Author Topic: Limit to max pp!  (Read 1898 times)

Durwyn

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Limit to max pp!
« on: December 02, 2006, 12:38:14 pm »
i suppose im not the only one to have 2k and more :) i know that we cant stop killing monster which is a part of the fun, so the solution wouldnt be to put a limit to the max of pp we can have?

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bilbous

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Re: Limit to max pp!
« Reply #1 on: December 02, 2006, 12:50:58 pm »
you could always roleplay more

Idoru

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Re: Limit to max pp!
« Reply #2 on: December 02, 2006, 01:28:50 pm »
just ignore them, when you get to a certain point they just sit there and dont get used much anyway.

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LARAGORN

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Re: Limit to max pp!
« Reply #3 on: December 02, 2006, 02:19:48 pm »
I have a few just waiting to be used when new skills are implemented. with just over 3000, they are not much of a concern for me right now.

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socia

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Re: Limit to max pp!
« Reply #4 on: December 02, 2006, 02:25:16 pm »
heh PPs could be for sale imho... soon I'll hit 50k...

peeg

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Re: Limit to max pp!
« Reply #5 on: December 02, 2006, 02:36:23 pm »
PPs are an indicator for 'experience'. Seems terrible silly and unrealistic to sell 'experience' imho  ;)
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Nikodemus

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Re: Limit to max pp!
« Reply #6 on: December 02, 2006, 03:17:13 pm »
PPs idicate nothing important, so it is best to wait for Xordan or someone, to develop system which don't have PPs, but put sume other difficulty, which will be better on each aspect.



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Gharan

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Re: Limit to max pp!
« Reply #7 on: December 02, 2006, 03:56:11 pm »
Durwyn, 2k PP will not last long at all and the idea that you stop earning PP at a certain amount imo would be worse than the current system, not that i see much wronmg with the current system although ive nearly hit 100k PP.

bilbous

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Re: Limit to max pp!
« Reply #8 on: December 02, 2006, 04:23:10 pm »
Yo dudes, you might want to try spending some of them. If there is nothing left for you to spend them on because you have maxed all skills and stats you might want to consider starting a new character or moving into the purely role-playing mode. If you are spending most of your time fighting monsters that are pathetically weak for you merely to add one more iron/silverweave weapon to the heap you are being a little selfish. There is a point where there is no further use in training your character. If you are anywhere near max skill on your weapons you probably don't need to use magic weapons to kill anything and the only monsters that will be any quicker will be the ulbers and super-tefs so degradation of your elite weapons is not going to happen.

If you want to be a tester which is sort of the main point for a tech demo game you need to have characters at all skill levels to test thoroughly.

Just my two cents ignore it if you want.

Gharan

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Re: Limit to max pp!
« Reply #9 on: December 02, 2006, 04:28:16 pm »
Your right Bilbous and i've already started on a new character and my main character is mainly for roleplay although i may so many PP but tria is another matter, so killing mobs is still needed in my game.

bilbous

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Re: Limit to max pp!
« Reply #10 on: December 02, 2006, 04:59:52 pm »
It is true that cash is less readily available commodity than pp's in that money costs for training are much higher than pp costs, and this is why such huge pp balances accrue. Still 100,000 pp's is the equivalent of 50,000 dead rogues (I think the arena rogues are worth 2 pps each aren't they?) more than the cost of whatever training you have done. Naturally not all your pps will be from the rogues some will be from 10pp trepors,  11pp tefusangs and 3.5 pp gladiators. It still should add up to a fair bit of coin.

And I'm just talking here, I am not trying to criticise anyone in particular. I would likely be in the same boat if I had not hibernated for 6-8 months last year. As it is I have about 5k pps about 3k of which I have accumulated since my return and my biggest problem is generating the cash required to train everything. I dabbled a little at crafting, but it doesn't really pay for itself enough to focus on it. I suppose some money can be made crafting particularly good weapons but that practice has been plagued by bugs and I am just not interested in selling to other players for whatever the market will bear. I would much rather the npcs gave me a fair price for my work but a hand made dagger seems to sell for the same as an ordinary one which is less than the value the materials can command. It would seem that the most money to be made from smithing is by selling ingots. Ten iron ingots are worth more than a dagger made from 5 steel stock if I recall correctly. At any rate 50  iron ingots is definitely worth more than a dagger that sells for 40 tria.

Nikodemus

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Re: Limit to max pp!
« Reply #11 on: December 02, 2006, 05:35:10 pm »
This is just stupid. The whole PP idea is so flawed, that it was discussed so many times already, that nobody can come up with something new.
Everything what was said there, was said already few times!!
And from all ideas here, wondering how to balance tria-PP ratio is just silly. Use your brain! What is the purpose of pointing out you and few other people get more PPs tha tria? What does it serve, if you can never and ever fix it?!

Finally, it is not true "that cash is less readily available commodity than pp's in that money costs for training are much higher than pp costs"
It is completly subjective. For a dump fighter who spent all day long killing 11PP tefusangs it is true, but it is not the only PS activity.



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Under the moon

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Re: Limit to max pp!
« Reply #12 on: December 02, 2006, 05:48:03 pm »
This is just stupid. The whole PP idea is so flawed, that it was discussed so many times already, that nobody can come up with something new.

PP is more than flawed, for it is the 'orb' system used in so many single player Hack-n-Slashs. I have something very new, different, and intuitive that I have been working on (in idea form) for quite some time. Perhaps I shall post it sometime.

bilbous

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Re: Limit to max pp!
« Reply #13 on: December 02, 2006, 05:59:06 pm »
By far the most profitable occupation at the moment is killing humanoids in the arena from a purely pump and dump perspective. Of course this depends on being able to fight more than one at a time, for example having kran alley to yourself so that you can kill the two kran gladiators and the funky merc as fast as they pop up. Dlayo landing is nearly as good if you have it to yourself but unless you are selling to players and find exceptional weapons the base value is much lower that for longswords and claymores. The second most profitable occupation would seem to be gold mining. It has a much lower participation threshold but suffers from longer distances and the fact that ordinary longswords are worth more than their weight in gold magical ones are, of course that much more valuable. It also has the disadvantage of producing pps at a slower rate.

If you don't like the topic Nik, feel free to ignore it but I'll tell you about that burr in your oyster you are complaining about: that is where pearls come from.

Xordan

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Re: Limit to max pp!
« Reply #14 on: December 02, 2006, 06:13:04 pm »
This is just stupid. The whole PP idea is so flawed, that it was discussed so many times already, that nobody can come up with something new.

PP is more than flawed, for it is the 'orb' system used in so many single player Hack-n-Slashs. I have something very new, different, and intuitive that I have been working on (in idea form) for quite some time. Perhaps I shall post it sometime.

Well if you do want there to be a chance of it being used, you'd better poke me with it soon :P I'm not going to be changing my ideas for progression again after I write them up in a month or so.