I am really sad about how off topic this post got ...
Did not the first phrases read: "First of all, let me say that I think the way progression points are gained right now does not make sense to me at all. I don't see why one should have to kill an infinite amount of npc's to become a good miner or whatever else (I know mining gives some xp but it's a joke really)."
This comes right out of my heart !!! I am trying realy hard to get the ability to produce steel, but without kill and loot ... no way. And even with that it costs weeks of real time without seeing much progress, but not being able to gather with my guild because i am forced to dig and melt iron all the time ...
Harnquist told me everything about steel, but I still do not have the knowledge to work?
But the discussion got to legal or not legal fighting procedures for getting experience and being banned for that - overseeing the real PS-problem here
I like this game very much and I love playing it especially for the lot of roleplaying in here, but if I want to achieve something for my characters stability or effectiveness (meaning training and progressing in stats or skills) and thus getting a more useful guild member there is always only the one effective way: kill and loot.
With 2 hours online time I will reach around 100pp and around 3000-5000 trias in the arena - enough to train a deeply needed armor or weapon skill (needed to not have to die on every casual rogue-attack) AND mining AND 2or3 Stat Points
If I work 2 online hours on mining, I will have lots of money (only if mined gold), but hardly any pp
Working 2 online hours on rapairing will get me 3-5 weapons repaired and no experience
Working an Iron stocks 2 online hours just the same ...
In return fighting skills are very easy to screw up, but leveling up mining or repairing seems to cost lots more. (I am not sure of this, but it seems to me)
So this is really sad for I am forced to get OOC just in game meaning: If a miner should level up, he has to kill and loot, If a crafter wants to learn something .. even worse ... But a crafter will not likely go to an arena and kill and loot to learn more crafting, will he? - So in the arena hi is really OOC still in game ...
A fighter will learn his work very fast and easy. On just 1 PS day training, he will proceed in knowledge various levels and get wealthy as well (and its player will have a lot of fun with different moves, using magic and seeing a lot of different opponents).
A miner or crafter can work all day and will not learn anything and will not proceed in knowledge (and its player will get really annoyed just to always using the same shurtcut and wait again for the mining result moving 2 steps and so forth or by starting a crafting work and then being banned from interacting with the game (no trade) any more not even seeing a progression bar ...)
I really hope a lot that this will get more balanced soon - or no doubt the PS world will allways be full of fighting miners, fighting smithes, fighting traders a rare medieval world though those just occasionally do some homework
But again, I really enjoi the game! Good luck to all devs and programmers!