Author Topic: graphic glitches with 0.3.017  (Read 1290 times)

green_lion

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graphic glitches with 0.3.017
« on: November 21, 2006, 10:18:04 pm »
I have graphic glitches with new 0.3.017 version:

It looks like no textures layed on.
Is it only my problems or something with new version?

Dilphemor

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Re: graphic glitches with 0.3.017
« Reply #1 on: November 21, 2006, 10:44:47 pm »
I have graphic glitches with new 0.3.017 version:

It looks like no textures layed on.
Is it only my problems or something with new version?

I've actually had problems similar to that in previous client versions.  But it's not consistent.  Sometimes it's there, others it's not.

green_lion

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Re: graphic glitches with 0.3.017
« Reply #2 on: November 22, 2006, 10:42:26 am »
I've actually had problems similar to that in previous client versions.  But it's not consistent.  Sometimes it's there, others it's not.
My problem unfortunatly is persistent. Btw, 0.3.012 long time ago didn't have such bugs.

Also I had sound problem and solved it as described in http://hydlaa.com/smf/index.php?topic=25593.0 – with removing libasound.so.2 library from libs/ dir.

Wired_Crawler

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Re: graphic glitches with 0.3.017
« Reply #3 on: November 22, 2006, 11:12:48 am »
Are You using binary distribution of PS (some time ago You compiled PS yourself) ? If yes - before starting the game from console, check whether CRYSTAL environment variable is set.  It should be unset, otherwise PS may use shaders residing in (probably outdated) CS directory.
What graphics card do you own ?
"Close the world, txEn eht nepO."

green_lion

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Re: graphic glitches with 0.3.017
« Reply #4 on: November 22, 2006, 11:49:33 am »
Oh, thanks a lot! :) I forgot about this old CRYSTAL although it is written in all FAQs to check this :)
Now it is working perfectly.

I'm using GeForce 440 MX AGP, cpu - Pentium4 2.4GHz
And I have 99% CPU usage, is it normal?

Xordan

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Re: graphic glitches with 0.3.017
« Reply #5 on: November 22, 2006, 05:56:36 pm »
Yes, high CPU usage is normal.