Author Topic: Define Spoiling.  (Read 1957 times)

Sangwa

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Define Spoiling.
« on: December 14, 2006, 06:53:41 pm »
As a guild leader, and owner of a guild forum I have encountered information that I'm not sure I should let displayed freely. Trainer lists, screenshots of the paths and such and guides to the quests with accurate phrases and similar kinds of information.

I'm not sure how much information I should keep from being displayed, if any at all. There is a great need for having these kinds of informations upon our information resources. But I'm thinking if they should be processed in the most mystery-friendly way possible or if there is no problem leaving the information naked, shivering away the glamour a moderate quantity of doubt and confusion usually baths things in.

So... What should I do? Display whatever information I please? *gasps* Post nothing!? Or should I treat what I've got, if, by a padron provided, it is seen to be spoiling?

I'm sorry if this has been discussed before, or if this information is displayed somewhere already. I searched the forum before posting this and didn't find anything. If there already is, then I'll expect the removal of this thread and a kind PM directing me towards the right place.

I'm quite aware that this preocupation hasn't been an issue for some other people. But in my arrogance and pomp, I'd rather not take anyone else's example for myself in this situation.
« Last Edit: December 14, 2006, 06:56:35 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Ithorius

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Re: Define Spoiling.
« Reply #1 on: December 14, 2006, 06:58:48 pm »
I can see where you're coming from on this sangwa, I myself had to think on this, I would define spoilers as showing spesific words to quests, and items you recieve from them... IE: how to get lightening glyph!, how to get energy glyph!, meteor, etc etc... However there is a difference between information and spoiling, I believe. I think maps can be helpful, as can which npcs loot certian items, and where the locations of mines are, tips on dueling, what potions do what... those things are helpful to a guild, but again, if ya ask me, a spoiler is giving away quest information.

Caarrie

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Re: Define Spoiling.
« Reply #2 on: December 14, 2006, 07:02:55 pm »
If you are not sure it should be public then most likely should not be public. That does not mean you cant have it under a password or in a members only section of a forum.

« Last Edit: February 03, 2007, 08:16:14 pm by Caarrie »

Nikodemus

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Re: Define Spoiling.
« Reply #3 on: December 14, 2006, 07:16:54 pm »
i see it as problem. It was said for long that as long s you keep your spoilers private, like in a guild, its ok. But it really isn't that ok, simple as that.
I think some guild want to have such things so that people want to join them more.



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chazarus

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Re: Define Spoiling.
« Reply #4 on: December 14, 2006, 07:21:44 pm »
Well Nik that would only be true if you told the person that before they joined now wouldn't it?
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Nikodemus

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Re: Define Spoiling.
« Reply #5 on: December 14, 2006, 07:25:33 pm »
Not really, some people may want to join only a guild which has such spoilers After joining, realising there are none, be very disappointed and maybe even leaving.



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Zan

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Re: Define Spoiling.
« Reply #6 on: December 14, 2006, 07:56:45 pm »
I think spoilers are alright if they are presented in a roleplaying manner without revealing too much detailed information. Try imagining your character giving out the info.

Maps would be ok if they are drawn up from the character's experience. Not screenshots because your character does not have a photocamera nor can they float very high in the sky to take sky photos.

Quest spoilers are alright if told in a storylike manner as if your character was reflecting upon his experiences. Not a log or exact repeating of what he said because .. hey I don't even remember what I just typed exactly without reading back, let alone what I last said.

Tips for crafting, fighting, training, etc. should be written in book or story form. Not a list with things your character can't know like "silverweave shortsword: /103 sp 0.1" or "put 27 zinc ores along with 5 tin ones and a rat tail in the furnace and use /combine to get 1 Titanium stock."

... *hopes this makes his idea understandable*
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ThomPhoenix

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Re: Define Spoiling.
« Reply #7 on: December 14, 2006, 08:09:25 pm »
Yeah, a bit of a walkthrough from the characters perception should be allright, but posting maps made with screenshots from above and posting quest walkthroughs with the exact sentences included goes too far. From experience I know the NPCs are incredibly picky with the sentences. I once had an NPC ignore me because I used "give item" instead of "give me item", so when you're doing a quest and you're stuck on a certain sentence it's allright to ask someone in-game or on the guild's forum, but complete walkthroughs from A to Z go too far.
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Mordaan

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Re: Define Spoiling.
« Reply #8 on: December 14, 2006, 09:19:03 pm »
I recently did the exact same thing: constructed a quest guide.  Its guild only viewable, but purposely does not contain complete walkthroughs.  Just starting points, rewards and expenses.  One of the purposes of me doing it was to find out exactly how much tria can be made through quests.  I also list prerequisites like 'need level 5 in metallurgy' or 'must be able to take on trepors'.  I am finding I refer to the guide often and have received nothing but positive feedback so far.  It also comes in handy when advising newbies will little tria or skills on what are good starter quests.

But we don't advertise this to attract new members.
...at least not yet.   :devil:
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emeraldfool

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Re: Define Spoiling.
« Reply #9 on: December 14, 2006, 09:41:08 pm »
Actually, I've been wondering that myself.

I've been thinking about making a detailed map of various places (like Hydlaa plaza, the sewers, etc.) and posting it up on this forum... would that be considered a spoiler?

Karyuu

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Re: Define Spoiling.
« Reply #10 on: December 14, 2006, 09:46:26 pm »
Definitely. Such maps are better shared privately.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

emeraldfool

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Re: Define Spoiling.
« Reply #11 on: December 14, 2006, 09:50:18 pm »
Definitely. Such maps are better shared privately.

Right. Now that's an answer  :D

Anyway, how about selling them, then, and sending them in e-mails or PMs?

Karyuu

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Re: Define Spoiling.
« Reply #12 on: December 14, 2006, 09:54:58 pm »
Selling? Hopefully you mean for tria If you go in-game and advertise that your character makes maps and is willing to sell them, and then PM the buyer a drawn-and-not-a-screenshot map... Sounds okay. In-game though, no advertising on the boards ;P
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

emeraldfool

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Re: Define Spoiling.
« Reply #13 on: December 14, 2006, 10:08:39 pm »
Selling? Hopefully you mean for tria If you go in-game and advertise that your character makes maps and is willing to sell them, and then PM the buyer a drawn-and-not-a-screenshot map... Sounds okay. In-game though, no advertising on the boards ;P

Naturally. (How could you possibly make a map with screenshots. I'm not a mod - I can hardly scroll out far enough to see the people standing around me, let alone the entire city... :P)

Now I just have to figure out how to draw coherantly...  X-/

Kalika

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Re: Define Spoiling.
« Reply #14 on: December 15, 2006, 01:07:39 am »
hmmm i dunnos about this

i think maybe if you WERE going to post it up make sure its only for guild members, and show them that this is ONLY for guild members.

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