Author Topic: A couple of age-/time-related questions  (Read 4376 times)

Miaua

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Re: A couple of age-/time-related questions
« Reply #30 on: November 25, 2006, 12:25:55 am »
Unfair? Short living races don't have the oportunity to "learn" what long-living can.
Then is a second task here. How to explain then... if some races will be long and some short living, it will surely affect theyr attitude to life (enkis will be allways in hurry, to be able to learn and explore at least apart of that what others can in theyr long lives)

And when the game is finished or not.... I would like to see 'no' aging system and no specification of life longitude. (best solution I guess)

@Miadon: I'm not pointing OOC matters now. In IC could it be odd.
Such great difference could cause some bad-feeling RPs. I can imagine elvens or Krans mocking to short-living races.


Karyuu

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Re: A couple of age-/time-related questions
« Reply #31 on: November 25, 2006, 12:28:34 am »
if some races will be long and some short living, it will surely affect theyr attitude to life (enkis will be allways in hurry, to be able to learn and explore at least apart of that what others can in theyr long lives)

How is this unfair? This may be a characteristic of Enkidukai, but I don't see it as unfair at all. In fact I believe it makes them fascinating creatures.

Quote
Such great difference could cause some bad-feeling RPs. I can imagine elvens or Krans mocking to short-living races.

I think they have better things to do. Elves, and Kran, are not haughty and mocking as a race.
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Malfini

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Re: A couple of age-/time-related questions
« Reply #32 on: November 25, 2006, 12:33:22 am »
Miaua it's alright because if they ever implement an aging system where we drop dead or become worthless we can all just decide to play as the longest living race. There will be no variety but at least it will be fair. I can just imagine a newcomer playing as an Enki character to find out in-game that they don't live long and then logging out, deleting their character and making an Elf...
« Last Edit: November 25, 2006, 12:36:08 am by Malfini »
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Miaua

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Re: A couple of age-/time-related questions
« Reply #33 on: November 25, 2006, 12:41:59 am »

How is this unfair? This may be a characteristic of Enkidukai, but I don't see it as unfair at all. In fact I believe it makes them fascinating creatures.


Then you have to somehow manage to RP everyones behaviour. Every enki character have to be hyperactive then and every Kran or elven 'lazy" (...i have enough time, why to hurry)

I'm sorry, but I can't avoid feeling or unfairness.

@Malfini: Thats my opinion too. In Yliakum could be many events causing the age uniportant (like permanent, weak healing energy from crystal)
I would like to see many variety in races (abilities and so), but not this kind like aging.

Karyuu

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Re: A couple of age-/time-related questions
« Reply #34 on: November 25, 2006, 12:48:14 am »
Miaua, Enki don't have to be hyperactive. They don't have to worry about their age. Just because your character does, does not mean that all Enkidukai are somehow paranoid that they will die before knowing what every other race knows. I feel that you are exaggerating, and I can't take what you are posting seriously because of it. Dermorians are not lazy creatures, and their living to perhaps 150 years does not warrant you jumping to such a conclusion.

I'm pulling out from this discussion because I don't feel that it's going anywhere.

Malfini: perhaps you would like to wait 5+ years before worrying about any aging system being implemented into the game? You may want to do as I suggested and search for those aging threads in the Wishlist. You will see that many people disagree with them, as you and I do. However I do not rule them out entirely for all of eternity. They can be done under some circumstances fairly, but we are not going to see those circumstances for many years. I have never said that we will definitely have such a system, so there is no need to panic about it. I've heard hundreds of arguments for and against it - yours isn't new.
« Last Edit: November 25, 2006, 12:58:33 am by Karyuu »
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Malfini

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Re: A couple of age-/time-related questions
« Reply #35 on: November 25, 2006, 12:54:07 am »
Karyuu I'm not worried about it anymore because I have already come to the conclusion that if an aging system like this was ever implemented I like most people would probably play the race with the longest life expectancy. This would hurt PlaneShift because it would become bland without much variety but it would be the only fair thing to do.
« Last Edit: November 25, 2006, 12:56:00 am by Malfini »
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Miaua

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Re: A couple of age-/time-related questions
« Reply #36 on: November 25, 2006, 12:55:43 am »
Hm.. I imagined slightly greater differences in ages :| That change situation a little...  :oops:
I'll wait what happen.

I exaggerated cause I thought about greater differences.  :sweatdrop:
But I still hold my IMO, if you slightly decrease the meaning of my posts here ^^

*edited again* :
As long as differences won't be noticable OOC and in RP matter won't be differences so great, its ok.
« Last Edit: November 25, 2006, 01:13:52 am by Miaua »

Under the moon

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Re: A couple of age-/time-related questions
« Reply #37 on: November 25, 2006, 01:23:11 am »
http://hydlaa.com/smf/index.php?topic=26543.0

My opinion on ages.

My opinion on time is that it should not pass faster ingame. In fact, I ignore that fact that it does. It is an unneeded and unrealistic feature that I do not understand. If you play once a day for a few hours, you are gone for almost a week in game time. If you play only on weekends, you are missing for almost a month in game time, and could likely be considered dead by your friends. Spend four hours talking in the tavern and you just blew an entire 24 hours in the game, and you are going to be sleeping on the floor when you get home, if married. For these reasons, I play that one day = one day. The reason for the fast light/dark cycle is unknown to my characters, but I just figure it to be the cause a a slow rotating pulsar, or fast rotating planet.

I know it is done to make it so everyone can see night and day, but in my mind it would be far better if the light/dark cycle would last two real life days. One day for dark, one day for light. Time would pass the same as it does in real life, though, so night would actually last 24 hours, as would day. This would make PS stand out from many other games, and create a unique enviroment to RP in (not to mention easier and more realistic).

Miaua

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Re: A couple of age-/time-related questions
« Reply #38 on: November 25, 2006, 01:32:48 am »
http://hydlaa.com/smf/index.php?topic=26543.0

Yes, I can only agree with this suggestion.   :)

..and yes, it seems that we dont have to care about aging IG so much....

Siteri Kidachi

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Re: A couple of age-/time-related questions
« Reply #39 on: November 25, 2006, 01:59:22 am »
I like UTM's suggestion of one day dark, one day light.

You could also just say that, yes, one RL hour does equal six PS hours, however the expectations of normal behavior would be changed to match, so people would not find it odd that someone would be (for example) working an entire day in a row because that would be normal for them. An hour in Yliakum might just signify a shorter amount of time than in reality.

Malfini

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Re: A couple of age-/time-related questions
« Reply #40 on: November 25, 2006, 05:29:21 am »
Below there is a link to my idea of a way an aging system could be set up.

http://hydlaa.com/smf/index.php?topic=26546.0

URL fixed :] --Karyuu
« Last Edit: November 25, 2006, 05:45:52 am by Karyuu »
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LARAGORN

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Re: A couple of age-/time-related questions
« Reply #41 on: November 25, 2006, 03:22:53 pm »
Karyuu I'm not worried about it anymore because I have already come to the conclusion that if an aging system like this was ever implemented I like most people would probably play the race with the longest life expectancy. This would hurt PlaneShift because it would become bland without much variety but it would be the only fair thing to do.

I would not be one of the 'most people', I would choose my race as I do now, on the characteristics of that race. If the race i chose had a shorter life expectancy then great, it would be more of a challenge to make that life matter in a shorter period of time. If the character became an important figure, then once dead, a new character can be created as a child of the first character to carry on the same actions and characteristics as the first.

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emeraldfool

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Re: A couple of age-/time-related questions
« Reply #42 on: December 13, 2006, 09:57:15 am »
Meh, 'age' should be left solely at the discretion of the RPer. So should time.

In normal writing, the passage of time is a tool that you can use to generate suspense, mystery, etc. (i.e. by fast-forwarding after an event, or having two things go on simultaneously, etc.)

And even in some cases, (like for example 'The Simpsons', though that's not a great one) time stands still (despite over 10 'halloween' episodes).

That's why I feel any kind of 'age' or 'time' kind of restricts the RPing, because there will always be arguements between hardcore players about whether or not backstory or whatnot can fit into the timeline...

Næko

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Re: A couple of age-/time-related questions
« Reply #43 on: December 23, 2006, 02:57:13 pm »
One of the fears of having a character with a short life-span is the fear of aging due to curses.   Other roleplaying games out there have had such ways of adding to the age burden of characters.  Other sources of role-played aging can be magic.  The classic is battling a monster that has a chance of aging you.