Author Topic: Sack questions  (Read 4200 times)

Nikodemus

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Re: Sack questions
« Reply #15 on: December 07, 2006, 07:00:32 pm »
This doesn't make sense if a sack is a way to increase the slots. As you can put loads of stuff into one slot, if it is of the same kind, you can't say the slots are your pockets or amount of space where you can put items.
Although its how devs did it looks like, because it was the simplest way, as I was once told that devs don't know how to make infinitive amount of invetory slots (in fact not infinitive, but dynamically changing in relation to already used slots.



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lordraleigh

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Re: Sack questions
« Reply #16 on: December 07, 2006, 07:08:55 pm »
I know this may sound foolishness... but in NWN(And on D&D too) there were the "magical bags" that reduced the weight of items inside them and the "bags of holding" that nullified all weight inside them, alongside common containers to allow more inventory space. Will PS universe have similar stuff?

Aside from organization and roleplaying, I don't think there is any other use for sacks right now.


bilbous

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Re: Sack questions
« Reply #17 on: December 07, 2006, 10:24:19 pm »
I've got 3 or 4 sacks full of weapons and parts around my various characters, more that I could carry by item than if I had no sacks. My main currently has at least three of the on his person which is at least two sacks worth of stuff more than he could fit in his inventory and he still has carrying capacity left. The only problem I have found is that if you are at or near your weight limit you cannot unequip weapons or move things to your inventory from a sack regardless of having empty inventory items. This seems to be a bug I haven't got around to mentioning yet. Perhaps it is already known.

Datruth

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Re: Sack questions
« Reply #18 on: December 08, 2006, 12:15:51 am »
Well basically i'm not using sacks to Gain more ability to hold weight.
For me their basically a way to sort my weapons, and have more containers, if sacks gave me 0 extra weight, i woulnd't mind.

I need the extra spaces and like having weapons organized.
But yea i should wait for a Dev to come in here and explain how much it can hold, hopefully one would know.

Right now i'm only using half the spaces provided in a sack, and i'm putting low weight weapons, just to be safe ;)

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Idoru

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Re: Sack questions
« Reply #19 on: December 08, 2006, 12:18:51 am »
Quote
Right now i'm only using half the spaces provided in a sack, and i'm putting low weight weapons, just to be safe


Im just not going to use them at all untill im totally sure that i wont suddenly spit my inventory all over the place. but I suffer from paranoia about such things  ;D

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bilbous

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Re: Sack questions
« Reply #20 on: December 08, 2006, 12:51:42 am »
That is odd, I have an iron axe and an iron mailed longsword of stone in one of mine.

Datruth

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Re: Sack questions
« Reply #21 on: December 08, 2006, 02:24:07 am »
I noticed Acraig was posting a bit on the forums.

Acraig if you can read this.... can you help us please bro :D

Thanks :)

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Kalika

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Re: Sack questions
« Reply #22 on: December 08, 2006, 03:55:51 am »
How much can a Sack hold?
How much weight, how many items, all that info?

Basically i've been hearing about this sack bug happeneing WAY too much, i mean this was going on a month ago too, but i thought it was all solved.

I was wrong though, and just a few days ago, someone lost all items being held in their sack, because it was holding too much.
The reasoning behind this was that there was too much stuff in the sack to begin with, that later on once all the weight suddenly hit the sack, it dropped all it's stuff.

So basically, i'm guessing the workaround is to make sure you NEVER overstuff one.

The problem is, i don't get what the sack says.

It says "a number"/10

I don't know what that number represents.
I do know the number does not represent, THE WEIGHT, or the amount of items, being that i've checked both and both were wrong.

So basically, What is the MAx Capacity of a Sack, and are there other workaround for the Sack bug?

~~Datruth

didnt bother reading any of the other posts sorry. not here to debate or "ooh" or "aah"

simply put sacks suck  :thumbdown:

everytime i have ever used on either my entire inventory falls on the ground which people happily pick up "for me", and occasionally someone is nice and gives it back....OR it jsut completely screws up my weight limit

i repeat sacks = :thumbdown:

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chazarus

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Re: Sack questions
« Reply #23 on: December 08, 2006, 03:57:06 am »
sacks have been working good for me lately ... im pretty sure they fixed them mostly
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Datruth

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Re: Sack questions
« Reply #24 on: December 08, 2006, 08:32:24 am »
sacks have been working good for me lately ... im pretty sure they fixed them mostly

Ya same with me, but i don't wanna push my luck lol  :whistling: ;)

Still waiting for a Dev to help out..... ... anyone... helllooooo

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drah

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Re: Sack questions
« Reply #25 on: December 09, 2006, 08:11:21 am »
DaTruth.. I've never really hit a limit for objects in a sack... however...

I've noticed some sacks (at least prior to the latest update) retain the weight of objects placed in them even after you remove the items and place them back in the main slots in your inventory.  So if you took 30-weight's worth of items and placed them in an empty sack and then removed them all... the sack would still weigh 30.

I experimented with a glyph sack a few days ago too.. and found this was case with that.

---

Also, someone mentioned that glyphs weigh nothing.. but I'm sure I've got a few glyphs that do have a little bit of weight to them!!

chazarus

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Re: Sack questions
« Reply #26 on: December 09, 2006, 08:50:15 am »
yes some glyphs have a weight of 1 hand and lightning both have weight
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Einnol

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Re: Sack questions
« Reply #27 on: December 09, 2006, 05:42:23 pm »
I've noticed some sacks (at least prior to the latest update) retain the weight of objects placed in them even after you remove the items and place them back in the main slots in your inventory.

I think that I have noticed that your total weight and the weight of a sack does not seem to update immediately after moving items to and from a sack.  I am not sure if it was just an effect of lag tho.  I will try to test this a little more.  If anyone else wants to test this, try moving something that has some weight (like a sword) to and from a sack.  Keep a close watch on both your total inventory weight and the sack's weight for the next 30 seconds or so (maybe up to a couple minutes).  If the sack's weight does not seem to update correctly or the total weight is more or less than what it started at, do the weights refresh if you close and reopen the sack?

Again, it may be something, or may not.  I haven't poked at it enough myself yet.

chazarus

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Re: Sack questions
« Reply #28 on: December 09, 2006, 05:44:28 pm »
To get the sack to display the correct weight after removing items you must pick the sack up and move it to another slot in inventory....otherwise it doesnt update
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Gharan

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Re: Sack questions
« Reply #29 on: December 09, 2006, 05:45:54 pm »
Quote
To get the sack to display the correct weight after removing items you must pick the sack up and move it to another slot in inventory....otherwise it doesnt update

Guess you learn something everyday, I didn't know that.