I'm not yet sold on the idea that a creative person would be unable or unwilling to use existing models, textures or sounds as tools, templates and starting points for creating new works which better fit the feeling of their own projects. I admit the art world doesn't have the same kind of well thought out license as the software world does, so perhaps there is a need for a game art license which prohibits use in the same style, genre; The idea that nothing can be shared and everyone is an enemy to the project does make me wonder what you think someone would do with your artworks that is so reprehensible. The lack of sharing says that the project lacks a degree of trust with it's users and the developer community as a whole; The idea that is takes the works from the original artists, gratis and without even the right to use their own artworks in other things is strong armed commissioning, this leaves a very bad taste in my mouth and it alarms me greatly that the community is able to allow (yet stand to be on the same webpage it is mentioned) such a way of organising copyrights of artists.
Ah yes. Strong-arm, you say? And so when some disaffected PS ex-dev decides they want to be vindictive and pull all their content (and some have created a LOT of content), the existing project would simply have to bend over and let weeks, months, or years' worth of progress walk out the door? What if I decided tomorrow I'm sick of PlaneShift and wanted to pack up my work with the enkidukai?
Lots of unhappy akkaio & kore players, that's what. And this is a mild example - I've not been around long enough to make a big impact. Like it or not, the license is
necessary - and I'm not gonna hedge words and say 'necessary evil' because there's nothing evil about it.
The licensing agreements are made crystal clear, up front, several times over. When you sign on, when you read the site, when you're entered into the database as a team-member. You don't start creating assets for this project without being fully aware your stuff has to be unique - and that it stays even if you go. And in case the 'necessary' aspect hasn't yet sunk in, stop a moment and think how far behind we'd all be here if we had to recreate assets lost to departing team members who packed a suitcase first.
Duke Nukem Forever, anyone? And that's a funded, commercial software company, for (deity's) sake!
EDIT: I think UtM's previous insinuation of 'PornShift' was more than enough reason not to go sharing art assets. Don't tell me it wouldn't happen because you
know it would.
The style of an artwork is obviously important, but i think perhaps art ort to be thought of more like code, we will never stand for anyone claiming to have written a bit of code when they haven't; nor should we stand for it in the art world. I think perhaps a lot of people consider the use of art as using the entirity of an element without change, I don't believe any game or creative result would be at all noteworthy if the elements remained exactly the same. But at the moment we have no choice on the matter since even a radical derivative isn't permitted.
Your idealism is noted, filed, and stuffed in the dustbin for safekeeping. Kthxbai.
(Don't even
start with an 'it ought to be' - it
ain't.)
Oh you had to bring that up didn't you, Lovely society that all those capitalists have built. managed to completely miss the point of society and have run it into the ground with neglect. pity about the education for sharing and being co-operative instead of diversive. The idea that everyone isn't out to get you and that you don't have to think of a million ways to screw your friends over must be so novel. When your done with your selfish society experiment your welcome to join the real world.
Communism/Capatalist comments seem far too frequent around here. You want to talk politics, the
Plaza is that way. Feel free to start a thread, watch the flames burn quick and bright, and admire the shiny lock Neko puts on the end of it all. But hey, if you want to go join a commie society, I hear North Korea is pleasant this time of year...