Author Topic: Planeshift build 0.3.017 question for dfryer please help  (Read 3175 times)

Simagel

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Planeshift build 0.3.017 question for dfryer please help
« on: December 06, 2006, 06:53:28 pm »
I succsesfuly compiled the new client.
I can connect to the server play etc. everything is working fine.

my only problem is that some plugins where not build here is a list:
partphys_simple.csbundle
rain.csbundle
rainldr.csbundle
fire.csplugin
fireldr.csplugin
partphys_simple.csplugin
rain.csplugin
rainldr.csplugin
snow.csplugin
snowldr.csplugin

any ideas why they are not build? they should be in cs-folder like the other csplugins right? what am i missing?
please help

Graphite

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #1 on: December 06, 2006, 08:13:20 pm »
You have a mac version of 17 working? cool!
« Last Edit: December 06, 2006, 08:16:01 pm by Graphite »

Skooty

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #2 on: December 06, 2006, 09:30:46 pm »
Hey im not a nub and i know most people wont send anyone there compiled Ver. of planeshift for Mac. But please can you send me the one you made?

Xordan

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #3 on: December 06, 2006, 09:35:27 pm »
I succsesfuly compiled the new client.
I can connect to the server play etc. everything is working fine.

my only problem is that some plugins where not build here is a list:
partphys_simple.csbundle
rain.csbundle
rainldr.csbundle
fire.csplugin
fireldr.csplugin
partphys_simple.csplugin
rain.csplugin
rainldr.csplugin
snow.csplugin
snowldr.csplugin

any ideas why they are not build? they should be in cs-folder like the other csplugins right? what am i missing?
please help

Those plugins no longer exist and are no longer used by PS as a result.

The Wandering Djinn

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #4 on: December 06, 2006, 10:02:06 pm »
Hey im not a nub and i know most people wont send anyone there compiled Ver. of planeshift for Mac. But please can you send me the one you made?

A note of caution here

Click on this link to a page on the main PlaneShift website:

http://www.planeshift.it/pslicense.html

Here is an extract from that page:

Quote
Brief Explanation of the licenses

Read this paragraph if you want to have a quick overview of the licensing used by PlaneShift.

For players:

The first goal of our team is to make a free game for players. This means you will not have to pay for the game, nor pay a monthly cost. You can install our software on many PC as you like, play it as much as you want.

You cannot distribute the client, sell it or gain any profit from it.

You can use our client only to connect to Official Servers.

For developers:

Code is under GPL license, this means you can get all our source code, study it and reuse it as soon as you keep it open and give back to us your changes.

All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc...

You cannot host another server where PlaneShift Clients connects to, because our license on assets forbids it.

A detailed explanation of the licenses follows.


I suspect that if Simagel were to distribute a copy of his compile of 0.3.017 PS Client for Mac OS X to you Skooty or to anyone else, his actions would be in violation of the license for PlaneShift.

- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

Xordan

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #5 on: December 06, 2006, 10:10:20 pm »
That's rubbish. He can distribute the compiled source to whoever he likes. Putting it in an installer with the art without our permission would probably breach the license, but he doesn't need to do that.

The Wandering Djinn

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #6 on: December 06, 2006, 10:15:57 pm »
 :oops:
Ah.. okay, thankyou for the clarification on this Xordan

- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

Simagel

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #7 on: December 06, 2006, 11:15:11 pm »

Those plugins no longer exist and are no longer used by PS as a result.

hmmm if they do no longer exist why are they included in the pc-binary???? Like rain.dll or rainldr.dll or partphysis_simple.dll 

sun_and_moon

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #8 on: December 07, 2006, 12:06:28 am »
does that mean there's no more weather system? :O

Skooty

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #9 on: December 07, 2006, 12:33:14 am »
Well then Sim can you send it to me since its conisedered legal?

Xordan

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #10 on: December 07, 2006, 01:51:14 am »
The particle system was changed recently and rain/snow/fire etc. is all done in a different particles plugin. Talad probably forgot to remove those old dll's from the windows installer.

Skooty

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #11 on: December 07, 2006, 01:54:48 am »
can ANYONE sned me a compiled Ver.???

Bolad

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #12 on: December 07, 2006, 03:29:26 am »
Hmmm, I think patience is the word here. Like most of you, it is killing me waiting for an official release (I am checking the sticky five times a day now  :o ), but there are obviously issues with the mac client and dfryer wants it to be as perfect as possible before releasing. I congratulate those whom are able to compile their own version, I wouldn't know where to begin, but surely these versions will contain the very bugs dfryer is trying to stomp out. If too many buggy versions are in the public realm, it will not only spoil gameplay for those users, but for everyone who interacts with them in game.

Please be patient.

A very, very big thanks to dfryer for all the hard work (and do you think you could get a bl**dy move on  :innocent: )

Bolad
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Simagel

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #13 on: December 08, 2006, 05:07:23 am »
Hmmm, I think patience is the word here. Like most of you, it is killing me waiting for an official release (I am checking the sticky five times a day now  :o ), but there are obviously issues with the mac client and dfryer wants it to be as perfect as possible before releasing. I congratulate those whom are able to compile their own version, I wouldn't know where to begin, but surely these versions will contain the very bugs dfryer is trying to stomp out. If too many buggy versions are in the public realm, it will not only spoil gameplay for those users, but for everyone who interacts with them in game.

Please be patient.

A very, very big thanks to dfryer for all the hard work (and do you think you could get a bl**dy move on  :innocent: )

Bolad
Marauders of Boreas



Thank you for the post thats exactly my opinion (about releasing a buggy client) i talked to dfryer on irc there are defenitly some issues with the current release and dfryer is trying to resolve them so be patient till the release. I know its hard but if you realy want to play, compile it yourself, it is not that hard and you can find help on irc. At the moment i am testing if i have the same buggs as dfryer, if not i think we will find a solution fast.

Sorry for this bad news for all who are waiting, but releasing a buggy client is surely not a solution.

devillo

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Re: Planeshift build 0.3.017 question for dfryer please help
« Reply #14 on: December 08, 2006, 10:22:05 am »
My Head exploded a week ago. All thats left is a tiny little ringing sound.

Why do I get the feeling this is going to end up being a Christmas gift to us?