*raises an eyebrow*
You really want me to go into the very in-depth system which addresses all of those concerns? Again, I am seeing people speak form their mouth with why it should not be done without first thinking on how it could be done. It took about five seconds for me to think of good fixes for the questions you had that I did not already have the answer to.
I will now address each quandary in order of appearance.
bilbous, post 1:
No one would have low Aptitude in a skill unless they chose to have it low, nor is it randomized. I do not know where you read that in my post. Aptitude is not a all encompassing stat, but set for each individual skill by what type of player you are.
As to the second part of that, the skills you can chose would be linked to those related to it, somewhat like the skill polygons used in other games. Raising one skill will bring those up on both sides of it. This may limit other skills not related… but that is another system for another thread.
Competence is experience, not PP. You are not ‘buying’ anything with it. It is just a representation of your mastery of a certain level of skill. I like to equate this to the belt colors used in martial arts. Training would not cost any more or less based on your experience. That would not make sense. The failing in training, however, is exactly what I had in mind. Now, I had not mentioned this in my first post due to it getting too long, but once at 50%, you -could- go back to a trainer and get refresher courses in the level you are in, thus raising your Learning level at an extra cost. Now, I know someone is going to cry about that letting some people ‘get ahead’. Get over it. This is an RPG, not a race, and there is no end.
Zanzabar:
I know you are trying, but please make more sense. ‘Level ten’ does not tell you how fast you are learning. ‘10’ does not tell you how high you can train that skill to ‘maxed’. ‘10’ does not tell you anything but how good you are right at that moment.
Your second point I agree with, and there is a great deal of room built into my system for that. You are thinking in simple terms again, and just seeing things how they are now. Any fool who puts all his eggs in one basket in Creation, so to say, deserves what he gets. And in my system, that would not be a good thing, as all stats and skills are linked in a way that supports each other. The system of Confidence allows a character to switch paths and start over. Look at how it works now, and tell me it is better. A player levels up in one skill, gathering money and strength, then suddenly switches to a completely different skill and uses those stats and money to launch themselves into godhood. That right there is a system tailor fit to create power levelers, and does.
Third point. Actually, it does, but again was left out to keep the reading down somewhat. It would be possible for a character to max without ever training, if they wished. But even with your phenom, it would not be as fast as with training, and might be considered a ‘rough’ skill, rather than refined.
Forth point. Maybe in a very sad and simple way, you are right. Perhaps from your point of view there is no room for improvement?
Seytra:
Sorry to say, but from my talks with Talad, there is going to be somewhat of a system that does not allow you to max out in all skills. That is a class system. In my system, those ‘classes’ are very flexible, and not set. You are thinking of a system that you start out and have to chose to be a fighter, mage, or whatever. That is not the case. The diversity comes from the dynamics of an improved Creation process that I have outlined before, which would allow your characters to have a diverse base of natural skills, while preventing the good-at-everything characters. The link is here
http://hydlaa.com/smf/index.php?topic=26058.msg291733#msg291733, though I called Aptitude Talent in it, but it is basically the same. *ponders how that post fit in that thread, then shrugs* And no, I do not except current game mechanics into my RP, as I find them all to be horrid in the extreme.
Strip away the personalities of the characters in the game, and you will understand what the current system is producing. Look just at the stats and training. I see a game full of either high powered clones, or Roleplayers who do not bother to level at all. If you start out with the ability to be good at everything, well don’t you think that a great many people are going to be good at everything? This is bad. It becomes more about getting the golden apple of the highest level than playing the role of the character you created.
You seem to be implying things I never said. If someone wants to be a cook, then they can learn to cook. After a time spent cooking, their skill and confidence in that area will go up, and they will learn faster, as at the same time, the skill they stop practicing will lose some confidence, and become harder to learn if started again. Can everyone in the game become the best cook in the world? In a lame world, yes. I do not understand this concept of having to be the best at something, or it is not RP. Roleplaying is fighting to overcome your weaknesses, not being the best at whatever you want to do.
On training (I will keep this short, though I have a great deal to say on it), yes, there should be -many- ways to learn. From self-taught, to book-learned, to NPC -OR- player trained, to god given ‘stat’ raises through quests. I read this “Every character must be treated exactly equally by the system.” and it makes me cringe. You know what is really missing from this game? Heroes. Those who are greater than others. To hell with balance. It is what is killing RP. This freakish ideal that everyone is the same, and should be able to do the exact same skills, learned at the exact same rate. No one can achieve greatness. There is not a single person to look up to, based on this equality. If everyone can be a hero based on game mechanics, then there are no heroes. You are all just average, without the possibility to stand out. You want a world of clones. That is a horrible vision of a world, and one I want no part in.
Your edit 2 is based on the inconsequential reality of how things work now, in a ‘pre’ alpha. Fairness. Fairness in what?
Laragorn: You say individuals, yet support a system that treats everyone the same, no, -makes- everyone the same in the way that you are all the same. I don’t understand were this idea of being limited to one single path and trade is being inferred from my words. You can try to do anything you want, but being good at EVERYTHING you try is the most ridiculous thing I have ever heard of. Just because you turn away from the family bakery to pursue your dream of being an astronaut, it does not mean NASA is going to fling its doors wide and start prepping the shuttle. The same goes if you suddenly want to be a pro fisherman, or any other ‘pro’ you can name. You -might- be able to become the best, but the guaranty robs something from everyone else. That is how I feel about the game. Choice is not limited by my system, it is challenged. Right now, you know exactly where you will end up. With my system, that becomes fuzzy and uncertain. The unknown is the spice of life, not the guaranties. That is what makes one an individual.
Neco: That is what my system is based on. There is nothing saying “You WILL be good at this, and only this.” There would be broad ‘stats’ that would encompass some, or even all of the professions. Then there would be more refined ones that you would choose to narrow what your character might be really good at, or even the best.
bilbous, post 2: Agreed, and system modified. To allow for some experimenting, the greater part of Aptitude points would be set in CC, but part would be left blank to assign after entering the game. Let’s call them hidden talents that your character can ‘discover’ at your choosing. You suddenly find out cooking is great fun, and want to be a cook now, despite low-ish Aptitude in that skill? Assign those hidden talent points to cooking, and your characters has a sudden, life-changing epiphany that gives him the ability to learn. GMs could possibly give out more hidden talent points to those that are deemed worthy. Note that this would not modify your level, just your ability to learn in that skill, and raise the max level.