Author Topic: Animals in PS  (Read 5484 times)

emeraldfool

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Re: Animals in PS
« Reply #30 on: December 20, 2006, 11:16:08 pm »
No, I'm not saying "Have spaceships and guns", I'm saying pedantics are considered by most to be incredibly annoying for a reason :P And I'd consider this a fairly small issue to start crucifying beginners over, or even mentioning it at all to them. It's an interesting point, but it isn't that important. It doesn't take too much away from the realism, since nobody actually gives that much thought to a passing comment like "I have a pet, Crow."


Besides, arguing about RPing animals which may or may not exist within a fictional world is:

a) Rarely relevant. How many characters have you met that RP non-in-game animals as pets anyway?

b) Debatable. Nobody has set out a definitive list, because they're worried about fixing far more important things. Nobody really cares right now.

c) Fruitless. No matter how many threads with flashing neon signs you put out, there will always be people who miss the definitive list of animals you "ABSOLUTELY MUST NOT USE UNDER PENALTY OF DEATH". And there will always be some cats and ravens floating around.

d) Incredibly off-putting. I'm fairly certain the last thing a newbie wants to do when he first takes up this game is read long-winded lists of what he is, and isn't allowed to do with his character.



I'm sorry to sound patronising or ranty... I just have a tendency to mirror the people around me :P

What I'm saying is: This is a game built around the players, not a bunch of players built around a game. You want to give people what they want, not take it away. If people want real animals, give them the option of choosing for themselves.

Parallo

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Re: Animals in PS
« Reply #31 on: December 20, 2006, 11:20:36 pm »
You see there is this thing called the settings...
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

emeraldfool

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Re: Animals in PS
« Reply #32 on: December 20, 2006, 11:27:32 pm »
You see there is this thing called the settings...

What I'm saying is: This is a game built around the players, not a bunch of players built around a game. You want to give people what they want, not take it away. If people want real animals, give them the option of choosing for themselves.


Lemme explain ya something about Planeshift's 'settings'. They're not real (Shock!). No, no, it's true... they're actually thought up by the devs! (I was as surprised as you are!) So... they can be changed. Especially since they haven't really been fully written yet. And the devs want to make players happy, not make players confused and frustrated. ('Cause that's what they're paid to do. Or not paid, as the case may be...)


(I'm sorry, I couldn't resist the overly patronizing tone. I'm really just joking :P)

Parallo

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Re: Animals in PS
« Reply #33 on: December 20, 2006, 11:32:06 pm »
Aye, they're incomplete. Does that mean we should complete them? No. As you said thats the job of the devs. Untill its written we'll make do. Thats the way it works.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

emeraldfool

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Re: Animals in PS
« Reply #34 on: December 20, 2006, 11:40:57 pm »
Aye, they're incomplete. Does that mean we should complete them? No. As you said thats the job of the devs. Untill its written we'll make do. Thats the way it works.

Okaaay, so you're on my side then. Pay attention, Jackeen... :P

Parallo

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Re: Animals in PS
« Reply #35 on: December 20, 2006, 11:42:32 pm »
It doesn't mean we should make them up ourselves. Read my post!
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

emeraldfool

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Re: Animals in PS
« Reply #36 on: December 20, 2006, 11:50:37 pm »
It doesn't mean we should make them up ourselves. Read my post!

I read it. When you say 'make do', do you mean 'make do without animals of any kind', or 'make do with whatever we feel is necessary'?

'Cause like I said in my post; It's not unreasonable to RP having animals that are familiar to us, especially when we know something similiar has been at least referenced to.

But, I'm not arguing pedantics here. I'm arguing that games are about having fun, not keeping a 50,000 word manual open in your browser while you play so you can stop every 2 minutes and look-up whether something technically exists yet or not.

Akaye

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Re: Animals in PS
« Reply #37 on: December 21, 2006, 12:27:26 am »
Right now the game is in it's beginner stages. It is hard to role-play with lack of objects and visuals (like animals grazing in the fields). Role-playing heavily relays on our imagination. I think it is safe to say that if you create a certain animal (like a purple cow) in planeshift that isn't in the settings but you want to introduce into your role-play ... then that is fine. I see no harm in it at all. If you don't make outrageous claims and it is believable then there shouldn't be a problem with it. You will also have to accept though that there will be certain players that will not accept this animal that you introduce. Some will see it as against the settings. That is just something that you will have to deal with and respect, just as they should do the same.

However, in the future .... settings and history will be written and it is then that you will need to respect those settings. At that point there will be alot to role-play with. Objects, animals and races will be avalible to the fullest. You won't need to make up things to entertain yourself because the game will have plenty to offer. So if your "purple cow" that you made up doesn't fit into the settings even though you used it in the beginning stages then I would hope people would respect the settings and drop the purple cow act and accept what the game is offering.

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Garile

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Re: Animals in PS
« Reply #38 on: December 21, 2006, 01:22:39 am »
Quote
However, in the future

Well my point was that with the referances ingame it isn't something that should be placed in the far of furture. It should be one of the things that is better looked at right now or we'll get more and more conflicting books and descriptions ingame so it will take a lot more time "curing" it all then it will at this time to simply set a certain line and have the other devs know what is nice and safe within that line when writing descriptions.

Also emeraldfool don't make us out as a community with it's only goal newb bashing. I have found this community one of the most supporting ones of the games I have played and am starting to find it nearing offensive that you are repeatedly acting as if the real reason I started this thread was to have a weapon to pick on newbs. I normally don't even use that term and the reason I started this thread is becuase I felt it was a problem ingame and I want to increase my knowledge of the setting to become a better roleplayer.
Quote
If people want real animals, give them the option of choosing for themselves.

I don't know about you but I think most people here want to roleplay and immerse themselves in their character. It is one of the goals of PS to have roleplaying being a large part of the game. Roleplaying involves setting. Yes the setting of PS isn't finished, but that is exactly the reason this thread was started and has relevance. To explore where the line lies. If perhaps there already is an official stance or not. How heavy the descriptions weighs according to the devs. To get input from other players who might have noticed more descriptions like the empathy introduced.

Quote
a) Rarely relevant. How many characters have you met that RP non-in-game animals as pets anyway?

b) Debatable. Nobody has set out a definitive list, because they're worried about fixing far more important things. Nobody really cares right now.

c) Fruitless. No matter how many threads with flashing neon signs you put out, there will always be people who miss the definitive list of animals you "ABSOLUTELY MUST NOT USE UNDER PENALTY OF DEATH". And there will always be some cats and ravens floating around.

d) Incredibly off-putting. I'm fairly certain the last thing a newbie wants to do when he first takes up this game is read long-winded lists of what he is, and isn't allowed to do with his character.

a) I have met several already.

b) I care

c) Asking someone if he has read the list with a smile and wink isn't penalty of death. oes this mean that is how you treat new people who don't know the setting yet?

d) You don't have to read a whole list. You only have to look at that list if you want to RP a pet other then the groffel and Yulbar already active ingame. If that is to much to ask I don't think that the game is wrong but that the game simply isn't for that person.
« Last Edit: December 21, 2006, 01:25:13 am by Garile »
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Re: Animals in PS
« Reply #39 on: December 21, 2006, 02:09:28 am »
THE PURPLE COW

by: Gelett Burgess (1866-1951)

I NEVER saw a Purple Cow,
I never hope to see one;
But I can tell you, anyhow,
I'd rather see one, than be one.


Seytra

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Re: Animals in PS
« Reply #40 on: December 21, 2006, 05:51:26 am »
No, I'm not saying "Have spaceships and guns", I'm saying pedantics are considered by most to be incredibly annoying for a reason :P And I'd consider this a fairly small issue to start crucifying beginners over, or even mentioning it at all to them. It's an interesting point, but it isn't that important. It doesn't take too much away from the realism, since nobody actually gives that much thought to a passing comment like "I have a pet, Crow."
You might find it pedantic, but I prefer my RP valid. And if I have to interact with someone who claims a pet that isn't supposed to be one, like a purple cow, then my RP will become invalid. I want my RP to be future-compatible, because anything that I may RP now could end up becoming the important turning point in the life of my, or someone elses char. Now, if this were invalidated retroactively by clashing with the settings in the future, then that char would never have had that turning point, therefore any and all RP including and after that point would be invalid. Not only the one char, but also that of anyone who meaningfully interacted with that char afterwards. So if you RP outside the settings, or something that isn't likely to become part of the settings, then I cannot RP with you, simply in order to protect my RP. And you should do the same.

This in fact makes it equivalent to the spaceships. More subtle, but just as destructive.
Besides, arguing about RPing animals which may or may not exist within a fictional world is:
Important. As I tried to express nicely, being "fictional" or "nonexistant" is absolutely irrelevant, and does in no way mean that anyone other than those in charge (which isn't you, nor me, nor anyone other than the devs) may change it.
a) Rarely relevant. How many characters have you met that RP non-in-game animals as pets anyway?
Not the majority, but some. And if we were to give even the impression of an OK, then that number will rise dramatically, and that is absolutely not acceptable. So yeah, it's highly relevant.
b) Debatable. Nobody has set out a definitive list, because they're worried about fixing far more important things. Nobody really cares right now.
And that means...? That anything that doesn't crash the server is free-for-all? I think not.
c) Fruitless. No matter how many threads with flashing neon signs you put out, there will always be people who miss the definitive list of animals you "ABSOLUTELY MUST NOT USE UNDER PENALTY OF DEATH". And there will always be some cats and ravens floating around.
It's perfectly valid. Once there are such threads, you have not only common sense, as it is now, but you also have hard, matter-of-fact proof to show them. It makes a hell of a difference if you can point someone to an official thread compared to trying to convince them that what they're doing doesn't make sense. OTOH, it helps those who are not lazy to avoid any problems right from the start.
d) Incredibly off-putting. I'm fairly certain the last thing a newbie wants to do when he first takes up this game is read long-winded lists of what he is, and isn't allowed to do with his character.
Odd, I found it helpful. In fact, it made me consider PS in the first place, as I like good RP, and that isn't possible without a setting that's being enforced.

I must say that I don't think that that newbie you described is the intended audience for PS, and I feel that I'm not alone with that opinion. Contrary to what you seem to be thinking, noone in PS has the need to have lots of players. We want good RPers, nothing else. There are many many games that'll take in anyone with internet access. PS is not one of them; it much prefers quality over quantity.
What I'm saying is: This is a game built around the players, not a bunch of players built around a game. You want to give people what they want, not take it away. If people want real animals, give them the option of choosing for themselves.
And this is where you are completely and utterly wrong. PS is, in fact, not centered around the players. It is the dev's hobby project that we are allowed to use free of charge. That's it already. So if they want something, then it's going to happen. If not, it isn't.
I don't see where you get the illusion from that the devs are somehow working for you. They aren't.

However, they're giving us the opportunity to voice our opinion and to propose changes and own ideas. And they consider them. They wouldn't have to do that, but they know that it's a good thing if done carefully.
And "carefully" does not mean "give people whatever they want". They may be inclined to give good RPers what they want, but most definitely not "people". Because the majority of "people" are not good RPers. Not even decent ones.

So yes, this community, and any and all RP within it, is built around the game, or rather, the game's settings. It's one of the benefits of PS, as it creates consistency within the RP. I prefer consistency over having a cat, or a dog, or whatnot, be it as pet or not.

Garile

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Re: Animals in PS
« Reply #41 on: December 21, 2006, 06:38:12 am »
*reads Seytra's post*

Well put. :)
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Marqsaynt

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Re: Animals in PS
« Reply #42 on: December 21, 2006, 07:09:21 am »
No, I'm not saying "Have spaceships and guns", I'm saying pedantics are considered by most to be incredibly annoying for a reason :P And I'd consider this a fairly small issue to start crucifying beginners over, or even mentioning it at all to them. It's an interesting point, but it isn't that important. It doesn't take too much away from the realism, since nobody actually gives that much thought to a passing comment like "I have a pet, Crow."
You might find it pedantic, but I prefer my RP valid. And if I have to interact with someone who claims a pet that isn't supposed to be one, like a purple cow, then my RP will become invalid. I want my RP to be future-compatible, because anything that I may RP now could end up becoming the important turning point in the life of my, or someone elses char. Now, if this were invalidated retroactively by clashing with the settings in the future, then that char would never have had that turning point, therefore any and all RP including and after that point would be invalid. Not only the one char, but also that of anyone who meaningfully interacted with that char afterwards. So if you RP outside the settings, or something that isn't likely to become part of the settings, then I cannot RP with you, simply in order to protect my RP. And you should do the same.

This in fact makes it equivalent to the spaceships. More subtle, but just as destructive.

Excellent point, I actually never even really considered that aspect. Though, given the ever evolving and pre-beta nature of the game, it may be impossible to RP in a way that is completely future-compatible; at least without being a total isolationist. Tough to be completely consistent in a game where cities still magically move around. ;) But, it is the effort at consistency that I believe matters anyway.

From my perspective, the most valuable aspect of the point Seytra raised, is as a warning to any person that has chosen/will choose to RP a character whose very identity is tied to a particular pet that very possibly may not be in the finished version of the game. While I will not go as far as saying that it is flat out wrong to RP owning a cat, bird, etc., I do believe that for the sake of consistency it is arguably best to stick with what you know will (at least to the best of your knowledge) be in the final version of the game. If for no other reason than to ensure that your character does not become incongruous with the future settings, and therefore obsolete, or at the very least in need of a rather large personality/history retooling. After all, why put in all the effort and time creating a character, only to risk it all on the chance that there will or will not be a certain pet in later versions of PS?

« Last Edit: December 21, 2006, 07:12:40 am by Marqsaynt »

emeraldfool

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Re: Animals in PS
« Reply #43 on: December 21, 2006, 12:55:35 pm »
Ok... I understand realism. I'm a writer. Not really professionally - I suppose I use the term lightly, but I've been to a lot of courses and seminars, I've been hanging around writing forums since I was 11, and I've submitted stories to magazines and such and gotten paid substantial amounts of money for them.

And I can tell you, no matter who you ask, or what guide you read the NUMBER ONE thing that effects realism are characters. Setting is always at least the second, if not third. I've also taken a few psychology courses, including 'Psychology of Speculative Fiction' in DCU, which explicitly states that people identify best with people, NOT the background.
Don't get me wrong, the idea of world-building is very important, but you could have the most detailed, beautiful world ever, and if the characters are bland, monotonous or uninvolving, it'll completely destroy all your hard work. Likewise, if you have a vague, or completely unbelievable world, but some great, classic characters, the movie/book/roleplay/piece of writing will still be loved (They used the example of Star Wars - the first three were great because of the timeless characters of Yoda, Darth Vader, Leia, etc., but the most recent three were less-liked because the focus shifted more to world-building and social commentary than cool characters)


(And by the way, Garile, I was just joking about the n00b-hating thing. Just trying to keep it light-hearted :P)




Now, Seytra...

You might find it pedantic, but I prefer my RP valid. And if I have to interact with someone who claims a pet that isn't supposed to be one, like a purple cow, then my RP will become invalid. I want my RP to be future-compatible, because anything that I may RP now could end up becoming the important turning point in the life of my, or someone elses char. Now, if this were invalidated retroactively by clashing with the settings in the future, then that char would never have had that turning point, therefore any and all RP including and after that point would be invalid. Not only the one char, but also that of anyone who meaningfully interacted with that char afterwards. So if you RP outside the settings, or something that isn't likely to become part of the settings, then I cannot RP with you, simply in order to protect my RP. And you should do the same.

This in fact makes it equivalent to the spaceships. More subtle, but just as destructive.

A good RPer/writer can 'validate' anything creatively and believably. There's hundreds of devices you can use to change any situation to what you want it to be. In fact, it's the mark of a bad writer to leave things all straightened out and perfect. People like wrinkles and twists. If you're on a mission to do something, you don't want it to go perfectly. If you go outside the realms of what is considered by some of the more fussy people to be 'invalid by a factor of 1.23', there's always a way to bring it back.

Taking the purple cow... It could be a spirit, the strange form of an unknown god (there's plenty in Yliakum, and the other worlds), a hallucination (magic, poisons, insanity... Planeshift has it all. This could be a brilliant twist to your character. Classic of horror movies), a magical entity created by a mage's imagination (unless we start governing what your character is allowed to imagine and create), a fugitive hiding in a disguise, a secret weapon developed by the military, whatever.

You see, even if it starts out as something, doesn't mean it has to actually be something. Your character won't be 'ruined' at all. There's always a way to write something off, you just have to be creative.

Important. As I tried to express nicely, being "fictional" or "nonexistant" is absolutely irrelevant, and does in no way mean that anyone other than those in charge (which isn't you, nor me, nor anyone other than the devs) may change it.

There's nothing to even change yet. Just a very vague description. You don't even have any rules to be pedantic over... Yet you're still worried about people strictly following something that probably won't be around for another year. Why bother getting all worked up?

Not the majority, but some. And if we were to give even the impression of an OK, then that number will rise dramatically, and that is absolutely not acceptable. So yeah, it's highly relevant.

It's not acceptable? What exactly are you talking about not being acceptable? Where are these rules no commandments  that are "absolutely not acceptable" to break? They don't exist, and not even the GMs care if people make purple cows at this point. It's the definition of not relevant, because not only have I never met a real-life pet being RPed in PS, but I've never seen anything telling us we cant. The only thing I have seen, is GMs and devs not being bothered, and references being made everywhere to horses and cows and birds and rats and snakes.
 
And that means...? That anything that doesn't crash the server is free-for-all? I think not.

Huh? No, it means that everybody's worried about not falling through invisible holes in the floor and dying, or spontaneously crashing mid-RP, and that the devs are busy fixing it. Nobody has time nor energy to worry whether we should say 'cat' or '<insert future term for cat-like thing here>'

It's perfectly valid. Once there are such threads, you have not only common sense, as it is now, but you also have hard, matter-of-fact proof to show them. It makes a hell of a difference if you can point someone to an official thread compared to trying to convince them that what they're doing doesn't make sense. OTOH, it helps those who are not lazy to avoid any problems right from the start.

Like I said; Nobody'll remember all this. It'll get to the point where RPs are seriously slowed down, or even burst into massive arguments, because people all have their massive compendiums of things that are allowed at the ready, and need to look-up three different things every time they say something. No doubt if you're worried about animals, you'll be worried about other things too.

Odd, I found it helpful. In fact, it made me consider PS in the first place, as I like good RP, and that isn't possible without a setting that's being enforced.

Enforcing a setting, and enforcing a bible-sized book of things you can and cant do are two very different things. I'm all for talking in-character all the time. And I'm all for keeping things realistic and medieval. What I don't want, is have to constantly worry about little things that could easily be glossed over or ignored if people don't like it anyway. The difference is the freedom to have fun. (Assuming you don't find being limited by pedantics fun)

I must say that I don't think that that newbie you described is the intended audience for PS, and I feel that I'm not alone with that opinion. Contrary to what you seem to be thinking, noone in PS has the need to have lots of players. We want good RPers, nothing else. There are many many games that'll take in anyone with internet access. PS is not one of them; it much prefers quality over quantity.

Don't think I'm being arrogant or condescending by constantly bringing this up (hehe), but I've gotten compliments on my writing style from well-known published authors, both in person and over the internet. I'd consider myself a good RPer, or if not good, then at least someone who's worthy of playing Planescape. I'd also probably be considered a newbie, having been playing for just over a week. And I can tell you, If I'd seen a bunch of 'Must-read' guides telling me exactly how to do my characters, I would have gone back to Gaia or one of the other Role-playing sites.

Don't get me wrong, I love Planeshift, and I love the community, and I like the setting, but it's bad enough that we're confined so much by the limiting mechanics and content, without further being limited by limitations that aren't even in place yet.




Anyway, I'm bored now. :P You know my opinion, for whatever it's worth. You can do what you like, but I'll only care if a dev/mod/GM says that what I'm doing is disruptive. Personally, I'm going to use my own judgement, and should something conflict with future regulations, I'll find a creative way to fix it. If you're that opposed to it, you don't have to RP with me, or anyone else who isn't content to wait to be told what to do. You might find the pool of decent RPers dwindling further, but whatever makes you happy... :P


'Twas nice debating with you though. You're pretty good... you've got an interesting style. Dismissive of the other person's arguments, yet still manages to tear into them... I'm taking notes  :D

Nikodemus

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Re: Animals in PS
« Reply #44 on: December 21, 2006, 04:22:19 pm »
yay, i have to keep this posts short to avoid 3 pages long quoting over some stupid issue what nobody will read anyway ;P
Emeraldfool, you seem to know a lot about psycology and stuff, but you have to remember that while dealing with different people, rules change. PS is probably something very different from this what we have all around. We are trying to build there really roleplaying game and i have learned that most people don't realise how hard it is, yet so fragile as it may be spoiled easly.
You say like "everybody this", "nobody that", about different things. But you again forget there are different people. Here the RPing matters at most, along setting oc course. I feel good with this, because this way i can always find arguments for people who are trying to perform some weird RP (like real world and ps world mix). You really don't realise how complex it may be to keep a proper enviroment for RP if you beieve in what you wrote above. There are different ways to achieve this and some are ooc, to deal with ooc people. Because of this many rules which would be valid to a normal avarage person don't really count here the way you think.

So, don't be so sure of what you write about and how you write it.



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