Author Topic: [GUILD] The "Knights of the Crystal"  (Read 2255 times)

Quantus

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[GUILD] The "Knights of the Crystal"
« on: November 19, 2006, 09:32:21 am »
The "Knights of the Crystal" are fighting for "Law and Order". We are restrictied internally to German speaking Players.

Although we are "Lawfull good", we don't hesitate to use weapons and fight against the bad ones.

The "Knights of the Crystal" are leaded by Quantus
Alignment: Lawfull Good
Goal: Fighting for Law and Order
http://knights.yliakum.de/

Background:
The "Knights of the Crystal" was founded in the end of october 2006.

The "Knights of the Crystal" is a german speaking guild, which advocates for law and order. This means, they are indeed peaceloving but aren't afraid of fighting, if their own life, the life of their friends or the life of any peaceful citizen of Yliakum is threatened.

Not all members are fighters. Also mages, quester, artists and crafters are gladly viewed and will be hold in respect.

Among each other they speak [german] and in public [english].

Background:

We developed from a motley crowd of skilled fighters, which wanted to stand for law and order. If necessary with the force of arms.
For this purpose nearly a dozen fighters join forces. These come from other guilds, but there were lone fighters too, which agreed to the basic idea of an independently acting guild.
Independence is one of the foundation walls of our philosophy!

The first great aim of the guild was the liberation of the slaves, which meanwhile successfully was fought out in the historical battle in Ojaveda.

Within the peaceful aftermath, our fighter bethought to crafting and other abilities, so that we are a guild with the best crafters and traders of Yliakum today.
Therefore we are a very proud community, which doesn't hesitate for a long time when being attacked with words or weapons, to strike out for a hard retaliation.

Civaltries of a knight:

* Loyalty - The loyalty, as the highest civaltry, is the faithfullness of a knight to his guild and Yliakum, which honours the truthful liegeman.
* Honour - The honour of a knight is his untouchable property. He has to save it with words and doings and the very honour it shall be, which differs him from the common.
* Bravery - The bravery is the naturally doing of a knight. He never shows fear of his combatant, he never shies away from danger and faces up to the enemies of his honour and Yliakum filled with courage.
* Fortyfiedness - The knight is the backup of the guild and therefore always disposed in armor and weapon when the guildmaster calls for fight.
* Sincerity - Sincere should be the knight lordly and good in all his words and doings. Falsehood and treachery should be hatefully to him, repayment for this should be his ambition.
* Justice - Every knight should practice justice to everyone, no matter which gender and which race. Justice should  lead him and justice he brings to the land and the folk.
* Humility - Humility suits to the knight, because humility is the master of mischief, and the knight shall never become coltish. He shall show humility to his stand, his civaltry, to the ladies and the superiors, to the folk and his followers.

Ranks:

Ranks are a honorary title. They reflect the experience in Yliakum. The authorizations inside of the guild are quiet smooth, that means from the rank of a knight, all essential rights are available.

The ranks of page and knave are testing ranks. In this position it's allowed to make some little mistakes.

The knight is an adequate member of the guild and for this reason bound to the guilds duties. Therefore you get the guild-ring when promoting to a knight.

The Knight, Master and Lord of the Order or of the Realm are equal members with the same right to vote.

Entering procedure:

Citizens of Yliakum, who want to join us as a member, can contact any member of our guild. We will make a group as fast as possible, to discuss the essential things before affiliate you. This should require half an hour [RL].

The entering criterions are not very hard, but nevertheless we can't affiliate everyone. So don't be dissapointed, but sometimes people don't match to each other.

Promotions:

Promotions normally take place once in a month at our guild-meeting in the Secret Garden.
A promotion can be proposed from the members.

Of course there are guild-points [GP] too.
How can I get guild-points?
For example in joining a roleplay [RP]. Therefore you get 1 GP / day. For organizing a RP you get 2 GP / day. Good improvisational guild-chat is assessed as RP and will be rewarded with 1 GP.

The higher you are in your rank, the difficult is getting a GP.

Leaving the guild:

Everyone can leave the guild everytime and it's not necessary to give reasons.

An "automatically" leaving is accomplished once in a month. Every member with an inactivity of more than one month will be reduced in one rank. If the rank of a page is reached, the GP will be reduced every month until there are none left over. After this an automatically "guild-remove" is accomplished.

Read more in our forum at http://knights.yliakum.de/
« Last Edit: May 11, 2007, 10:43:50 am by Quantus »

Karyuu

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Re: [GUILD] The "Knights of the Crystal"
« Reply #1 on: November 19, 2006, 09:45:35 am »
We are restrictied to German speaking Players.

This is highly frowned upon. Guilds are meant to be community-wide organizations and certainly not divide anyone based on real life nationality. It's okay to favor German players, but to restrict your guild in such a fashion?

I don't like it.

Moreover, can you give us any more information? Fighting for law and order is very much a cookie-cutter thing.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Phinehas

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Re: [GUILD] The "Knights of the Crystal"
« Reply #2 on: November 19, 2006, 10:06:01 am »
*Matt, with a wizard surrounded by a purple aura on his shoulder.*

But then, why would they give us more information? We speak English... :P

Quantus

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War declaration
« Reply #3 on: November 19, 2006, 10:21:09 am »
We would like to declare the war against the "Outlaws", cause some of our friends have allready died or hurted by robbery of them.

Battle field should be Ojaroad [1+2] without any regrets and consideration. All ist allowed except cheating and exploiting.

For these who want to have a save journey from Hydlaa to Ojaveda or turned around, there should be a toll of 1K Tria to be paid directly from a player to a player of the hostile guild. If he is murdered by the other guild a penalty of 10K must be paid. The paid toll is value for [1 hour].
The toll is a personall fee for PvP! Paying to one person does not mean that noone of the other guild may attack. The fee must be paid in advance.

Building alliances is allowed during this time. Normal life goes on.

Armistice is from 24. December 2006 till 6. of January 2007. After this period we will decide to fight further on.

Quantus

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Re: [GUILD] The "Knights of the Crystal"
« Reply #4 on: November 19, 2006, 10:50:14 am »
We are restrictied to German speaking Players.

This is highly frowned upon. Guilds are meant to be community-wide organizations and certainly not divide anyone based on real life nationality. It's okay to favor German players, but to restrict your guild in such a fashion?

I don't like it.

Moreover, can you give us any more information? Fighting for law and order is very much a cookie-cutter thing.

The reason for restricting to "german" is easy. There are a lot of young inhabitants of Yliakum, which are not able to speak english. [There we translate].
[In fact I don't like to speak german in GuildChannel too, but it's the only way to help these guys and make a life for them possible here]

Cause many of our Members are speaking their old own language [German] in GuildChannel, I wanted to say this here, cause otherwise joining members will be disapointed otherwise. Non german speaking ones are welcome, but as allready said, I think they will be disapointed.

Cause we are friendly whith other guilds and are participating on the guilds networking communication, we will help to find a fitting guild for friends of us.

Fighting for Law and order means e.g.:
- If we see anyone who is stealing [NPC] or other things: We will talk to him or her and explain it. In hopeless cases we may challange them.
- War declaration against non-friendly and polite guilds are allowed
- See my post for Guildwar
- ...

Guild rules will be published here soon.

Hope this explains a bit
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Elvicat

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Re: [GUILD] The "Knights of the Crystal"
« Reply #5 on: November 19, 2006, 01:39:48 pm »
sheesh if you deside that we must have a war with you and you deside the rules on your own you can forget it, the only way we will deside to have a war with you is to talk oocly somewhere to deside stuff just as we did with the sapere magi, but at the moment the most of my members want a calm for awhile i sertenly want, but if you persist on taking a war this way i will just block and ignore you it's that easy.

but then again i don't mind folks going on about theyre dayly buisness, they may walk a road but it's no guarentie that someone wont get "attacked" but that dosn't mean it was us, think about it we ARE not the only "evil" guilds around, if you don't see them that means your not looking good enough.

peace out... for now...
« Last Edit: November 19, 2006, 01:42:03 pm by Elvicat »


Quantus

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Re: [GUILD] The "Knights of the Crystal"
« Reply #6 on: November 19, 2006, 02:07:12 pm »
sheesh if you deside that we must have a war with you and you deside the rules on your own you can forget it, the only way we will deside to have a war with you is to talk oocly somewhere to deside stuff just as we did with the sapere magi, but at the moment the most of my members want a calm for awhile i sertenly want, but if you persist on taking a war this way i will just block and ignore you it's that easy.

but then again i don't mind folks going on about theyre dayly buisness, they may walk a road but it's no guarentie that someone wont get "attacked" but that dosn't mean it was us, think about it we ARE not the only "evil" guilds around, if you don't see them that means your not looking good enough.

peace out... for now...

As you allready told it's only a suggestion how it could work. We are not only having an eye on Outlaws, there you may be sure.
I'm accepting your decision and waiting for response.

zhai

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Re: [GUILD] The "Knights of the Crystal"
« Reply #7 on: November 19, 2006, 05:54:47 pm »
Just a few thoughts:

@Elvi: if you're openly evil and not hiding (e.g.: shouting your lungs out that you're an outlaw and such, like many did yesterday during the final battle) don't be surprised if those who wish to enforce the law come after you. It only serves to give meaning to your own RP as an evil character when the lawful ones acknowledge it and react to it. No sense in playing evil with an on/off button on the consequences of your IC actions. I think any guild or individual has the right to attempt to stop your evildoing if that is what they are set out to do IC. Having "calm for a while" is not an IC option for your guild, I'm afraid, not if you want your RP to be consistent.

@Quantus: You can't decide for the outlaws. If you want to be their enemy, I suggest you RP it first. A guild war should be based on RP and guilds have to enjoy RPing together and fighting each other. Elvi obviously wants to wait before having more skirmmishes or big battles for OOC reasons so taking the time to interact and RP without having to declare guild wars yet is a good option. If everyone enjoys the RP then go for it. Also, the fighting for justice thing is a bit broad as an objective, and it is rather ambiguous (especially since we don't really have access to laws). Are you attempting to work as an official law enforcement guild? It wouldn't be the first, but just like the outlaws, your RP needs to be consistent in terms of having 0 tolenace for known evil characters or wanted criminals (especially with those who happily take a break near Harnquist or kill people in front of the guards by the tavern).
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Quantus

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Re: [GUILD] The "Knights of the Crystal"
« Reply #8 on: November 19, 2006, 08:25:47 pm »
@Quantus: You can't decide for the outlaws. If you want to be their enemy, I suggest you RP it first. A guild war should be based on RP and guilds have to enjoy RPing together and fighting each other. Elvi obviously wants to wait before having more skirmmishes or big battles for OOC reasons so taking the time to interact and RP without having to declare guild wars yet is a good option. If everyone enjoys the RP then go for it. Also, the fighting for justice thing is a bit broad as an objective, and it is rather ambiguous (especially since we don't really have access to laws). Are you attempting to work as an official law enforcement guild? It wouldn't be the first, but just like the outlaws, your RP needs to be consistent in terms of having 0 tolenace for known evil characters or wanted criminals (especially with those who happily take a break near Harnquist or kill people in front of the guards by the tavern).

Only a few words:
- Not I decided that some of the Outlaws are enemies of mine: They did as they murdered two close friends of mine. [RP is done allready and I've told it IC over 4 weeks ago]
- For beeing fair, we didn't make to much trouble while the war with "Sapere Magi"
- "peace out... for now..." we will see. I don't believe.
- OOC reasons doesn't count when IC murdering continues
- According to guid rules the guildleader is responsible for actions of their members
- If a guild leader wants to wait to be fightened, he should care about that his members are not making trouble
- Realistic life should be part of RP, so you cannot expect, that you are allowed to make trouble without being pursued

BTW: I said: "We would like to declare the war", to start a discussion with some ideas how this could work.
It was a answer to http://hydlaa.com/smf/index.php?topic=26407.msg297061#msg297061: "Moreover, can you give us any more information? Fighting for law and order is very much a cookie-cutter thing."
If I posted it in http://hydlaa.com/smf/index.php?board=43.0 I would commit your thoughts.

Hope this is a "Post of Enlightenment"
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zhai

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Re: [GUILD] The "Knights of the Crystal"
« Reply #9 on: November 19, 2006, 08:57:12 pm »
Based on Elvi's post I would think there isn't an agreement on whether or not there would be war. I agree that all IC actions should have a realistic IC consequence. However there are other ways to RP them than a war. After all, we don't want the outlaws to disappear, we need the antagonism to spice things up and they have done a good job at it. Keeping things realistic would imply that they can't step out of their own RP and pretend they are peaceful citizens but we can always duel or RP without having to resort to a guild war for a while, at least.

And I don't think there are official "guild rules". Each guild figures their own. To some the leader would be responsible. To others, the leader won't care at all. Not everyone has to be honorable. You can hold Elvi responsible for the crimes of his mates but that's your character's moral standards, not Elvi's.
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Quantus

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Re: [GUILD] The "Knights of the Crystal"
« Reply #10 on: November 20, 2006, 02:24:43 pm »
Possibly the [IC] statement for starting a guildwar was not clear enough. That may be. So we will wait for a decision and a definition from Elvi weather and how we should start.

[ Start:
I like guilds making trouble too. That's realistic life. I don't want that they disappear.

In fact there are restrictions, which are not allowing realistic fighting against enemies ("Struck down by laanx" and DP punishing)

In my opinion guild founding has 3 main goals
- Social community (guild internal)
- Building a network with alliances
- Declaring enemies with guildwar

As I read at http://www.planeshift.it/community_guilds.html
Quote
The leader is responsible for the actions of the members of his guild; if one of them goes against the rules of PlaneShift, the leader must immediately remove him from the guild.
So as I understand this, that I cannot declare my guild as friendly and helpful, but selling items for a criminal price or vice versa.

RP is based on opinions (either OOC or IC), which makes the difference between a MMORPG and a Jump&Run game.
:End ]

The "Knights of the Crystal" are not an official [police] like the "Militia of Yliakum", but they are a guard which can be asked or rented for help. E.g., if the "Bank of Hydlaa" want's to have a save caravan transport, they could ask some of us for security :)
This is to be done with honour and not for Tria by our members.

My opinion as Quantus is said: "Me and my guild will fight against the bad" [Let's RP again :)]

zhai

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Re: [GUILD] The "Knights of the Crystal"
« Reply #11 on: November 20, 2006, 04:49:37 pm »
As I read at http://www.planeshift.it/community_guilds.html
Quote
The leader is responsible for the actions of the members of his guild; if one of them goes against the rules of PlaneShift, the leader must immediately remove him from the guild.

Those are OOC rules, and a guild war should be IC. Whether the leader will take responsibility for the in character actions of the guild members or not is up to each guild, I think.
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Quitarias

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Re: [GUILD] The "Knights of the Crystal"
« Reply #12 on: November 28, 2006, 11:11:19 pm »
so Quantus you say your guild has honor but what kind of honorable man fights anijured or cripled opponent that isthe highest level of DIShonor  :thumbdown: also i think that OOC reasons can apply to IC reasons the Outlaws may be hiding [ :ban: ] and going into public only when unavoidable
therefore any kind of war against them would be more like a game of Hide and Seek outof your live's [ready or not we are doing a sweet of the sewers  ;D ] so your mumbling about bad IC is kinda wasted by my supreme inteligence

PS: sorry for reviving this but i had to say this
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Re: [GUILD] The "Knights of the Crystal"
« Reply #13 on: November 28, 2006, 11:23:10 pm »
* Proglin shuvs all flamers out of this thread

Come on people... discuss, don't flame.
yours, the entertainer

Quantus

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Re: [GUILD] The "Knights of the Crystal"
« Reply #14 on: November 29, 2006, 03:00:53 pm »
so Quantus you say your guild has honor but what kind of honorable man fights anijured or cripled opponent that isthe highest level of DIShonor  :thumbdown: also i think that OOC reasons can apply to IC reasons the Outlaws may be hiding [ :ban: ] and going into public only when unavoidable
therefore any kind of war against them would be more like a game of Hide and Seek outof your live's [ready or not we are doing a sweet of the sewers  ;D ] so your mumbling about bad IC is kinda wasted by my supreme inteligence

PS: sorry for reviving this but i had to say this

So, if they are injured they should not provoke others. But they do. Not all, but some of them.
You cannot say: "Hey, I'm allowed to be bad, cause I'm an Outlaw", but if someone challenges you: "Peace, we are so injured".

So I will ensure you: "All people, which are stealing, murdering or disturbing the public area, are living with the risk to be challenged. Whether they are Outlaws or not".

* Quantus loughs about people like Quitarias  ;D and doesn't count the spelling mistakes and grammatical errors of a supreme inteligence