Author Topic: Display problems with 3.017  (Read 4189 times)

Shadallark

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Re: Display problems with 3.017
« Reply #15 on: February 03, 2007, 02:48:34 pm »
Greetings everyone;

I am having the same graphics problems on my MacBookPro (Intel Processor).  In fact once I have created my character and joined the game, the first screen loads up all pixelated and then the game crashes.  On a side not using Parallels Desktop to run Windoze XP on this machine allows me to play the windows version of the game... although it is slow and jerky and seems to only be at 8 bit colour no matter what the settings are.

Look forward to getting the game functioning on my machine.

Farewell for now!

Shadallark

mc.mem.06

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Re: Display problems with 3.017
« Reply #16 on: February 11, 2007, 05:43:53 pm »
An interesting thing that I have noticed. I have a MacBook Pro. Recently I reinstalled my OS, and the first thing I did was put Planeshift back on. Before reinstalling the OS, I had the same issues. After reinstalling, they were gone. The only difference was that instead of running OS X 10.4.8 (where the graphics bugs existed) I was running OS X 10.4.6. So I think the problem might lie more in the 10.4.8 update than the hardware.

EDIT: After updating to 10.4.8, the graphic bugs returned

Also, I am not using 3.017, I am using 3.018.
« Last Edit: February 11, 2007, 05:47:37 pm by mc.mem.06 »

dfryer

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Re: Display problems with 3.017
« Reply #17 on: February 15, 2007, 07:02:44 am »
Intel mac users with graphic glitches and crashes, try the following:

Opening up the file Planeshift3D/data/config/r3dopengl.cfg in a text editor, and finding this line:
;Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
and removing the leading semicolon.  This will disable texture compression which might slow stuff down or break things, but it might help.

Thanks,
Daniel
Quidquid latine dictum sit, altum sonatur.

koori

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Re: Display problems with 3.017
« Reply #18 on: February 15, 2007, 09:29:50 pm »
Impressive how many things a single semicolon changes! Now the client is stable and the pixellisation has disappeared. A big thanks to you, dfryer \\o// \\o//

icerogue

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Re: Display problems with 3.017
« Reply #19 on: February 23, 2007, 04:10:20 am »
BTW I had this issue with .018 on my intel mac too, but this did fix it for me.

icerogue

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Re: Display problems with 3.017
« Reply #20 on: February 24, 2007, 08:39:19 am »
Below is the output from me trying to run the updater to get the artwork. Any idea how to fix this?

Code: [Select]
Crystal Space for MacOS/X 1.1dev [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 1.1dev
Written by Matt Reda <mreda@mac.com>
NOTIFY: Applied: ATI: Can't handle compressed formats for RECT textures
NOTIFY: Applied: ATI: RECT texture extension support apparently sucks
NOTIFY: OpenGL renderer: ATI Radeon X1600 OpenGL Engine (vendor: ATI Technologies Inc.) version 2.0 ATI-1.4.42
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
NOTIFY: Multisample: disabled
Critical files (<critical>) not found (Server only)
Mounting skin: /planeshift/art/apps.zip
Skipping 'YesNo' because it's already loaded
NOTIFY: psUpdaterEngine initialized.
Server error 404 (http://planeshift.mirror.thumbnail.cz/psupdater/version.dat)
Server error 404 (http://www.psmirror.org/psupdater/version.dat)
Bad version info in file: /this/updatertemp/mir2.dat
Server error 404 (http://65.90.250.154/~psmirror/psupdater/version.dat)
Bad version info in file: /this/updatertemp/mir2.dat
Server error 404 (http://laanx.fragnetics.com/updater_hidden/version.dat)
Bad version info in file: /this/updatertemp/backup.dat
Bus error

Cha0s

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Re: Display problems with 3.017
« Reply #21 on: February 27, 2007, 04:58:38 am »
Why are you running the updater to get the artwork? Unless you're building from source, you have all the artwork you need in the main release... If you do need to get the artwork, you can try the Java updater (see the Guide), though that looks like you have an internet connection problem or that the updater servers are down.
Cha0s
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Shadallark

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Re: Display problems with 3.017
« Reply #22 on: March 06, 2007, 02:03:55 pm »
Opening up the file Planeshift3D/data/config/r3dopengl.cfg in a text editor, and finding this line:
;Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
and removing the leading semicolon.  This will disable texture compression which might slow stuff down or break things, but it might help.

Good day to all;

I have read that this worked for some Intel Mac users and just wanted to let you know that on my MacBook Pro 2Ghz with 2GB of RAM it made things worse as it would now crash on entering the game.  Therefore, I have gone back to having the semicolon so I can at least get into the game and do a few things.

Keep up the great work dfryer!

Shadallark

Torchwood

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Re: Display problems with 3.017
« Reply #23 on: March 17, 2007, 06:44:33 am »
I wish i could see your pictures ( i cant btw)
im having some similar problems with my graphics (maybe) and at the moment im downloading the updates that mac has. has anyone tried doing an appleupdate?
Choice is an illusion.