Author Topic: Animals in PS  (Read 5438 times)

Garile

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Re: Animals in PS
« Reply #45 on: December 21, 2006, 05:31:19 pm »
If someone is bringing in their "achievements" of real life you just know there is something wrong.

I don't know how good a writer you are, but I personally don't feel you are a good roleplayer if those posts describe you're view on it.  The difference between being a writer and a roleplayer is that you aren't alone. Your actions affect others and so no you can't just decide on your own to change the setting and no you can't just ignore when people are doing that.

Roleplaying can be very creative but you are looking at the wrong things to make it creative. It shouldn't have to be about having this unique pet noone has ever seen or heard of. Isn't that kind of shallow to begin with? If you can't make a character interesting without such props I'm doubt you are as good a writer as you claim to begin with.

As for the devs not caring. Have you even looked at the devteam? Noticed there is actually a possition that has nothing to do with programming but is just there for setting? What does this tell you? ooohh my god the devs actually do care about setting? nono that is impossible :P

The rules are here to make sure we are all playing in the same world. The very essence of roleplaying is to be creative within the setting. This makes any discusion about what the setting is very relevant and personally I don't think knowing what creatures live in Yliakum that you encounter perhaps everyday is a small issue.

And last but not least. Not everyone feels like you and doesn't this thread already proof how wrong you are in that noone cares?
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Seytra

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Re: Animals in PS
« Reply #46 on: December 21, 2006, 09:49:17 pm »
If someone is bringing in their "achievements" of real life you just know there is something wrong.
Agreed. It's not like any of it could be verified, anyway.
Ok... I understand realism.
No, not realism, settings.
And I can tell you, no matter who you ask, or what guide you read the NUMBER ONE thing that effects realism are characters.
seriously, don't confuse realism and settings, they are different. A setting doesn't have to be realistic at all, there are several completely unrealistic RPGs out there.
Setting is always at least the second, if not third. I've also taken a few psychology courses, including 'Psychology of Speculative Fiction' in DCU, which explicitly states that people identify best with people, NOT the background.
You needed to take courses to notice that? However, characters help only so much, and if the settings is crap, or doesn't appeal to one, then one won't read / participate. But that's besides the point: PS's setting is perfectly OK with me.
Star Wars - the first three were great because of the timeless characters of Yoda, Darth Vader, Leia, etc., but the most recent three were less-liked because the focus shifted more to world-building and social commentary than cool characters)
These are not at all my reasons to dislike the most recent episodes. I mostly disliked them because they scream "marketing" in your face. And because they rely on nothing but FX, instead of interesting plot. And because I hated Jar-Jar Bings or however you spell this ill-concieved mutilation of a sad, in-bred version of a failure of a comic relief substitution. Not to mention that the so-called world-building included that one can not only measure Jedi-ness, but also be doped to Jedi-ness (AKA, how high is the percentage of these force-bacteria in your blood?). Oh, and the desperate need for a shallow love story and associated scenes. On the upside, I liked the explanation of how the emperor came to power. But that's about it.
A good RPer/writer can 'validate' anything creatively and believably. There's hundreds of devices you can use to change any situation to what you want it to be. In fact, it's the mark of a bad writer to leave things all straightened out and perfect. People like wrinkles and twists. If you're on a mission to do something, you don't want it to go perfectly. If you go outside the realms of what is considered by some of the more fussy people to be 'invalid by a factor of 1.23', there's always a way to bring it back.
As has been said, a good writer doesn't equal a good RPer, because writing gives all power to the writer, whereas RPing does not. In writing, when you want something, you change the settings. In RP, you don't.
Additionally, yes, you may find lots of possible kludges to make up some sort of half-assed explanation why this and that happened. This doesn't mean it's good RP, nor good writing. You'll likely also find the "my char was teleported to Yliakum from some other world" thing a good and valid explanation to have Mr. Spock in PS the first time you see it. Maybe also the second or third, but at the 100th, you'll start noticing that it isn't all that imaginative...

BTW, I'm not talking about missions going perfectly in RP, I don't see how you might have arrived at that conclusion. It is obvious that if everything always works out, things get boring. However, this has nothing to do with violating the settings.
Taking the purple cow... It could be a spirit, the strange form of an unknown god (there's plenty in Yliakum, and the other worlds),
Ahem... seriously, there is exactly one unknown god in Yliakum. That is Vodúl. No other god has ever set divine foot inside the stalactite, and Vodúl has never, ever, so much as looked inside Yliakum. Add the DR god thing and the BF, that makes three. All of them are known settings-wise, and gods and their like are not to be tempered with by players. It's really common sense, and I doubt you'd be prepared to accept me "RPing" Laanx or something like that.
a hallucination (magic, poisons, insanity... Planeshift has it all.
So you mean a hallucination of everyone you meet? Or poisoning them? Or selective mass insanity? All of Yliakum even? Even the most powerful wizard? Eheh...
This could be a brilliant twist to your character. Classic of horror movies),
Well... no. First, horror movies aren't usually that realistic, if you look at the story. Also, even if, then it'd affect solely your character, noone else. Thus, noone would ever see your imaginary pet. Not o mention that we are not talking about RPing insanity, we're talking about RPing normal people off the streets, and their pets.
a magical entity created by a mage's imagination (unless we start governing what your character is allowed to imagine and create),
Guess what? we are. You seem to not have grasped the concept of "settings" yet. Granted, the creation of something like a pet "merely" involves a very powerful high-level wizard. However, even these have their limitations, and as such this cannot be used as cop-out for anyone except a believably RP'd powerful wizard who has a realistic background to create such a pet.
a fugitive hiding in a disguise, a secret weapon developed by the military, whatever.
Hmm, a fugitive disguising as something that doesn't exist and therefore sticks out like a torch in total darkness? Brilliant idea, the guards will be delighted!
And you do know that there isn't that much of a military in Yliakum? The secret weapon... what would it be? A raven that pecks out your eyes? One that explodes? Even then, a more disguised form would be much preferred. After all, secrecy is about not being found out... or looked at at all, if possible, blending into the background and stuff...
You see, even if it starts out as something, doesn't mean it has to actually be something. Your character won't be 'ruined' at all. There's always a way to write something off, you just have to be creative.
As I said, if you play only with yourself, then yes. If it shows up in other's RP, then no.
There's nothing to even change yet. Just a very vague description. You don't even have any rules to be pedantic over... Yet you're still worried about people strictly following something that probably won't be around for another year. Why bother getting all worked up?
In order to prevent people like you from creating destructive trends that can easily get out of control and set a bad example.
It's not acceptable? What exactly are you talking about not being acceptable? Where are these rules no commandments  that are "absolutely not acceptable" to break?
These of common sense and coutesy? That which makes it possible to have one RP and another RP intertwine, instead of clash? In contrast to writing, RP is a group effort, and this means people will need to play by certain rules in order to not spoil it for everyone.
They don't exist, and not even the GMs care if people make purple cows at this point.
GMs aren't devs, and up until now it was only one. And that one even stated that it will become important in the future, which should have served as a warning and as a hint to just not go there.
It's the definition of not relevant, because not only have I never met a real-life pet being RPed in PS,
...while me and others have...
but I've never seen anything telling us we cant.
Ah, you're one of the "If there's no law, then I'll do it, no matter what anyone says!" people. I can't express how much I despise this sort of thinking. It's what makes tomes of laws necessary in the first place, and what ends up reducing freedom of everyone in the long run. Common sense and courtesy should suffice, but instead people like you insist on following only rules, and thus rules are being created, to force your likes to adhere to what really should be common sense.
The only thing I have seen, is GMs and devs not being bothered, and references being made everywhere to horses and cows and birds and rats and snakes.
"cows" are not equal to "cattle", and "cattle" can mean anything, it doesn't mean it's RL "cattle". Birds can be expected to exist, but it doesn't define "raven" or any other bird. Same with snakes. Rats are ingame, and there's nothing to argue about with them.

Huh? No, it means that everybody's worried about not falling through invisible holes in the floor and dying, or spontaneously crashing mid-RP, and that the devs are busy fixing it. Nobody has time nor energy to worry whether we should say 'cat' or '<insert future term for cat-like thing here>'
Crazy, I haven't fallen off the world in a year. Not that I was particularly worried about any such thing yet. Crashing is much less than it used to be, and there always was RP. Ever had the server crash once every 10 minutes? Ever had the client crash every 5 minutes? That is when one worries about these things, not ATM, where the server goes down once or twice a day only.
Like I said; Nobody'll remember all this. It'll get to the point where RPs are seriously slowed down, or even burst into massive arguments, because people all have their massive compendiums of things that are allowed at the ready, and need to look-up three different things every time they say something.
The "all of this" is really just one sentence like "avoid references to RL animals unless they're explicitely mentioned". Even in size 200 letters that'd hardly fill a "compendium". Also, it's nothing that one would need in general RP, it's relevant only in certain circumstances which don't arise often. It's not that you'd have to check against a list of animals each time you refer to your pet.
No doubt if you're worried about animals, you'll be worried about other things too.
Absolutely, yes.
Enforcing a setting, and enforcing a bible-sized book of things you can and cant do are two very different things.
If you have access to that book, I'd be glad to have a copy of it. There are so many holes in the settings that I'd love to see definitions for, after all. It would allow me to use them in my RP, instead of avoiding them. Maybe you can scan and upload that book?
I'm all for talking in-character all the time. And I'm all for keeping things realistic and medieval. What I don't want, is have to constantly worry about little things that could easily be glossed over or ignored if people don't like it anyway. The difference is the freedom to have fun. (Assuming you don't find being limited by pedantics fun)
Freedom has it's limits where it removes the freedom of others. So if your "little things" disrupt other's RP, then obviously your freedom stops right there. Talking "in-character" can be just as OOC as talking about computers if the character is not covered by the settings. If you, OTOH, created a settings-compliant character in the first place, then, by being IC, you can never go OOC, and thus never need to worry about any rules you might be breaking.
I'd consider myself a good RPer
You see, what you consider yourself isn't important. It's what others think that is. Writing and RP are very very different.
or if not good, then at least someone who's worthy of playing Planescape.
Planescape? Runescape maybe, but not Planeshift, FAICT. Have you ever played a PnP RPG?
I'd also probably be considered a newbie, having been playing for just over a week. And I can tell you, If I'd seen a bunch of 'Must-read' guides telling me exactly how to do my characters, I would have gone back to Gaia or one of the other Role-playing sites.
See how necessary such guides are? It is not, I repeat not your character. It is a character in a world that must fit in, so you are far from given free reign over what you create and RP. This is not one of your stories, it is everyone's story. If you don't learn to work with others, within   the settings, then I'm afraid you'll never become an RPer.
You can do what you like, but I'll only care if a dev/mod/GM says that what I'm doing is disruptive.
Yeah, people like you are spoiling RL all the time, too.
Personally, I'm going to use my own judgement, and should something conflict with future regulations, I'll find a creative way to fix it.
I hope your judgement is better than what comes accross in your posts here, or even includes some common sense and courtesy. Anyway, I sincerely hope that I won't have to judge how creative it turns out to be.
If you're that opposed to it, you don't have to RP with me, or anyone else who isn't content to wait to be told what to do.
As always, I'll be absolutely delighted to do so. Please keep me updated on the names of the characters you play so I can avoid them, OK?
You might find the pool of decent RPers dwindling further
Unlikely, actually. There are several very good RPers in PS. The number of active ones has remained almost constant over the years, and I'm perfectly content to RP with a select few pristine RPers, instead of RPing with a whole army of crap ones.
Dismissive of the other person's arguments, yet still manages to tear into them...
Seriously, RP is supposed to be fun, and creative, but, as I am obviously still failing to explain, without staying within the settings, creativity stops being actually creative, and others are stopping to have fun.
It's required to maintain a consistent world, and the devs have expressed this goal on the website. And consistency is possible only if everyone plays within the settings and abides by the same rules, not only for OOC interaction, but also for what is IC and what isn't, and for what can be done and what cannot. So obviously there cannot be unlimited freedom, not even close. It may come over as dismissive, but I simply don't see any validity in you claiming otherwise.
I'm taking notes  :D
I'd prefer you to take notes on what we say, though.
« Last Edit: December 21, 2006, 10:33:14 pm by Seytra »

emeraldfool

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Re: Animals in PS
« Reply #47 on: December 21, 2006, 11:57:38 pm »
Ah screw you guys. The reason I brought up the fact that I've been roleplaying, and roleplaying well, for years (on both www.gaiaonline.com - the biggest RPing site on the net (as Odin). And the role-playing section of www.student.com (as BuggerOff), and writing on www.fanstory.com (as Total Moron) - you can read any of my stuff if you want)
Is because you're constantly talking to me like I'm some sort of a complete idiot just because my post count is lower than yours. Too many people seem to equate being a 'newb' with being some sort of uneducated infant. And likewise, too many people seem to equate being a veteran with thinking they're allowed to look down on newbies.


Anyway, I'm done with this useless arguing. Nobody seems to listen to anyone around here unless it coincides with their views of the matter, and not only that, but they're so interested in forcing that opinion on people that they're willing to offend whomever they please to make a point.

I don't agree with your way of thinking, and no matter how much you patronise me, and act all self-righteous just because you know how many rocks there are between 'Ojaveda' and 'Hydlaa', you aren't going to change that. Deal with it. It's obvious I'm getting nowhere with this, no matter what I do or say.


I... just... wanted... to have a... friendly debate *sniffle* :P

Watcher

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Re: Animals in PS
« Reply #48 on: December 22, 2006, 12:21:08 am »
Quote
These are not at all my reasons to dislike the most recent episodes. I mostly disliked them because they scream "marketing" in your face. And because they rely on nothing but FX, instead of interesting plot. And because I hated Jar-Jar Bings or however you spell this ill-concieved mutilation of a sad, in-bred version of a failure of a comic relief substitution. Not to mention that the so-called world-building included that one can not only measure Jedi-ness, but also be doped to Jedi-ness (AKA, how high is the percentage of these force-bacteria in your blood?). Oh, and the desperate need for a shallow love story and associated scenes. On the upside, I liked the explanation of how the emperor came to power. But that's about it.

Just a minor niggle here but virtually all of your points (apart from the love story) only applied to Episode one as in Episode two Jar Jar became a much less prominent character and in the third he has only one line.

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This doesn't mean it's good RP, nor good writing. You'll likely also find the "my char was teleported to Yliakum from some other world" thing a good and valid explanation to have Mr. Spock in PS the first time you see it. Maybe also the second or third, but at the 100th, you'll start noticing that it isn't all that imaginative...

Good writers should not be using such idiotic story lines unless intending to come across as using clichés for humour value.


Quote
And you do know that there isn't that much of a military in Yliakum? The secret weapon... what would it be? A raven that pecks out your eyes? One that explodes? Even then, a more disguised form would be much preferred. After all, secrecy is about not being found out... or looked at at all, if possible, blending into the background and stuff...

Just to touch on a way in which modern day combat has inspired fiction movies (I say movies because it isn't as far as I can recall in the book) is when in 'The Lion The Witch And the Wardrobe', the flying creatures (name escapes me) use rocks as 'bombs' to drop on the enemy.

Quote
Ah, you're one of the "If there's no law, then I'll do it, no matter what anyone says!" people. I can't express how much I despise this sort of thinking. It's what makes tomes of laws necessary in the first place, and what ends up reducing freedom of everyone in the long run. Common sense and courtesy should suffice, but instead people like you insist on following only rules, and thus rules are being created, to force your likes to adhere to what really should be common sense.

Just to add a Plato quote for the heck of it 'Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. '

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Planescape? Runescape maybe, but not Planeshift, FAICT. Have you ever played a PnP RPG?

Don't you think that’s a little bit pedantic? It was obviously a misspelling.



Quote
Ah screw you guys.

You have to bear in mind that what is said on this forum is usually not personal so don't take it to hard when you find every line questioned. However I will not say that you did not provoke him slightly with the line "Not everyone feels like you and doesn't this thread already proof how wrong you are in that noone cares?"


Quote
I don't agree with your way of thinking, and no matter how much you patronise me, and act all self-righteous just because you know how many rocks there are between 'Ojaveda' and 'Hydlaa', you aren't going to change that. Deal with it. It's obvious I'm getting nowhere with this, no matter what I do or say.[.quote]

Admittedly Seytra's remarks do seem a little harsh at first glance yet take them with a pinch of salt. One more thing, never give up never stop fighting for what you think is right its what makes life so fun.


(Not taking sides just commenting.)

Garile

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Re: Animals in PS
« Reply #49 on: December 22, 2006, 02:03:44 am »
Quote
Quote
Ah screw you guys.

You have to bear in mind that what is said on this forum is usually not personal so don't take it to hard when you find every line questioned. However I will not say that you did not provoke him slightly with the line "Not everyone feels like you and doesn't this thread already proof how wrong you are in that noone cares?"

Think most has already been said so will just comment at this what seems to be directed at me ;)

I feel it is indeed lightly provoking him, but not in a way that it outshines anything said in this thread. After all in his first posts he keeps saying we are only making this thread to be elitist and at best not caring for the new player. Also he keep bringing in that the whole thread and thus our opinions are pointless becuase nobody cares several times in simply different wording.

Now he is saying we aren't listening to him but if you read his posts a lot of it is simply repeating and not replying and yes then I feel provoked to point out his point is not valid in less subtle ways. However pointing out not everyone shares his opinion should be simple common sence and saying that this thread is proof of that not everyone shares his opinion is just an extention of that. But that is how I see it. Can't agree on everything obviously as this thread has proven. ;)

PS:
*looks at her postcount*
I'm being elitist becuase my postcount is higher?
« Last Edit: December 22, 2006, 02:11:29 am by Garile »
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Seytra

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Re: Animals in PS
« Reply #50 on: December 22, 2006, 06:20:02 am »
Ah screw you guys. The reason I brought up the fact that I've been roleplaying, and roleplaying well, for years (on both www.gaiaonline.com - the biggest RPing site on the net (as Odin). And the role-playing section of www.student.com (as BuggerOff), and writing on www.fanstory.com (as Total Moron) - you can read any of my stuff if you want)
I might at least look at the sites and their general style of RP some time. The names you quoted using don't seem to speak in your favor, but that may depend on the site's settings. Please also notice that I think that the size of a RPG site doesn't equal quality of RP. If that were true, then Runescape would be a very good RPG. In fact, the bigger a site, the less I expect quality, because there simply aren't many really good RPers out there.
Is because you're constantly talking to me like I'm some sort of a complete idiot just because my post count is lower than yours. Too many people seem to equate being a 'newb' with being some sort of uneducated infant. And likewise, too many people seem to equate being a veteran with thinking they're allowed to look down on newbies.
Interesting, there never has been any mention of that. Anyway, I go by what people say and do, and therefore I may easily have much more respect for a newbie than for an oldbie. In fact, there are some newbies who have had no idea of RP but are learning fast, and I have quite a lot of respect for them. Just like the opposite is the case with some oldbies.
My impression of you is simply that you think that you know everything about RP when you don't even appreciate the most basic things like settings. That is why I'm "constantly talking to you like you're some sort of a complete idiot".
I don't agree with your way of thinking, and no matter how much you patronise me, and act all self-righteous just because you know how many rocks there are between 'Ojaveda' and 'Hydlaa', you aren't going to change that. Deal with it. It's obvious I'm getting nowhere with this, no matter what I do or say.
It is very obvious you don't, and I will deal with that. However, I think that "acting self-righteous" applies to you, no to me. At least I have done some reasoning why ignoring the settings is bad for RP, whereas you only have cited "fun" and experiences from writing stories (and that "noone cares", which clearly isn't the case).
I... just... wanted... to have a... friendly debate *sniffle* :P
Sorry, but RP is too important for me to leave the impression of condoning what I do not. I also don't think that I've been particularly unfriendly, nor anyone else. However, I definitely don't take well to people claiming that only laws can stop them.
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Planescape? Runescape maybe, but not Planeshift, FAICT. Have you ever played a PnP RPG?
Don't you think that’s a little bit pedantic? It was obviously a misspelling.
I know that it was one, and I also do not normally comment on them, let alone use them against the person who made them (in fact, I completely agree that it's very pedantic and even idiotic to do so). However, I found this particular typo to be as revealing as a statement, so I felt it was justified. Also, AMOF, I actually read it as saying "Planeshift" the first time (which wouldn't make things better IMO, though). The only thing that I added after realising what it actually said was "Planescape?".

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Re: Animals in PS
« Reply #51 on: December 22, 2006, 09:31:29 pm »
Back on topic...

For a character that has Endurance 38, and that won't train it because of RP reasons, learning riding and having a ryunaak(Seems to be the equivalent of a horse) or perhaps even a pterosaur would be very useful if she needed to travel long distances

And I think all creatures should be original, slightly based of RL animals

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Re: Animals in PS
« Reply #52 on: December 23, 2006, 12:35:22 am »
And I think all creatures should be original, slightly based of RL animals
I'd say not exactly based on RL animals, but the common rules which counts everywhere, RL or virtual world which is based on the same rules. So, body balance, body shaped the way how the animal is supposed behalve and live. The Tefusang is the worst example. It looks like it's body is higly unbalanced because of the heavy claws, also the claws don't look like they may move in too big angles.
The animals should just have more thought put into them, not only artistic.



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Siteri Kidachi

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Re: Animals in PS
« Reply #53 on: December 23, 2006, 04:40:54 am »
One thing that I frequently am annoyed by is the restrictive form of "originality" seen in PS. Sure, we don't want to be like everyone else, but it seems that too much of the time originality is used to mean "you can't do this because it's in real life etc.", not "you should do something new, even if it takes some elements from elsewhere." I mean, it's one thing when devs explicitly say something isn't in the game, and another thing for people to self-censor their ideas before the rules are set.

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Re: Animals in PS
« Reply #54 on: December 23, 2006, 06:36:59 am »
Back on topic...

For a character that has Endurance 38, and that won't train it because of RP reasons, learning riding and having a ryunaak(Seems to be the equivalent of a horse) or perhaps even a pterosaur would be very useful if she needed to travel long distances

And I think all creatures should be original, slightly based of RL animals

I would say that no matter her skill at riding she still could not ride for long without exhaustion with low endurance like that. Strap her to the beast if she has to make a long journey.

Garile

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Re: Animals in PS
« Reply #55 on: December 23, 2006, 07:30:10 am »
I'm sorry Siteri but I don't see how having for example a raven gives you something new a bird not from RL wouldn't give you. It's not like I'm against you having a catlike pet just don't like the idea of having a cat. Specially when people who do take such animals roleplay quite often it's a very common animal while in my RPs I never encountered one before that so why not say you have a bird that looks a lot like a raven would and say it's a rare bird instead? Sounds a lot more original to me without having to bring in RL animals.
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bilbous

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Re: Animals in PS
« Reply #56 on: December 23, 2006, 07:58:47 am »
Who says there are even birds in the world? I haven't seen any, nor for that matter have I seen anything insect-like. One of the pets is vaguely chicken-like and the other is sort of grub-like I guess. if these are typical of the easily domesticated small creatures I would not expect to see anything particularly familiar. I think the rats give a bad example, they are vaguely rat-like but ar too large. Perhaps they could be called grats instead.

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Re: Animals in PS
« Reply #57 on: December 23, 2006, 09:31:30 am »
I think we need to remember to keep this in mind: just as the game itself is in development, so is the setting. A list of all the animals that might inhabit the first level might not even be around yet, so don't get your hopes up about being fed all this great information. Things are being tweaked and added all the time, and as the world expands you may find it changing. It's an inconvenience to roleplay, but it's not really escapable right now.

I personally don't understand why we can't have a mix of some "earthly" animals and something more outlandish. Must there be a strict division? Almost everything that gets into PlaneShift is also based on personal preference, primarily by Talad. If he wants rats but no ponies, that's the way it'll be. If he wants elves but no dragons, that's the rule. So it may be hard to guess at what fauna you'll see in the world (and hey, I understand the frustration - Karyuu herself is a hunter) but there's no need to feel rushed, or to rush the settings team.

There's a lot of work to be done.
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Siteri Kidachi

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Re: Animals in PS
« Reply #58 on: December 23, 2006, 03:05:58 pm »
I was actually more taking the big picture into account in my last post. (Which was made from my Wii by the way :) ) Basically, what I was really saying is that, for PS to be a unique world, it doesn't have to avoid using anything in common with anything else. I mean, we already have elves and dwarves. And, the idea of just taking a real-world animal and just changing its name doesn't really work (yeah, I know I suggested it before...) because it's still the same animal. People might end up calling it by the earth name anyway. (like how some people call Enkidukai cats, even though they aren't.)

Seytra

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Re: Animals in PS
« Reply #59 on: December 23, 2006, 06:38:21 pm »
Almost everything that gets into PlaneShift is also based on personal preference, primarily by Talad. If he wants rats but no ponies, that's the way it'll be. If he wants elves but no dragons, that's the rule. So it may be hard to guess at what fauna you'll see in the world
This is very disappointing. I was hoping that there'd at least be some reasoning why things are / are not put in. If this is the true "reasoning" behind PS, then there is no basis whatsoever to reason with people. IOW, if it's completely arbitrary, the only "argument" would be "It's the rule, even if it doesn't make sense". Maybe for consistency between independent RP, but then again, if things can change without any logic, this is just as moot.

FWIW, I think PS shouldn't have any more things from RL, at least not animals, since they are much more noticable than items would be. That in turn would lead to people assuming the remaining things from earth are there as well, even if they aren't "by the rules".
Obviously, the animals need to be realistic, and able to actually exist on their own, meaning that there'll be at least some similarity to RL animals. Still, they should be distinctly different so PS won't feel like it's RL.

*sigh*

Regarding the low-END riding, how about using a carriage? That has the benefits of being more relaxed, more comfourtable and more adequate for many people. Pterosaurs will be way out of reach of the common or lower upper class citizens, or so the settings says (ATM, anyway :\ ).
« Last Edit: December 23, 2006, 06:40:49 pm by Seytra »