Engine:
- Improvements to minigames
nice, maybe some modifications would be nice, chose between predefined game rules by the game mechs, or just like it was in .16 where you can create as much as you want
.
- Improvements to NPCs AI, they are now able to explore, search and identify resources, finally harvest.
hmm, so harnquist is able to mine now?
- Fixed crafted item quality
- Partial rewrite of crafting functionalities, will be easier to manage/expand for us
- Fixed few bugs on NPC movement
always room for improvements, well done
- Upgraded the cal3d animation engine to version 0.11
- Upgraded the crystalspace 3d rendering engine to 1.0
Maybe this is why I can't log on without crashing?
- Usage of the new particle system
- Fixed char selection screen to display equipped items
- Added button to Glyph window for spell research
- Added capability to manage area spells
- Added Active magic window
Can't wait to see it
- Containers can now hold glyphs without disrupting casting
containers? Sacks?
Art:
- added new animations for female ynnwn
- added new monsters variations
- added helms for all races (except ynnwn male)
- added new Kran animations
- upgraded particle effects for the new system (still to tweak)
sooo, does the fynnwn still headbang?, does elves look like punkers when wearing a helmet?