Author Topic: Sack questions  (Read 4191 times)

Datruth

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Sack questions
« on: December 06, 2006, 10:05:15 am »
How much can a Sack hold?
How much weight, how many items, all that info?

Basically i've been hearing about this sack bug happeneing WAY too much, i mean this was going on a month ago too, but i thought it was all solved.

I was wrong though, and just a few days ago, someone lost all items being held in their sack, because it was holding too much.
The reasoning behind this was that there was too much stuff in the sack to begin with, that later on once all the weight suddenly hit the sack, it dropped all it's stuff.

So basically, i'm guessing the workaround is to make sure you NEVER overstuff one.

The problem is, i don't get what the sack says.

It says "a number"/10

I don't know what that number represents.
I do know the number does not represent, THE WEIGHT, or the amount of items, being that i've checked both and both were wrong.

So basically, What is the MAx Capacity of a Sack, and are there other workaround for the Sack bug?

~~Datruth
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AryHann

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Re: Sack questions
« Reply #1 on: December 06, 2006, 10:14:19 am »
* AryHann thinks in an ideal RPG world

When I have a backpack and I try to squeeze in stuff in that, I can see approximately when it is full, but I can't see if it can hold such weight or how many objects exactly it is going to carry (also, it depends from object to object).
Too many details about the sack imho make the knowledge a bit too farfetched (imho, I would underline) and too mechanic.

However, I guess an approximation about the weight could be done through TEXT:
e.g. The sack looks extremely full and heavy, I wouldn't add any more objects
And such.

So, more verbosity but on text oriented and not exact numbers
AryHann

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Datruth

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Re: Sack questions
« Reply #2 on: December 06, 2006, 01:15:46 pm »
Ary bro, you completely confused me lol :D

Don't you guys have a number coded in for the exact weight these things can hold? Or number of items?

How much would you recommend i hold, half the amount of items possible and not worry about weight?

~~Datruth
Truth To Disbelief

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I adopt Karyuu.  She might not be new but her skin is so supple, soft and n00b like....  :sweatdrop:

AryHann

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Re: Sack questions
« Reply #3 on: December 06, 2006, 01:31:11 pm »
Yeah, well, I was not exactly following your request but fantasizing a bit on how it would be nice this would be shown to the players.

I think (imho) weight should be more relevant, considering that different objects have different weigth
AryHann

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Nikodemus

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Re: Sack questions
« Reply #4 on: December 06, 2006, 02:28:38 pm »
I was thinking the two imortant factors would be weight and capacity. But it would be good to have infinite amount of sloots too. A sack would get better meaning in PS. As you have limited weight there is also the limited capacity. Only it can't be s great as the weight, which is modified by strenght.
the point is that you may be able to wear 30 swords (wow, thats a lot), but their capacity is too high. Thats why we use bags, to put the swords there and increase our capacity. We can't increase weight though.
As for weight limit for a bag. I think that usually the bag just has capacity limit and it is designed so that it won't break if what you put inside is heavy.
But first, we need working capacity and as at every item description we see its weight, the capacity should also be there.



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Mordaan

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Re: Sack questions
« Reply #5 on: December 06, 2006, 09:20:09 pm »
What confused me is if the max number of items is 10, why are there 16 slots?
Of course I suspect its because containers are containers whether they are sacks, forge or furnace slots, or books at the library.  Looks like they all use the same container type and not different ones specific to the purpose.

As for glyphs, I only put in 10 instead of all 13 I had because I fear losing some.  But we should be able to put in an infinite number of those rather than a limit because they don't weigh anything.  They are not like other items.  Oh well, I am over thinking it.  All in due time..   :beta:

But making glyphs work in containers is a great addition.  I finally have some room in my inventory.  \\o//
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Birk

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Re: Sack questions
« Reply #6 on: December 07, 2006, 01:22:14 am »
Aparently size of an object is important too. I was at least unable to fit a Claymore into my sack. If I remember correctly, the error message said something about the item being too big. Well, It is understandable I suppose. A 1.5m sword inside a sack would mean the sack is very big. :D

bilbous

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Re: Sack questions
« Reply #7 on: December 07, 2006, 01:43:15 am »
hey if you can't fit enough stuff in a sack you can always put a bunch of sacks in a sack I had them four levels deep at one time (I had four sacks).

neko kyouran

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Re: Sack questions
« Reply #8 on: December 07, 2006, 05:43:24 am »
Pandora's Box wrappen in an enigma?

edit:

I'm a puzzle, wrapped in an enigma, trapped in a paradox, stuck in pandora's box.

:)
« Last Edit: December 07, 2006, 05:45:00 am by neko kyouran »

Datruth

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Re: Sack questions
« Reply #9 on: December 07, 2006, 08:44:32 am »
Lolo nooooo guys this isn't an Ideological discussion. lol :lol:

Take that elsewhere  ;D

I need to know the Weight limit of a Sack.

The /10 does not mean items in a sack, I've had 4 items in a sack that went over the /10 limit.

I have no clue what the x/10 means but it's not number of items or weight.

So i came on here to find out HOW MUCH stuff can i put into a Sack.

I need to know becaus ei don't want to overstuff and have the Bug(or CLACKER as we EL people say) have all my stuff fall.

~~Datruth
Truth To Disbelief

Quote from: svuun
I adopt Karyuu.  She might not be new but her skin is so supple, soft and n00b like....  :sweatdrop:

The Wandering Djinn

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Re: Sack questions
« Reply #10 on: December 07, 2006, 10:53:58 am »

I need to know the Weight limit of a Sack.

So i came on here to find out HOW MUCH stuff can i put into a Sack.

~~Datruth


Since we are all Testers of PlaneShift first, and Players of PlaneShift second, it's down to us to find out for ourselves, in-game, where such limits might lie... not for us to come posting in the PS Forums demanding what the exact numbers or limits might be that are coded into the game.

Only the source code would contain such information and I guess that only the Developers with access to that source code could tell you. Anyway it may well be that the non-disclosure agreement the Devs have signed would prevent them from answering your posts here in this thread with specifics.

It seems to me that asking for such disclosure of detail in these forums, is akin to asking for solutions to Quests or for maps of everything to be published here...


...So, cool it, lay back... relax... just play PlaneShift and discover it's sweet mysteries, soak up the immersion of it all -be thankful that, through the efforts and dedication of their own time and rewarded by satisfaction for their efforts well done, that the Development Team bring this wonderful, free-to-play, mediaeval fantasy, MMORPG for us all to enjoy! :flowers:

PS: Take all that creative energy of yours and harness it back up to keep making those neat ingame videos! :)

- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

neko kyouran

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Re: Sack questions
« Reply #11 on: December 07, 2006, 10:59:54 am »
Only the source code would contain such information and I guess that only the Developers with access to that source code could tell you.

One small note here...

PS is open source.  Anyone can get the source code and look at it. 

Datruth

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Re: Sack questions
« Reply #12 on: December 07, 2006, 11:06:14 am »
Only the source code would contain such information and I guess that only the Developers with access to that source code could tell you.

One small note here...

PS is open source.  Anyone can get the source code and look at it. 

Yea neko... when i read his post about how they might be hiding how much weight a sack could contain... i started laughing lol :lol: :woot:

I can't read code so i'd never be able to figure it out, that's why i came on here asking lol.

But what i don't get is, WHY DOESN'T ANYONE KNOW THE ANSWER!! lol :lol:

It's a silly little sack, yet no one knows how much it can hold, i'm speechless lol

~~Datruth
Truth To Disbelief

Quote from: svuun
I adopt Karyuu.  She might not be new but her skin is so supple, soft and n00b like....  :sweatdrop:

Nikodemus

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Re: Sack questions
« Reply #13 on: December 07, 2006, 02:36:57 pm »
well, PS is indeed open source and we can looks at it soyrce code... but this dont count for the content. The databases aren't open source and it may be that how much you can put into sac is in such database, not source code itself.



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LARAGORN

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Re: Sack questions
« Reply #14 on: December 07, 2006, 04:21:51 pm »
Datruth, lets use a little logic here :)

This is how i see it;

You know how much strength you have, you know the max weight of your inventory.

You have a limited number of slots in your inventory, and if you had 1 item in each, you would be under weight but un-able to carry any more items. When you double up items it increases the weight you are carrying, but you are still limited to a set number of different items.

When using the sac, you add more slots to your inventory, increasing the number of different items you are able to carry. The more sacs you carry the greater the number of slots you have available to utilize.

Yes I understand you probly already knew that. Having said that, here is where the 'rules', 'speculation', 'guess' or whatever you wanna call it comes in.

I dont believe the sacs were intended to be magical(as to increase your carrying capasity), I believe they were intended for expanding the inventory slots, to allow a greater number of different items. When implimented, I think the exact values were enterd incorectly, giving them an unstable limitless capacity.

In order to be sure you dont drop all of your inventory, I believe you must keep your overall weigth, sac inventory included, equal to or less than your shown max weight capacity. Any amout over that will be unstable.

Untill we get an official description of the sacs abilities, overloading them would be a bug exploit.

ATTENTION DEVS: If this is incorect, please let us know :)

Maybe this is a good question for the December "ask a PS question" thread.

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