I think about skills...
I think about maxed skills. Normally, in games like this, skills have always an upper limit. Why? Think about it...
I'll prefer a skill system wich don't impose an upper limit. In this way, I suppose higher skill than normal should cost a lot of PP (something like 500/1000 PP each rank)... the advantage is a major diffentiation between characters.
This will avoid having maxed skills, so I think the consequence are:
- Any character is different much more to each other, and character with max skills can't be compared with others
- Character can choose to train only few skill, instead (because main skills are maxed) train other non intersting skills for the character.
I don't want, for my character, do crafting. I want train only magic... but when all magic skills are trained, what I could do?
Maybe I miss something... or maybe it's a good idea.
