Author Topic: Observations on Metallurgy  (Read 1395 times)

jonandtice

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Observations on Metallurgy
« on: December 14, 2006, 07:51:24 pm »
In my opinion there are two things that should be changed to the matallurgy crafting system.

1) In physics there is something called conservation of mass.  If one iron ore weighs 6 (whatever) and I put it in the furnace I obtain molten iron that weighs like 4, I think.  This makes sense as I have separated the iron from the impurities.  However, If I proceed to make an ingot out of the molten iron, I obtain an ingot that weighs like, 1.5.  Why would I throw away molten iron?  This does not make sense to me because I think the cast iron should weigh as much as the molten iron put into the cast.  This is what completely boggles my mind though:  When the ingot is melted back to molten iron, somehow, by the power of Talad I guess, the molten iron weighs 4 again.  My suggestion would be to have the same weights for molten iron and iron ingots, and stocks would, of course, be a multiple of that.  This way no laws of physics are broken.

2) Currently the only way to make steel stock is by combining original iron ore and coal lumps which makes it very impractical and also wouldn't make sense in the real world.  It makes much more sense to me to combine coal lumps with molten iron.  This way steel stocks and iron ingots become a way of storing iron for making steel.  It just makes more sense to me.

Just a thought.

Zan

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Re: Observations on Metallurgy
« Reply #1 on: December 14, 2006, 08:02:58 pm »
1) All realistic but there is a problem. Crafting will become practically impossible since some processes require you to manipulate multiple metal stocks. A stock being ten times as heavy as an ingot and thus a molten ore. This will definitely overload your maximum carrying capacity and become a serious obstacle for crafting. Secondly the weight of weapons also doesn't make sense anymore if you compare them to the rest of the metal.

In the end this change you requested would come down to a complete overhaul of the weight and carrying capacity system for all items. Balancing issues like these are going to happen but are hardly a priority right now.

2) Nothing to remark about that.

P.S. this should be in the wish list methinks.
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jonandtice

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Re: Observations on Metallurgy
« Reply #2 on: December 14, 2006, 08:06:32 pm »
In the end this change you requested would come down to a complete overhaul of the weight and carrying capacity system for all items. Balancing issues like these are going to happen but are hardly a priority right now.
P.S. this should be in the wish list methinks.
Oh


Nikodemus

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Re: Observations on Metallurgy
« Reply #4 on: December 14, 2006, 10:13:07 pm »
What about making several smaller ingots (or whatever) if you worry about the weight?
Keeping the balance is indeed very important, because the more flaws the more spoiled RP.



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Garile

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Re: Observations on Metallurgy
« Reply #5 on: December 15, 2006, 05:48:20 am »
This will definitely overload your maximum carrying capacity and become a serious obstacle for crafting.

This is asuming you change the weight upwards to compensate. Why not take the lowest weight of the two and use that one on both?

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