To start off, I have a lot of idea\'s that Im going to post. Right now. Since I have just recently become aquainted with Planeshift I dont know if some of my idea\'s exist or are being implemented. Ill find out once the next version is released and I can actually play.
Now lets begin the brainstorms.
Smithing:
I think that different metals should be able to be combined to form unique weapons. Each metal can have certain attributes. Example: Copper, increase color green +10, Electrical resistance -5, Toughness -5, Earth magic +10. Or Dragon Ore, increase black and red +50, magic resistance +10, Dark magic +20, Crystal -20, Toughness +30. With this idea in mind, infinite combonations of weapons can be created. You could also make it so that during the smelting process, if you enchant the ore with a spell, the spell will remain within the sword for the duration of its existence. This would be balanecd in several ways: 1. as the ores used get increasingly more powerful the skill needed goes up exponentially. 2. To enchant ore you need to have high smelting ability as well as high enchanment.
I also think it would be cool if you could imbed the weapons/armor with magic runes, glyphs, stones, and gems. Each could increase stats minorly, or you could implant a magical stone to make the weapon more powerful.
Limb Loss:
First off, for the idea Im about to lay out to work, there may need to be body specific damage. Basically when you are hit critically on a limb, you have a low percent chance of losing that limb. After that I think it would be cool if you could get a replacement limb. The ideas for replacements are thus: A regenerated arm that its identical to you old one, a magically enchanted Golem arm, or a Dwarven mechanized arm. The two other than your normal arm could confer specail abilities and disabilities. To balance you could make the specail arms cost a whole lot, whilst making it easy and cheap to regenerate the old arm.
Huge enemies:
Im talking GIGANTIC here. at least 10X the size of a normal player. Basically you have to attack the thing with a large party of characters to have any hope of killing it. Killing it accomplishes some special quest or bestows upon the victors large amount of experience and valuables.
Terrain, Cities, Kingdoms:
Huge Forests, Forest towns
Underwater Kingdoms
Deserts, Oasis Castle\'s
Castle in the Clouds
Mechanized City
Underground City lit by luminous Crystals on the ceiling(appear as stars, soft bluish) and torches, have a river through the center.
A town built into a cliff wall
A city atop a city (layers of city)
Tundra Outpost
Ash lakes
Volcanoes
Islands with blue-green lagoons
Jungles
Caverns
Undead castle: Ruled by a enormouslyt powerful Vampire
Characters:
I think characters should physically look the same at the beggining (except the face) and ahve it so as there skill improve in certain areas it shows on the character. So +5 strength = +1 muscle, +1 stature (how straight he/she stands and/or tall). +5 Intelligence = -1 muscle, -1 stature. +5 Agility = +1 muscle, +1 stature. +5 Will = -1 muscle, =1 stature. +5 Endurance = +2 stature. I think you should look like your stats.
I also believe that your character should be actually wearing the equipment you but on him/her. That includes amulets, rings, armour, weaons, shields, clothing, shoes, and hats.
Monsters that should be there:
Sea Serpents
Dragons
Leviathan
Bone Dragons
Vampires (with increasing powers as they get older/stronger)
Elementals
Genies
Banshee\'s
Orc\'s
Goblin\'s
Giants (really giant)
Trolls (under bridges)
Giant Snakes
Giant Scorpions
Ghosts
Varying levels of Demons
Black Knights
Armored Skeletons (heavily)
Liches
Lizardmen
Swamp Thing
Golems
Will \'o\' the Wisp
Treants
Succubus
Great White Shark
Magic Floating Weapons
invisible warrior
Ninja Assasin
Ogres
Hydra
Mimics
There should also be kind non-aggressive monsters:
Pixies
Unicorns
Phoinex
Intelligent Dragons
Leprauchans
Friendly ghosts
Pan
Angels
Okay, this has gone on a little longer than I even thought...
Hope somebody likes at least one of my ideas ( hoever wishful they may be)