, and don't care about seeing the game from another point of view. Essentially, you want to be a cat? People are going to assume your not the brightest, or even good for solving the intellectual side of things, especially if it's not horribly interesting to pique your curiosity. I can just imagine a simple clue that tells you which way to push the lever to open the door. "Oh, the door open's when I do it this way? What about the other..."

Klyros. They're interesting, by far and wide. I'd imagine a fight with them would involve jousting, and ranged attacks. If the game system can handle thermal's, I imagine a Klyros fanclub starting up just exploring how to fly around the world that is Planeshift.

Ynnwn. It looks like your trying to make a appeal to new player who doesn't want to roleplay race. Their stats look very similar to Kran, but they're more humanoid (*cough* are humanoid). And I don't think it makes sense either. I'm guessing they're not abandoned at birth, so they're going to be raised by their Elven parent at least. The less responsible Diaboli, I don't know. Taller than both their parents by a long shot? Well, mutation I suppose. But the child of the intellectual agile races matched with the Charmer race produces crazy Strength, Endurance, and some of the lowest values for everything else? Did their parents even raise them? The fact they can get a rash from touching money would mean to me that they would value favor's over payment. Give them some social grace, please. Are people intimidated by them due to size, or sympathetic due to mixed breed status? The only way I can make both make sense is people see them as having a chip on their shoulder, even though they don't, and they're huge and capable in combat, so don't antagonize the Ynnwn. Basically, if a Diaboli get's things through charm, a Ynnwn get's things through intimidation, and thanks to learning from their Elven heritage they know when to stop and not. I asked for social grace above, well this is Cha in a different sense, and it's more looking intimidating while being percieved as volatile and knowing just how unstable to come off to get what you want. That's my vision of them. Maybe good Will is the way to pull that off.

Garile

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Re: Questions on Races that may need to be asked...
« Reply #1 on: November 17, 2006, 12:05:25 am »
Quote
Make it so (and don't do it often) a few rare NPC's wont deal with Enki's for extended drawn out puzzle solving quests, and I think the interested will have an Enki in their roster, but not their main unless they really do want to be a cat with all it's difficulties, and don't care about seeing the game from another point of view.

Well I like many of your suggestions but *points above* you seriously want to limit people just becuase enkidukai look like cats? I mean just walk around in Akkaio and you know that enkidukai are not barbaric or something like you seem to suggest.
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Parallo

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Re: Questions on Races that may need to be asked...
« Reply #2 on: November 17, 2006, 12:23:12 am »
The cold logic refered to with the Xacha is because they as the scientist types. I don't see how that overlaps with the articstic Lemur. I also don't see the logic in them not revering the dead.

Nolthrir: Have you ever seen a frog hop? They are very agile. The speaking underwater is interesting though.

Dermorians are quite capable of intelligence. I don't see what science has to do with intelligence. Plus nomadic cultures have shamen(sp?) which demands magic.

Hammerwielder: Precise things don't nessesarily require intelligence.

Kran must have limited martial arts. They are made of silicone so they're not terribly flexible, as one can tell from thier walk. Also just because one is not the most intelligent person dosen't mean he'll repeatedly make the same mistake. I think by belief it means religious or in thier ideals.

Your perception of a deamon may differ to Yiliakum's deamons so not accepting that would be bad RPing. I know lots of people that are completely unreliable but they are so damned funny that you can't not forgive them. Just like the clown that sits in the back of every room in schools. He doesn't work... ever but he has the ability to make people laugh and smile and ends up being the most popular person in the class.

No, there will not be NPCs shunning people based on race. Not going to happen. And where did the emotional thing come from. Some of the Enkis I know are compulsive, some aren't. Just like any other race.

Quote
The Ynnwn possesses optimal physical and mental characteristics and they do not have any profession limitations, succeeding well in almost all the aspects of the Yliakumic life.
Contradict what you say about low intelligence... Yet again.
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Kiirani

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Re: Questions on Races that may need to be asked...
« Reply #3 on: November 17, 2006, 12:38:35 am »
Enkis are cats, not dogs. Why would they not be intelligent?

Parallo

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Re: Questions on Races that may need to be asked...
« Reply #4 on: November 17, 2006, 12:41:35 am »
Hey! Leave dogs outta this!

* Parallo loves dogs.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Nikodemus

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Re: Questions on Races that may need to be asked...
« Reply #5 on: November 17, 2006, 12:57:36 am »
Enkis are cats, not dogs. Why would they not be intelligent?
Why dogs should be stupid? ;P
Anyway looks like scottstall doesn't really know what he is writing about ;)



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Re: Questions on Races that may need to be asked...
« Reply #6 on: November 17, 2006, 01:49:27 am »
I...I don't get it. Is this a rant, or serious critisism? I mean, I'm not even gonna pretend to have read all of it, since I had the feeling that this was pointless a few lines in. :whistling:
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scottstall

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Re: Questions on Races that may need to be asked...
« Reply #7 on: November 17, 2006, 06:29:36 am »
"I...I don't get it. Is this a rant, or serious critisism? I mean, I'm not even gonna pretend to have read all of it, since I had the feeling that this was pointless a few lines in."

Not really either. I'm not emotional about it in the least or upset, so it's definitely not a rant. Serious criticism would indicate I know things are being done wrong. I'm imagining a lot of these things are written or done for a reason, but I'm hoping I can submit something constructive, and the only thing I've really got going for me is fresh eyes reading the page on races. It didn't really seem to fit the style of the wishlist, these aren't things I wish to be implemented, if I were made project leader for 30 minutes, I wouldn't change a thing because I'll assume experience has one over on me, plus I'm not familiar with how things are done and run around here. New eyes tend to point out 29 things that are done that way for a reason, and 1 thing that now that you look at it, doesn't really make sense, and should be changed. Sometimes, that one thing is something thats been done and established for a very long time and noone questions it now because it's always been like that, and no one likes buckling tradition.

I do apologize if I come off bad, it wasn't my intent. As for the new eyes thing, I meant that at it's extreme. I haven't even hit the finish button on creating a character, though I've looked through the custom character creator and quick a good bit. I've not logged in, I've not seen race interactions from a PC standpoint, and I think that's good actually from a fresh eyes stand point. How things are from a PC point of view is not necessarily how things should be, especially when it comes to written canon information on races and mechanical stats.

The thing about the Ynnwn is based off of their starting stats as listed on the player guide. Agreed that the sentence does indeed say they should be just as capable as everyone else. Mechanically from a starting point, theres
"Starting stats: STR 80, END 92, AGI 40, INT 48, WIL 45, CHA 45"

Basis of comparison would be Ylian I'd suppose,
"Starting stats: STR 60, END 55, AGI 64, INT 58, WIL 58, CHA 55"

Less intelligent races are...
Hammerwielder's by 3 points, Kran by 5, Enkidukai by 8, making them 4th to bottom, out of 12, and there's a big jump from 48 to 55 for the Klyros. At the highest theres Lemur's at 85, with Xacha at 75.

Their strength and end and pretty much everything are on par with the Kran, except for special rules, which makes them incredibly suited to be the heavy hitting fighter, especially at the beginning where eventually 2nd rank of body development I'm guessing means more hitpoints and your not going to be running into any precious metal weapons or magic weapons for a good while.

Like I said at the start, it's from fresh eyes, which means unexperienced as well. I don't even know if the setting information is kept up to date with the game, or if that would even be a good thing with things in early alpha as they are.

The Nolthrir and frog hop, I can understand, I actually thought of that before I wrote that, which is why I got into the questions of why exactly they'd go to the surface world for an extended period of time voluntarily. It looks like they'd stay in the water most always, and a few would want to explore the surface world (PC's, I'd suppose), and I'd imagine them being from the water would make them very wobbly on land.

The dermorian's and intelligence, I don't know if the magic system is entirely based on intelligence or what. Shamanism and spiritual magic I'd put on will, and to me Science is a byproduct of high intelligence. Intelligence is the sign of logic, Will the sign of wisdom to me. Making will into wisdom is probably my mistake, and intelligence probably covers both in this setting.

Hammerwielder's, well I don't know a thing about cutting jewel's, I for some odd reason think it involves more than precision and dexterity. I'd imagine it involves perception to a great degree, which when you have an undefined amount of time to stare at the uncut gem, is more having the patience to look at it carefully and the intelligence to recognize the weak point or angle of cut.

Kran, I really don't know. I look at martial arts as a term to describe damage in hand to hand. Being made of silicon I'd imagine they can whop someone across the head pretty hard, if they connect. Would they want to is another question entirely.

For the diabolo, I very much agree it is bad RP. Usually it's best not to tempt metagaming at all, looks like a demon, name appears to be spanish for devil, and the race tends to be malicious.

Unreliable can and probably does foster social skills, but the race as a whole on average being malicious, and unreliable? To me it speak's "sometimes can't get the job done, and after he's signed up for the job and gotten it, he may drop it in a heartbeat if he thinks he'll get more out of it than it costs him. He may actually be a spy..." And trusting one with critical information that could be used to blackmail? There's no distinction for the racial average and how the race appears on average to others.

"No, there will not be NPCs shunning people based on race. Not going to happen. And where did the emotional thing come from. Some of the Enkis I know are compulsive, some aren't. Just like any other race."

I don't know whether that's good or not. That's why I tripled up on few, rare, and don't do it often NPC's. A significant amount would most certainly be bad, and make a large footprint to reverse if it's bad policy. These are all just observations anyways, and I understand it to be good to offer the best solution you can think of to things you see as wrong. Impulsive and emotional is just my view of a cat, and it's also what I get from

"The Enkidukai race maintains its wild nature. They live in packs controlled by the male who is strongest and most skillful in combat. Each pack has a typical and easily recognizable look, mostly because of their habit in cutting or coloring fur in ritual or traditional ways. Enkidukai are always suspicious of strangers at the beginning, but once you gain their trust, they become faithful companions."

I agree that some Enki should be compulsive, and some shouldn't. I just think that on average according to that they should be more compulsive than any other race. I've also read that players like to play the exception to the rule fairly often. From a game balance point of view a view of them as compulsive may be good, may be not, I've never dealt with hard coding a NPC to treat all members of a race a certain way. From a realistic perspective, and race that appears to be very wild should probably be impulsive and emotional. Especially alpha males. It also doesn't specify what happens when loyalty is shaken. Ever scared a cat a few times? They don't want to play with you for a very long time. I've got a friend that spun an older kitten he owned around on a laminate floor. The kitten won't go near him now. But I digress. Become faithful companions no matter what, or more like until an extreme amount of stress is applied to a relationship, is more in the realm of dogs to me. And you know what, maybe my interpretation of Enkidukai is completely off. Maybe they're meant to be animal like, generically, not catlike, period. Maybe it's bad to have a race that maintains its wild nature at all. A lot of that advice is to make things more realistic and help combat pop fotm.

Do I want to make things more Barbaric? Not really. It'd be grand to have them be adept socialites, I'd like a race that lends itself to dodging blows and social retorts all the same, but can't throw a punch very well. Makes a character concept possible for an elitist that avoids combat, but if you try to he just makes fun of your swordsmanship while in public, when in truth he can't swing a sword either. I don't know what I'd really want to do with the race, and it isn't my place to want to do anything with it.

Xacha and lemur's makes a good deal more sense now. Lemur's are artistic... Yay for selectively ignoring on the "They have a clever intellect, superior to the other races. The Lemurs are brilliant artist, innate aesthete and researchers of beauty in all its forms." Xacha now appear to be the Scientist's, and Lemur's the philosopher's. I don't see how cold logic lends itself to the mysticism of ancestor worship, but I may and tend to have an odd view of things.

Hadfael

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Re: Questions on Races that may need to be asked...
« Reply #8 on: November 17, 2006, 11:45:23 am »
Before being stereotypes (and stats) of their races, people in Yliakum are individuals. Some krans are very smart, and some xachas are not.
Aside some original cultural and phisiological traits, the settings only gives general orientations and limitations to help in the choice of the race that will better fit your wishes and your way to play. Adding more limitations to the way they are meant to think and act is changing a suggestion to an order.
No need to add that the balance of races will need to be adapted for sure along with the new ways to use their skills that will come. Isn't it a bit early to focus on stats that are not fully used by the existing features?

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Re: Questions on Races that may need to be asked...
« Reply #9 on: November 17, 2006, 12:49:43 pm »
dermorians are elves
"they tend to have more accumulated knowledge and experience, which can make them seem aloof. But they do not believe they are better than other races. On the contrary, they believe that all forms of life are important, and if the shorter-lived races have a serious fault it’s that they don’t share this belief and tend to destroy and manipulate other living creatures."
Hope this clears it up a bit :]
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scottstall

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Re: Questions on Races that may need to be asked...
« Reply #10 on: November 17, 2006, 03:47:02 pm »
Alright. Thankyou.

I've got no idea what is and isn't used by existing game features right now. and what is and isn't the focus of things to come.

If anyone older and wiser would care to help me clean this up for the wish list to be filed away, I'd be grateful.

Seytra

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Re: Questions on Races that may need to be asked...
« Reply #11 on: November 29, 2006, 12:47:53 am »
Indeed the Diaboli don't sit well with me, either. I don't mind the "demonic" looks, because they're not really that demonic. Horns and a tail isn't a necessity for demons, and one may easily argue that Klyros, for their Gargoyle-like appearance, would also classify as "demonic looking".

However, I definitely agree that the name "Diaboli" is utterly bad. Especially considering that such a name would not ba allowed as player name, and rightfully so.
I also don't like the idea of representing an entire race as basically liars and thieves. To me, this seems that PS wanted to have some "evil" race without actually stating it. I fully agree with your interpretation of the common knowledge about them and it basically making almost everyone shun them, except a few who fall for their charm. They look like a prime candidate for racism to me, which is quite bad.

Regarding the Enkidukai, some RP them with lots of catlike behaviour, some don't. I think it's not such a great idea, usually, just like IRL humans don't generally jump around in branches and scream like apes do, for example. Also, the "faithful companions" is indeed not catlike AFAICS. A cat will happily leave you if it finds a better place to stay. I'm not saying that it's solely about food, but to a great extent. However, I think the Enkis aren't even supposed to be similar to cats, which don't even live in packs, but to other feline animals like lions. Whether a lion will form a "faithful companion" I don't know, but Enkidikai surely have evolved quite a bit, so things may have changed.

Nolthrir communication is IMO similar to Klyros communication. Water allows sound to travel pretty well, if you have a way to connect to it. Since air obviously isn't the way to form sound underwater, I expect more or less a membrane that is excited with the desired signal for example by means of fast, modulated muscle contractions (like a loudspeaker). Possibly even something piezoelectric, though that'd be more suited for Kran. Maybe tiny vibrating hairs (so that high frequencies can be generated as well).
Regardless of how it's done, it'd likely consist of vocals most of the time, even though hiss-like noises can also travel through water, because vocals don't blend into the ambient noise as easily. This system might or might not function in air, but if it doesn't, then they'd have to learn how to speak twice: once underwater and once in air. This may be an interesting concept, but would be rather problematic in practice.

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Re: Questions on Races that may need to be asked...
« Reply #12 on: December 25, 2006, 07:37:12 pm »
Indeed the Diaboli don't sit well with me, either. I don't mind the "demonic" looks, because they're not really that demonic. Horns and a tail isn't a necessity for demons, and one may easily argue that Klyros, for their Gargoyle-like appearance, would also classify as "demonic looking".

I find the "horns and tail aren't a necessity for demons" argument to be invalid in this case, since this isn't the only thing that Diaboli being demonic is based upon. It may not be a necessity for demons, since demons can traditionally take on many forms but many of the true demonic forms (as in "true", not a veil) or an evolution to a true demon certainly include horns and tail, and even more. Besides, coupled with a name like Diaboli, which literaly means "Devil" in Latin, their homeland/realm description, a penalty to holy/blessed items, and their description specifically stating that they are a malicious race, and certainly looking very demonic, they are very much a demonic race. Ever heard of "Advocatus Diaboli"? That literaly translates as "Devil's Advocate" from Latin. I guess I'm playing a bit of one at the moment.  :devil:

Your argument for Klyros doesn't work because their description clearly states that despite their appearance they are not an evil race, which is a direct opposite of Diaboli description.

However, I definitely agree that the name "Diaboli" is utterly bad. Especially considering that such a name would not ba allowed as player name, and rightfully so.
I also don't like the idea of representing an entire race as basically liars and thieves. To me, this seems that PS wanted to have some "evil" race without actually stating it. I fully agree with your interpretation of the common knowledge about them and it basically making almost everyone shun them, except a few who fall for their charm. They look like a prime candidate for racism to me, which is quite bad.

They are not represented as purely liars and thieves. They are more of a seductive kind of evil. It is also quite clear from their description that a lot more than a "few" fall for their charm. To me, the Diaboli are a devious race, who, despite their known inclination towards "taboo" subjects, are very hard to resist because of their charm and charisma. Think beautiful but deadly. Think undermining the leadership of even the most paladin-like leaders. Even a simple appearance may cause doubts and uncertainty in anyone. If I had to make a comparison of a female Diaboli to a real life human female, for example, I would have to say a "bad girl" - she's hot, she's beautiful, she's not exactly church going, and you would probably be afraid to bring her home to your mom but you cannot resist her seductive beauty and charms, and you like her dangerous and mean streak. ;)

Ever played any of the Elderscrolls games? Did the Dark Elves being "shunned", especially by High Elves, make it any less fun to play as such a race? Heck no! In fact, it made it more fun, and exposed just how pretentious High Elves really were.

Simply put, I don't think that Diaboli encourage racism in the game. Certainly not the kind you'd see in real life. Remember, it's a game, a fantasy, and no one really gets hurt no matter what happens. If it isn't clear yet, I'd like to state that I like Diaboli, and if it causes some people to "shun" them because they didn't read that race's description too well, so be it, I don't care. I like the idea of an evil race that is also hard to resist in their beauty and charm. At least it's more direct and pure than a pretentious "good" that something like "high elves" in traditional fantasy are.

Sure, I'd still change some things about Diaboli but I'm not going to suggest anything, since some older posts have mentioned that all the races are pretty much "set in stone". So, I'll just make the best of it.

Last but not least, I have yet to see a good argument for why Diaboli are not an evil or a demonic race. All I see is "not necessarily" but not really doing homework on the race and continuously missing major facts from history, description, and racial traits.

Just IMO, of course. :)
« Last Edit: December 25, 2006, 07:44:32 pm by witchking »

Seytra

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Re: Questions on Races that may need to be asked...
« Reply #13 on: December 25, 2006, 10:31:36 pm »
I find the "horns and tail aren't a necessity for demons" argument to be invalid in this case, since this isn't the only thing that Diaboli being demonic is based upon. It may not be a necessity for demons, since demons can traditionally take on many forms but many of the true demonic forms (as in "true", not a veil) or an evolution to a true demon certainly include horns and tail, and even more. Besides, coupled with a name like Diaboli, which literaly means "Devil" in Latin, their homeland/realm description, a penalty to holy/blessed items, and their description specifically stating that they are a malicious race, and certainly looking very demonic, they are very much a demonic race.
Your argument for Klyros doesn't work because their description clearly states that despite their appearance they are not an evil race, which is a direct opposite of Diaboli description.
Yes. However, I was commenting on the looks and the personality separately. IOW, considering only the looks, and afterwards only the personality. And their looks alone don't suffice to classify them "demons". This is why the Klyros argument does work, when looking at the looks only (in fact, I have seen that argument about the Klyros being made a couple of times, so it isn't something I dreamed up.). Doing this is valid because the look will be less likely to get changed than the personality. Even if not, the two can be changed independantly, so they do not mandate each other. Whether or not any of that actually will happen is more than uncertain.

I also do agree that the combination of looks and personality feeds the demon idea.
Ever heard of "Advocatus Diaboli"? That literaly translates as "Devil's Advocate" from Latin.
Yes, I know that phrase quite well. And indeed I know that "Diaboli" translates to "devil". It is, after all, why I think their name is so bad.
They are not represented as purely liars and thieves. They are more of a seductive kind of evil. It is also quite clear from their description that a lot more than a "few" fall for their charm. To me, the Diaboli are a devious race, who, despite their known inclination towards "taboo" subjects, are very hard to resist because of their charm and charisma.
Yes, this is the impression that is created. I however am not sure about the extent of "malicious" that actually fits. If they indeed were inclined to bring harm and dread to any place they may get, then, looks or not, they would be hunted and driven into the stone labyrinths, or similar. At a certain point, no amount of charm can stop hate from taking action. The most appropriate way to describe them would therefore be "lawful evil", because that would allow them to prosper inside a host civilisation. However, the "quite unreliable" indicates that "lawful" isn't a good match, either.

Interestingly, I recall several other statements about them that aren't on the site. Maybe from the char creation, or maybe they got removed. These basically stated that Diaboli don't know the concept of "other people's property" (making them thieves) as well as being likely to be found occupying governmental positions (meaning that they can't be much more evil than RL politicians). These would have mitigated the overall evilness quite a bit. Lacking this, your interpretation is indeed more applicable.
Ever played any of the Elderscrolls games? Did the Dark Elves being "shunned", especially by High Elves, make it any less fun to play as such a race? Heck no! In fact, it made it more fun, and exposed just how pretentious High Elves really were.
I haven't, but dark elves are a quite popular concept. I base my views on this sort of thing on the Drow from XDD. Dark Elves are more or less the same everywhere, maybe except the matriarchic society and living conditions. You find them in WOW as well as in Lineage II, and I'm certain in most other MMORPGs as well.
I also agree that things like this can, if RP'd well, bring interesting spice to RP. I have experiences playing evil Drow myself.
Simply put, I don't think that Diaboli encourage racism in the game. Certainly not the kind you'd see in real life. Remember, it's a game, a fantasy, and no one really gets hurt no matter what happens.
Look, seriously I don't think that, either. However, I do think that there would be more then just a little distrust. Exactly as you said, you wouldn't dare bringing one home, and this implies that they would not be something you want to be identified with, or connected to. It would hurt your reputation. This in turn leads to "ghettos", since they are far too many to just blend in. And ghettos are a very good target for troublemakers. Now, add to this that their hate would actually be justified, and provable, you get at the very least a state of constant, if veiled, hostility.
I am aware that in RPGs, this sort of thing tends to either go completely ignored, or played to the extreme.
Edit: Whether or not anyone gets actually hurt, things must be treated from an IC perspective. This means that one must, IC-ly, react as if one got hurt. After all, the char does get hurt. Therefore, one cannot ignore the effects that these things would have on the population and thus world. Not doing so is comparable to ignoring a gobble gnawing at your char because you, as player, aren't getting hurt. IOW, it would completely eliminate all realism and immersion from the game if one bothers to think about it (which good RPers usually do at some point). /Edit
If it isn't clear yet, I'd like to state that I like Diaboli, and if it causes some people to "shun" them because they didn't read that race's description too well, so be it, I don't care. I like the idea of an evil race that is also hard to resist in their beauty and charm. At least it's more direct and pure than a pretentious "good" that something like "high elves" in traditional fantasy are.
I think that this combination is necessary for it to be doable at all, but it's very problematic if it is so very extreme as it would need to be in order to satisfy both a reasonable interpretation of the race description, as well as a large quantity of Diaboli in the same place with the other races. It would basically mean that they needed to have an almost magical charm, which in turn would make everyone else nothing but puppets to them. And while this idea might appeal to some, I think that it is a bad thing. It would also mean that the Diaboli were severely off-balance with any other race, making anything else unplayable (would you want to RP someone who will turn into a mindless, drooling servant at the very sight of a significant part of the population? Wouldn't be much fun after a quite short while. Not for me, anyway.).

I do not necessarily mind the idea of an evil race. However, if this is intended to be the Diaboli in PS, then I would much prefer an explicit statement (more than the race description does ATM, i.e., something like with Klyros, for example: "Their personality is as evil as their look suggests"). And in this case, the inevitable results for society must be stated as well. With diaboli being the way they can be interpreted to be, there would not ever be lasting peace, not even mostly peace, in Yliakum. If the Diaboli wouldn't be shunned and / or driven away, then they would be pitting cities, or even levels, against each other, making the unified government of Yliakum completely unfeasible (or, alternatively, it would have zero actual power). Failing this, the entire stalactite would be in a state of constant oppression and possibly fear, much like the Drow society from XDD.

Such a setting may or may not be worthwile, or appealing. My point is that the way PS's setting is described, it is far different from this hypothetical setting. After all, there isn't even a hint of raging corruption as in for example Russia. Thus it would be in dire need of a rewrite to accommodate the above interpretation of the Diaboli.

It has been argued that the extra damage of holy weapons can be explained by the diety's dislike for the Diaboli race (so that not the property of holiness were the factor, but that the diety gives more power to the weapon when it is used against Diaboli). This interpretation would also work for blessed vs. undead, etc., i.e., each time the effect cannot be explained by a special way of making a weapon (blade shape, etc.).
Last but not least, I have yet to see a good argument for why Diaboli are not an evil or a demonic race. All I see is "not necessarily" but not really doing homework on the race and continuously missing major facts from history, description, and racial traits.
I hope that I have explained the "not necessarily" and "missing of facts", and that I did "do my homework".
« Last Edit: December 25, 2006, 10:36:39 pm by Seytra »

Sangwa

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Re: Questions on Races that may need to be asked...
« Reply #14 on: December 25, 2006, 10:34:51 pm »
Diabolis are very attractive and charismatic beings. Can't see why the other races would neglect interacting with them. People know they can be mischevious, and act around that knowledge. At least that's what my characters do. I consider malicious as a synonym of mischievous in this case, as I can't see this conspicuous, happy, bustling race as a race of villains.

I don't see cats as that impulsive or emotional. Not if you give them some extra wits. It shouldn't be too rare to find a specimen tired of the subjugated life of a pack member. And since everyone is able to further their intelligence, will and charisma, it should be possible for enkidukais to go around their normal behaviour, in order to satisfy their ambitions.

The races won't likely change. Don't see much of a trouble with that... They're fictional races in a fictional setting. And I don't agree with balanced races in RPGs.
« Last Edit: December 25, 2006, 10:45:47 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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