Author Topic: A couple of age-/time-related questions  (Read 4410 times)

Karyuu

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Re: A couple of age-/time-related questions
« Reply #15 on: November 24, 2006, 11:19:17 pm »
Well, that's part of roleplay :] Restrictions can often make for very interesting personas, and I wouldn't be quick to eliminate some handicaps. It is unrealistic for every race to have the same life-span, for they are different creatures who have some vastly different origins and structures. If your character is worried about dying, maybe they can go on a quest to find rejuvenating magic. There are plenty of opportunities for fun plots.
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Miaua

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Re: A couple of age-/time-related questions
« Reply #16 on: November 24, 2006, 11:37:13 pm »
I don't see a reason why this diffenfences occur. Are others physicaly (don't counting Krans) such diffenrent?
And if quest for long living will be so easy, then there in no need to create ages at all.
Azure Crystal can have permanent healing-rejuveating effect?
 

Karyuu

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Re: A couple of age-/time-related questions
« Reply #17 on: November 24, 2006, 11:44:15 pm »
I didn't say that the quest will be easy, nor the results permanent. It's all RP, so it's up to you to make it as realistically difficult as you think is right :]

As for the racial differences, indeed they are there. Structure, habitat, diet, and other factors all play into the equation. I cannot see Dermorians living as long as Enkidukai, as our predisposed expectations of elf longevity interfere. But I don't see this as a big deal either. It makes for colorful characters and a colorful world. It's not a limit any more than Dermorians not having a tail is a handicap.
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Malfini

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Re: A couple of age-/time-related questions
« Reply #18 on: November 24, 2006, 11:49:26 pm »
Even if your character did die from "old age" it wouldn't matter because all characters go to the death realm when they die anyways. When they reach the Death Realm they just find their way out and they're back to the realm of the living again. It really wouldn't make any sense to even have a REAL aging system implemented into the game. The only thing you could do is delete someones character when you deem them TOO OLD which would be extremely annoying and everyone would just start playing Elves.
« Last Edit: November 24, 2006, 11:51:51 pm by Malfini »
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miadon

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Re: A couple of age-/time-related questions
« Reply #19 on: November 24, 2006, 11:51:01 pm »
I did this comparison in another post:


  4 hours =  1 PS day
24 hours =  6 PS days
48 hours = 12 PS days
96 hours = 24 PS days
120 hours = 30 PS days
128 hours = 32 PS days
5 days  8 hours  = 1 PS month
10 days 16 hours  = 2 PS months
16 days  0 hours  = 3 PS months
32 days  0 hours  = 6 PS months
53 days  8 hours  = 1 PS year
106 days 16 hours = 2 PS years
213 days 8 hours  = 4 PS years
320 days 0 hours  = 6 PS years
365 days 0 hours  = 6 PS years 8 months 14 days

so in 10 years of RL play your charactaer would be 68 years 140 days old. + whatever age your char was when you started roleplaying him\her.
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Karyuu

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Re: A couple of age-/time-related questions
« Reply #20 on: November 24, 2006, 11:51:54 pm »
When they reach the Death Realm they just find their way out and they're back to the realm of the living again.

Actually, I wouldn't be so sure about that. Granted I don't know the details of what happens in the DR once someone dies of old age, but I know for certain that they don't just return as they were before, with a bucket of youth poured over their heads. Old age I would assume to be pretty final, since the only reason us "heroes" really escape the DR is because we are supposed to be above commoners and be strong and smart enough.

*edit*

Neat, Miadon!
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zorbels

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Re: A couple of age-/time-related questions
« Reply #21 on: November 24, 2006, 11:54:01 pm »
 :o Are you kidding me ... you actually worked it out .. wow. Well thanks Miadon for doing what some of us wouldn't dare. :P

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Malfini

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Re: A couple of age-/time-related questions
« Reply #22 on: November 24, 2006, 11:56:04 pm »
Karyuu I hope you're not endorsing a system where peoples characters are deleted, locked or banished because they have supposedly become too old. If this was the way it worked everyone with any common sense at all would just play the race with the longest average lifespan.
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Karyuu

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Re: A couple of age-/time-related questions
« Reply #23 on: November 24, 2006, 11:59:03 pm »
The only advantage is through RP - I doubt we will be implementing any actual aging system (at least not in many years), as that is where things start to be unfair and unrealistic for players.



There have been many many threads in the Wishlist about an aging system, all of them shot down for various reasons. Give 'em a search sometime.
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Malfini

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Re: A couple of age-/time-related questions
« Reply #24 on: November 25, 2006, 12:04:05 am »
The only advantage is through RP - I doubt we will be implementing any actual aging system (at least not in many years), as that is where things start to be unfair and unrealistic for players.


It was the "(at least not in many years)" part that worried me. :)
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Karyuu

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Re: A couple of age-/time-related questions
« Reply #25 on: November 25, 2006, 12:05:48 am »
Well, who knows what will happen in the future. The game could progress and change enough to make an aging system quite interesting, but we won't know until then. And we're certainly not going to put it in now, when everyone (most devs included) disagree with the feature.
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Miaua

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Re: A couple of age-/time-related questions
« Reply #26 on: November 25, 2006, 12:09:02 am »
Why such great differences in ages?  Its pretty unfair IC.
Some slight yes, but why hundreds, maybe thousands years?

miadon

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Re: A couple of age-/time-related questions
« Reply #27 on: November 25, 2006, 12:10:51 am »
personally I don't care if my char dies of "old age" due to the system, most people won't even be playing in 10 years time to see there char die, and if your an elf whos going to be playing long enough t see them die?

Another point is, even tough a PS year is shorter than an RL year, it might not mean you age quicker (say you were able to live on mercuary, just because the year is shorter doesn;t mean you wont live as long) 6 PS years could be made to be the same aging 1 RL year, but then an aging system is even more redundant as who will be playing in 70 years to see there char die?
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Karyuu

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Re: A couple of age-/time-related questions
« Reply #28 on: November 25, 2006, 12:13:29 am »
Thousands is insane and out of the picture immediately. Also I would personally not agree to anything more than a hundred's difference between the longest- and shortest-lived races. Therefore it's even less of a problem - but I don't understand why you keep saying that it is unfair. Can you explain why?
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Malfini

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Re: A couple of age-/time-related questions
« Reply #29 on: November 25, 2006, 12:17:34 am »
I know of a MMORPG that is being developed that has an idea for an aging system. The idea behind the system is very simple though and probably won't pose MUCH of a problem. As a character in the game excels to a higher rank their appearance will simply look older than it did when they were of a lower rank. There is NO plan for people to get so old that they drop dead though. The characters that look older will even be better fighters usually than the ones that look younger and the reason they give for this is that the older character is much more trained and skilled than the younger  less experienced ones. Basically the only differences for characters as far as age goes is cosmetic. This ofcourse is unrealistic but it does make it easy to spot more and less experienced characters than you.

I hope that I am playing PlaneShift in 10 years but I also figure our characters will be deleted several times before then. When the game finishes "soon" (TM) I do hope that there will not be an aging system where dedicated players characters will die of old age and be unplayable or next to useless.
« Last Edit: November 25, 2006, 12:27:15 am by Malfini »
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