Ideas have come up now and again about improving fighting. All these ideas refrence HP in the singular. But, the body is not one thing, but many part making up one thing. My idea is to break the body down into different areas with their own Hit Points, making the game more realistic.
First let's recall what is already in the game. Monsters hit you in different parts of your body, but you take damage as a whole with little regard as to where you were hit. (i.e., two equally powerful attacks on your arms and your head will hit you the same, if you have no armor, at least I think) In real life, being stabbed with a sword in the arms would be nowhere as deadly as being stabbed in the head.
There should be different health bars for the different parts of the body and different punishments for having each part die. Divide the body into 4 parts: head, torso, arms, legs. When you run out of health on your arms, you can no longer fight or use your hands, but you can sure run far away. Same with the legs. You may not be able to run, but you can fight what's attacking you. Of course if your head was destroyed, you'd die on the spot. As for the torso, I was thinking that when that reached zero you'd enter into cardiac arrest, and have to be healed soon or it's curtians.
Well, that's my idea. I think it would give fighting more complexity and realism. What do you guys think?