Author Topic: The Disapearing Act *Bug Report*  (Read 2021 times)

The Fox

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The Disapearing Act *Bug Report*
« on: December 18, 2006, 05:57:01 am »
I want to report a bug I personally call it The Disapearing Act

Ever wander what happens if you put some money into a forge or furnise well for latter I know that the case is it disapears and you can't get it back. I've personally lost 1 octa  and 2 trias through it (the two latter ones were an experiment.)  Well I don't expect to be given the money back but I decides to post this for anyone else who likes to test things. Just don't try it unless you want to lose your money.


I repeat just don't try it.

Karyuu

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Re: The Disapearing Act *Bug Report*
« Reply #1 on: December 18, 2006, 05:58:45 am »
There's a section of this forum called Technical Help: IN GAME bugs (after loading world), where you should post bug reports.

However, it's really common sense that you shouldn't be putting your money into a forge or furnace. Things burn down in there - it's definitely not a storage system, and this does not seem like a bug.
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The Fox

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Re: The Disapearing Act *Bug Report*
« Reply #2 on: December 18, 2006, 06:07:07 am »
yes but as "1) Tester first of PS   2) Players of the game second"Note 1   I tried it! The reason I tried it was to see if it would stck like an item.





Note 1: I don't know who said that.

Datruth

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Re: The Disapearing Act *Bug Report*
« Reply #3 on: December 18, 2006, 08:15:14 am »
yes but as "1) Tester first of PS   2) Players of the game second"Note 1   I tried it! The reason I tried it was to see if it would stck like an item.

Note 1: I don't know who said that.

OMG lol :woot:  :lol:

You crack me up bro lol.

I never really had to put tria in there to test this.....

It's like saying... hmm... let's have 1,000 people drop their armor on the ground and see what happens... we know it's bad... there is no good results.. we'd never really do it.

But you gave me a big laugh though so thumbs up for that bro :thumbup:

~~Datruth
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Nurahk

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Re: The Disapearing Act *Bug Report*
« Reply #4 on: December 18, 2006, 08:22:08 am »
Erm...actualy Datruth.

The whole point of being a tester is breaking the game.

If any of us were really good at it, or trying to be testers, the server would rarely be up.

And the good result would be finding a fault in the code, you'd be suprised at how many bugs can come from one bad line of code.

Datruth

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Re: The Disapearing Act *Bug Report*
« Reply #5 on: December 18, 2006, 08:24:42 am »
Erm...actualy Datruth.

The whole point of being a tester is breaking the game.

If any of us were really good at it, or trying to be testers, the server would rarely be up.

And the good result would be finding a fault in the code, you'd be suprised at how many bugs can come from one bad line of code.
* Datruth smiles and attempts to crash the server, when he does he points to nurahk and says ---> he made me do it lol ;D :D

Is this really true... because i've heard of some ways to crash the server.. but never have tried.

If this is true... i probably might actively search for different ways to crash it.... it might ruin peoples fun a little though ;) :) lol.

That's awesome though if this is o.k  :thumbup:

~~Datruth
Truth To Disbelief

Quote from: svuun
I adopt Karyuu.  She might not be new but her skin is so supple, soft and n00b like....  :sweatdrop:

Nurahk

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Re: The Disapearing Act *Bug Report*
« Reply #6 on: December 18, 2006, 08:26:39 am »
Yes it's true, I'm a professional tester.

Thing is you have to crash the server and then write up one hell of a bug report.  Then do it all over again and narrow it down until you find the least amount of steps to accomplish the server crash.

Same with client crashes of course.

Sadly, everybody quotes "Tester first, Player second" but, nobody actualy acts on it.

neko kyouran

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Re: The Disapearing Act *Bug Report*
« Reply #7 on: December 18, 2006, 08:34:34 am »
a story I have. 

I was in the beta testing of that online game with the cars and stuff awhile back, what ever it was called.  One night of beta testing it was "try to crash the server night"  I succeeded.  It was simple.  I drove my car off a cliff into a town where cars weren t supposed to be.  I was then told, "thanks for finding that bug.  Now don't ever do it again."

Edit, auto assault was the name I think.
« Last Edit: December 18, 2006, 08:36:11 am by neko kyouran »

Nurahk

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Re: The Disapearing Act *Bug Report*
« Reply #8 on: December 18, 2006, 08:41:41 am »
Heh, beta testing, Neko.

Beta testing is completely different than alpha.

I'm not getting into this because, I'm tired and less than sober.

I don't exactly know how to explain it...

Alpha is a mess, people who haven't played alpha can not possibly realize how much of a mess it is.  You have people with faces on their toes and random backbones floating in space.  Background, might not be there.
Alpha is not as much a game in early development as it is still a concept being realized.  One bug leads to another which leads to another which leads to another, bugs come and go without people understanding why.

Beta on the other hand is more...like jello, sure it's unstable, but it's solid for the most part.

I'll tell you what, I'll explain it in the morning when I'm sober and not exhausted.

neko kyouran

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Re: The Disapearing Act *Bug Report*
« Reply #9 on: December 18, 2006, 08:51:32 am »
I know what testing in the alpha stage is.  If I didn't I wouldn't still be around.  Alpha and beta testing have the same fundemental idea behind them.  That is, to find bugs.  Simply put, alpha testing just has more bugs and typically fixing one bug leads many more.  Its more complex than that of course, but the idea behind the two is the same.

Nurahk

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Re: The Disapearing Act *Bug Report*
« Reply #10 on: December 18, 2006, 10:03:48 am »
That's a very odd way to put it.  Of course the idea is the same, it's testing.

And don't get what we do now mixed up with Alpha testing, this is playing with a side note of "Oh look I found a bug...I'll report it next time".

In fact, don't get what we do here mixed up with professional testing at all.

While Alpha testing you get tasks, thousands of them ranging from two minutes to over twenty four hours long.  It's testing that the new features work and that the old features haven't been messed around too much.

While Beta testing you get a Beta task sheet, which is about four pages long with more detailed tasks but much fewer, this it testing to see that optimization hasn't messed around with the playability.

They are the same idea, it's testing, but in the realm of testing they are completely different.

Added to which, in Planeshift, we are mostly stress testing, which is completely different, we never get around to soak testing...atleast as far as I know.

I'm 18 so I have a limited amount of experience concerning testing but don't get open/closed beta mixed up with professional testing.

Edit: I'm sorry for shooting this thread so far off topic.
« Last Edit: December 18, 2006, 10:05:50 am by Nurahk »

neko kyouran

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Re: The Disapearing Act *Bug Report*
« Reply #11 on: December 18, 2006, 10:52:27 am »
Meh, If I drove a car to work one day and the next I took the bus, I'd still be going to work, just doing it differently.  I guess you can just call me simple minded.  and you're right, we're a tad off the topic, so I'll  :-X

drah

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Re: The Disapearing Act *Bug Report*
« Reply #12 on: December 18, 2006, 08:44:50 pm »
I might be wrong.. but during the many years I've been a developer.. I had come to understand the following to be true:

Alpha-Testing is the in-house testing, done among the small team of dedicated testers that work directly with the development team.

Beta-Testing is when you throw it out to the public / potential-customers/user / etc. and get a base of people outside your organisation testing the product for you.

An alpha-release is intended for the organisation to test.

A beta-release is intended, at least to some extent, for the public to test.

I wasn't aware of any definition of alpha/beta relating to the actual state of the product... but rather which people are supposed to be testing it.

Am I wrong? (I haven't Wiki'd it yet! ;))

Zan

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Re: The Disapearing Act *Bug Report*
« Reply #13 on: December 18, 2006, 11:02:44 pm »
I think what Nurahk means is that Alpha is mainly working out all the bugs after a piece of coding is put in, what we are supposed to do. While Beta is more of a stress test to see if large numbers of people can be handled and a balancing test to see that nobody can abuse any game mechanics and gain unfair advantages or if certain aspects of the game need adjustments.

On that line of thought I'd say Planeshift is in an alpha/beta stage. They're doing both at the same time here ... well when we're not just playing anyway.
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Nikodemus

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Re: The Disapearing Act *Bug Report*
« Reply #14 on: December 18, 2006, 11:21:57 pm »
before CB came to wide public, there was few organised groups of volunters who tested for a month or so before it was released publically.



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